mirror of
https://git.code.sf.net/p/quake/quakeforge
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997102fea8
There are still a few iffy places (notably around certain prepositions), but the relevant sentences are now much easier to read.
2560 lines
45 KiB
Text
2560 lines
45 KiB
Text
#LyX 1.3 created this file. For more info see http://www.lyx.org/
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\lyxformat 221
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\textclass scrbook
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\language american
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\inputencoding latin1
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\fontscheme pslatex
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\graphics dvips
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\float_placement htb
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\paperfontsize 12
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\spacing single
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\papersize letterpaper
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\paperpackage a4
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\use_geometry 1
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\use_amsmath 0
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\use_natbib 0
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\use_numerical_citations 0
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\paperorientation portrait
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\leftmargin 1in
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\topmargin 1in
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\rightmargin 0.5in
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\bottommargin 1in
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\secnumdepth 2
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\tocdepth 2
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\paragraph_separation skip
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\defskip medskip
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\quotes_language english
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\quotes_times 2
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\papercolumns 1
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\papersides 2
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\paperpagestyle headings
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\layout Title
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The Ruamoko Programming Language
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\layout Author
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Bill Currie
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\begin_inset Formula $\bullet$
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\end_inset
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Jeff Teunissen
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\layout Publishers
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QuakeForge Press
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\layout Uppertitleback
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This manual is free; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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\newline
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\newline
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This manual is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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\newline
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\newline
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You should have received a copy of the GNU General Public License along
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with this manual: if not, write to:
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\newline
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\newline
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Free Software Foundation, Inc.
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\newline
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59 Temple Place - Suite 330
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\newline
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Boston MA 02111-1307
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\newline
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USA
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\layout Lowertitleback
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Copyright © 2002-2003 Bill Currie and Jeff Teunissen
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\layout Standard
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\begin_inset LatexCommand \tableofcontents{}
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\end_inset
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\layout Addchap
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Preface
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\layout Standard
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In December 1996, Id Software released
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\emph on
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Quake
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\emph default
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to the world.
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It's doubtful that they knew at the time that it would spark a revolution
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-- but such a revolution happened.
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To the game industry's surprise, people were getting the game not just
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to play it, but to
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\emph on
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change
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\emph default
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it\SpecialChar \@.
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For the first time, people could make whole new games based on the Quake
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engine without having to rewrite the whole game -- and in fact you couldn't
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rewrite the whole game, because the main source code wasn't available to
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the general public.
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What
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\series bold
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was
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\series default
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available was something new -- the game wasn't just a game, it was a virtual
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machine that had a byte-code instruction set -- and it had a compiler that
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you could use to make new games to run inside that engine.
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The language (called
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\emph on
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QuakeC
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\emph default
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) was kind of crude, and the compiler was even more crude -- but it was
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a revolutionary development.
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\layout Standard
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Now, let's fast-forward to another December -- this time, three years later.
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In another revolutionary move, Id Software released the source code to
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the complete Quake engine.
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This gave many people the opportunity to do a lot more than just make
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\begin_inset Quotes eld
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\end_inset
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mods
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\begin_inset Quotes erd
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\end_inset
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for Quake.
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Instead, people could make all-new games without using Quake itself.
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Many projects started up around this source code, with many aims\SpecialChar \ldots{}
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but one
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project grew to be the most dominant: That project is
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\emph on
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QuakeForge
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\emph default
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.
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\layout Standard
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QuakeForge has developed a number of interesting things involving the Quake
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engine, but most of them are beyond the scope of this manual.
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This manual documents the
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\emph on
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Ruamoko
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\begin_inset Foot
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collapsed true
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\layout Standard
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The name Ruamoko comes from the Maori name for their god of volcanoes and
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earthquakes.
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According to myth, Ruamoko is not yet born, and when he shakes inside the
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Earth-mother, the world trembles.
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\end_inset
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\emph default
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language, a language based on Id Software's QuakeC, but which has been
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expanded in ways far beyond the original language.
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\layout Standard
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The idea behind this book is to give new programmers a solid foundation
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in both of the programming models (procedural and object-oriented) supported
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by the Ruamoko language, while giving experienced Ruamoko programmers a
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complete reference for development of game code.
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\layout Standard
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\begin_inset FloatList figure
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\end_inset
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\layout Part
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Classical Programming in Ruamoko
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\layout Chapter
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\begin_inset LatexCommand \label{cha:A-Tutorial-Introduction}
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\end_inset
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Introduction: Foot, Meet Mister Rocket Launcher
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\layout Standard
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Let us begin with a quick introduction to Ruamoko.
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Our aim here is to show the basic elements of the language in real programs,
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but without getting bogged down in details or rules.
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At this point, we're not even trying to be complete, or even precise (except
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that the examples are meant to be correct).
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We want to get you as quickly as possible to the point where you can write
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useful programs, and to do that we have to concentrate on the basics: variables
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and constants, arithmetic, flow control, functions, and the rudiments of
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input and output.
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We are intentionally leaving out of this chapter features of Ruamoko that
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are important for writing bigger programs, or programs to run in an actual
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Quake engine.
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These include entities, structures, pointers, most of the operators, objects,
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and the standard builtin library.
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\layout Standard
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This approach has its drawbacks.
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Most notable is that the complete story on any particular language feature
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is not found here, and the brief tutorial, just by being brief, may be
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misleading.
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And because the examples don't use the full power of Ruamoko, they may
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not be as elegant or concise as they could be; we
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\series bold
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have
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\series default
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tried to minimize these effects, but be warned.
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Another drawback is that later chapters will repeat some of what's presented
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here.
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We hope that the repetition will help more than it annoys.
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\layout Standard
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In any case, experienced programmers should be able to get an idea, from
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this chapter, of some of the things that can be done in Ruamoko, for their
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own needs.
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Beginners should supplement it by writing small, similar programs of their
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own.
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Both groups can use it as a framework on which to hang the more detailed
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descriptions that begin in later chapters.
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\layout Section
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Getting Started
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\layout Standard
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The best way to learn a new programming language is by writing programs
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in it.
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The first program one writes is almost always the same for all new languages:
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print the phrase
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\begin_inset Quotes eld
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\end_inset
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Hello, world!
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\begin_inset Quotes erd
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\end_inset
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on the screen.
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\layout Standard
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This is the big hurdle.
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To get past it, you have to be able to create the program text somewhere,
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compile it, load it successfully, load it, run it, and find out where the
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output went.
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With these mechanical details mastered, everything else is relatively easy.
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\layout Standard
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\begin_inset Float figure
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wide false
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collapsed true
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\layout LyX-Code
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\line_top \line_bottom
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\begin_inset Include \verbatiminput{hello.r}
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preview false
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\end_inset
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\layout Caption
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\begin_inset LatexCommand \label{cap:Hello-World}
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\end_inset
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\begin_inset Quotes eld
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\end_inset
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Hello World
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\begin_inset Quotes erd
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\end_inset
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\end_inset
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A Ruamoko program that does this simple task is found in Figure
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\begin_inset LatexCommand \vref{cap:Hello-World}
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\end_inset
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.
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To run this program, you first have to compile it.
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To compile it, you need to save the source code into a file (for example,
|
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|
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\family typewriter
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hello.r
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\family default
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), then compile it with the command
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\family typewriter
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\series bold
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qfcc -o qwaq.dat hello.r
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\family default
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\series default
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.
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\layout Standard
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If you haven't screwed anything up, such as omitting a character or misspelling
|
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something, the compilation will proceed.
|
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You should be rewarded with something that looks something like Figure
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\begin_inset LatexCommand \vref{cap:qfcc-output}
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\end_inset
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.
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\begin_inset Float figure
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wide false
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collapsed true
|
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\layout LyX-Code
|
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|
|
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\begin_inset Include \verbatiminput{qfcc-output.txt}
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preview false
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\end_inset
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|
|
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\layout Caption
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|
|
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\family typewriter
|
|
|
|
\begin_inset LatexCommand \label{cap:qfcc-output}
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\end_inset
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|
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\series bold
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qfcc
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\family default
|
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\series default
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output
|
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\end_inset
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|
|
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\layout Standard
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|
You run
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\family typewriter
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qwaq.dat
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\family default
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by issuing the command
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\family typewriter
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\series bold
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qwaq
|
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\family default
|
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\series default
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|
.
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The program should print
|
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\begin_inset Quotes eld
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\end_inset
|
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|
|
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\family typewriter
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Hello, world!
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\family default
|
|
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|
\begin_inset Quotes erd
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\end_inset
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to your screen.
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\layout Standard
|
|
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|
Now, for some explanations regarding the program itself.
|
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All Ruamoko programs, regardless of size, consist mainly of
|
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\emph on
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functions
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\emph default
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|
and
|
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\emph on
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variables
|
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\emph default
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.
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A function contains statements that tell the compiler what computing operations
|
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you want to do, and variables store values used during the operation of
|
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the program.
|
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Ruamoko functions are roughly equivalent to C's functions, or Pascal's
|
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procedures and functions.
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Our example is a function called
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\family typewriter
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main
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\family default
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.
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You can create functions with just about any name you like, but
|
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\begin_inset Quotes eld
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\end_inset
|
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|
|
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\family typewriter
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main
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\family default
|
|
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\begin_inset Quotes erd
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\end_inset
|
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is special -- program execution begins there
|
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\begin_inset Foot
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collapsed true
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\layout Standard
|
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This is not precisely true.
|
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When used in a game engine, there are certain other functions that are
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called by the engine during the course of a game.
|
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\end_inset
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|
.
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This means that every program must have a
|
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\family typewriter
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main
|
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\family default
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function somewhere.
|
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\layout Standard
|
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The main function will usually call other functions to do its job -- some
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of them you write, and some of them are provided by the virtual machine
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your program runs inside.
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The first lines of the program (the ones beginning with
|
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\begin_inset Quotes eld
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\end_inset
|
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|
|
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\family typewriter
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#include
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\family default
|
|
|
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\begin_inset Quotes erd
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\end_inset
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|
) tell the compiler to include information about the standard variables,
|
|
constants,
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\emph on
|
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fields
|
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\emph default
|
|
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\begin_inset LatexCommand \index{fields}
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\end_inset
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, and
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\emph on
|
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engine functions
|
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\begin_inset Foot
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collapsed true
|
|
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|
\layout Standard
|
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|
also known as
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\emph on
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builtins
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\emph default
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.
|
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\end_inset
|
|
|
|
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|
\emph default
|
|
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|
\begin_inset LatexCommand \index{functions, engine}
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\end_inset
|
|
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provided by the environment
|
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\begin_inset Foot
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collapsed true
|
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\layout Standard
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The environment will be described later.
|
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\end_inset
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|
.
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\layout Standard
|
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One way of communicating data between functions is for the calling function
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to provide a list of values, called
|
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\emph on
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arguments
|
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\emph default
|
|
|
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\begin_inset LatexCommand \index{arguments}
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|
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\end_inset
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, to the function it calls.
|
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The parentheses after the function's name surround the
|
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\emph on
|
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argument list
|
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\emph default
|
|
|
|
\begin_inset LatexCommand \index{argument list}
|
|
|
|
\end_inset
|
|
|
|
.
|
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In this example, main is defined to be a function that expects no arguments,
|
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which is indicated by an empty list:\SpecialChar ~
|
|
|
|
\family typewriter
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|
()
|
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\family default
|
|
.
|
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\layout Standard
|
|
|
|
The statements of a function are enclosed in curly braces,\SpecialChar ~
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|
|
\family typewriter
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{}
|
|
\family default
|
|
.
|
|
The function
|
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\family typewriter
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main
|
|
\family default
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|
contains only one statement,
|
|
\family typewriter
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printf ("Hello, world!
|
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\backslash
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|
n")
|
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\family default
|
|
.
|
|
This is a
|
|
\emph on
|
|
function call
|
|
\emph default
|
|
, which transfers control from one function to another.
|
|
A function is called by giving its name, followed by a list of arguments
|
|
enclosed by parentheses, so this calls the function
|
|
\family typewriter
|
|
printf
|
|
\family default
|
|
with the argument
|
|
\family typewriter
|
|
"Hello, world!
|
|
\backslash
|
|
n"
|
|
\family default
|
|
.
|
|
|
|
\family typewriter
|
|
printf
|
|
\family default
|
|
is an engine function that prints output, in this case the string of characters
|
|
between the quotes.
|
|
\layout Standard
|
|
|
|
A sequence of characters between double quotes, like
|
|
\family typewriter
|
|
"Hello, world!
|
|
\backslash
|
|
n"
|
|
\family default
|
|
, is called a
|
|
\emph on
|
|
string constant
|
|
\emph default
|
|
or simply a
|
|
\emph on
|
|
string
|
|
\emph default
|
|
.
|
|
For the moment, our only use of strings will be as arguments for
|
|
\family typewriter
|
|
printf
|
|
\family default
|
|
and other functions.
|
|
\layout Standard
|
|
|
|
The sequence
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
in the string is Ruamoko notation for the
|
|
\emph on
|
|
newline character
|
|
\emph default
|
|
, which when printed tells the terminal (or a game client) to advance to
|
|
the next line in the output.
|
|
If you leave out the
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
, you will find that there is no advance after the character string is printed.
|
|
You must use
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
to include a newline character in the printf argument; if you try to insert
|
|
a newline yourself into the string, the Ruamoko compiler will give you
|
|
an error message when you compile the program.
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Float figure
|
|
wide false
|
|
collapsed true
|
|
|
|
\layout LyX-Code
|
|
\line_top \line_bottom
|
|
|
|
\begin_inset Include \verbatiminput{hello2.r}
|
|
preview false
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Caption
|
|
|
|
|
|
\begin_inset LatexCommand \label{cap:A-different-Hello}
|
|
|
|
\end_inset
|
|
|
|
A different
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
Hello World
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
|
|
\end_inset
|
|
|
|
The
|
|
\family typewriter
|
|
printf()
|
|
\family default
|
|
function never supplies a newline automatically, so several calls may be
|
|
used to build up an output line in stages.
|
|
Our first program could just as easily been written as it is in figure
|
|
|
|
\begin_inset LatexCommand \vref{cap:A-different-Hello}
|
|
|
|
\end_inset
|
|
|
|
, and it would have produced identical output.
|
|
\layout Standard
|
|
|
|
Note that
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
represents only a single character.
|
|
An
|
|
\emph on
|
|
escape character
|
|
\emph default
|
|
like
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
gives you a general way to express hard-to-type or invisible characters.
|
|
Among the others are
|
|
\family typewriter
|
|
|
|
\backslash
|
|
t
|
|
\family default
|
|
for a tab,
|
|
\family typewriter
|
|
|
|
\backslash
|
|
b
|
|
\family default
|
|
for a backspace,
|
|
\family typewriter
|
|
|
|
\backslash
|
|
"
|
|
\family default
|
|
for a double-quote, and
|
|
\family typewriter
|
|
|
|
\backslash
|
|
|
|
\backslash
|
|
|
|
\family default
|
|
for the backslash character itself.
|
|
There is a complete list in [section]
|
|
\layout Section
|
|
|
|
Variables and Mathematical Expressions
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Float figure
|
|
wide false
|
|
collapsed true
|
|
|
|
\layout LyX-Code
|
|
\line_top \line_bottom
|
|
|
|
\begin_inset Include \verbatiminput{radians.r}
|
|
preview false
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Caption
|
|
|
|
|
|
\begin_inset LatexCommand \label{cap:Degrees-to-radians}
|
|
|
|
\end_inset
|
|
|
|
Degrees to radians
|
|
\end_inset
|
|
|
|
In figure
|
|
\begin_inset LatexCommand \vref{cap:Degrees-to-radians}
|
|
|
|
\end_inset
|
|
|
|
, we find a simple program uses the formula
|
|
\begin_inset Formula $R=D\,\times\,(\frac{\pi}{180})$
|
|
\end_inset
|
|
|
|
to print a table of various angles in both their degrees and radian equivalents.
|
|
\layout Standard
|
|
|
|
The line
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
|
|
\family typewriter
|
|
/* Print a silly conversion table between degrees and radians */
|
|
\family default
|
|
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
and the three parts that say things like
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
|
|
\family typewriter
|
|
// lower limit
|
|
\family default
|
|
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
are
|
|
\emph on
|
|
comments
|
|
\emph default
|
|
|
|
\begin_inset LatexCommand \index{comments}
|
|
|
|
\end_inset
|
|
|
|
.
|
|
Characters between
|
|
\family typewriter
|
|
/*
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
*/
|
|
\family default
|
|
, and anything between
|
|
\family typewriter
|
|
//
|
|
\family default
|
|
and the next line, are ignored by the compiler; they may be used freely
|
|
to make a program easier for humans to understand.
|
|
Comments may appear anywhere a blank space, or a tab, or a newline can.
|
|
\layout Standard
|
|
|
|
In Ruamoko, all variables must be declared before they are used., usually
|
|
at the beginning of the function before any statements.
|
|
A declaration
|
|
\begin_inset LatexCommand \index{declaration, variable}
|
|
|
|
\end_inset
|
|
|
|
announces the properties of variables to the compiler; it consists of a
|
|
type name and a list of one or more variables, such as
|
|
\layout LyX-Code
|
|
|
|
float degrees, radians;
|
|
\newline
|
|
integer lower, upper, step;
|
|
\layout Standard
|
|
|
|
The type
|
|
\family typewriter
|
|
float
|
|
\family default
|
|
means that the
|
|
\family typewriter
|
|
degrees
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
radians
|
|
\family default
|
|
variables are floating-point numbers (numbers that can have a fractional
|
|
part), and the type
|
|
\family typewriter
|
|
integer
|
|
\family default
|
|
means that the
|
|
\family typewriter
|
|
lower
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
upper
|
|
\family default
|
|
, and
|
|
\family typewriter
|
|
step
|
|
\family default
|
|
variables are integers -- that is, they are whole numbers.
|
|
\layout Standard
|
|
|
|
Unlike C, in which
|
|
\family typewriter
|
|
int
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
float
|
|
\family default
|
|
can have different sizes depending on the machine, Ruamoko variables always
|
|
have a size that is a multiple of 4 bytes (32 bits).
|
|
\layout Standard
|
|
|
|
Ruamoko provides four basic data types
|
|
\begin_inset LatexCommand \index{types, basic}
|
|
|
|
\end_inset
|
|
|
|
:
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="4" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" width="0pt">
|
|
<column alignment="left" valignment="top" width="0pt">
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\family typewriter
|
|
float
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
floating-point numbers
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\family typewriter
|
|
integer
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\family roman
|
|
\series medium
|
|
\shape up
|
|
\size normal
|
|
\emph off
|
|
\bar no
|
|
\noun off
|
|
\color none
|
|
whole numbers, with a range between -2147483648 and 2147483647.
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\family typewriter
|
|
string
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\family roman
|
|
\series medium
|
|
\shape up
|
|
\size normal
|
|
\emph off
|
|
\bar no
|
|
\noun off
|
|
\color none
|
|
text strings
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\family typewriter
|
|
vector
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\family roman
|
|
\series medium
|
|
\shape up
|
|
\size normal
|
|
\emph off
|
|
\bar no
|
|
\noun off
|
|
\color none
|
|
three-dimensional floating-point vectors
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\layout Standard
|
|
|
|
There are more types than just these four, but this is the list of
|
|
\emph on
|
|
basic types
|
|
\emph default
|
|
.
|
|
There are also
|
|
\emph on
|
|
arrays
|
|
\emph default
|
|
,
|
|
\emph on
|
|
structures
|
|
\emph default
|
|
, and
|
|
\emph on
|
|
unions
|
|
\emph default
|
|
of these basic types,
|
|
\emph on
|
|
pointers
|
|
\emph default
|
|
to them, and functions that return them, all of which we'll meet later.
|
|
\layout Standard
|
|
|
|
The computation in the conversion program begins with the assignment statements
|
|
\layout LyX-Code
|
|
|
|
lower = 0;
|
|
\newline
|
|
upper = 360;
|
|
\newline
|
|
step = 45;
|
|
\layout Standard
|
|
|
|
which set the variables to their initial values.
|
|
In Ruamoko, as in C, a statement is terminated by the semicolon character.
|
|
\layout Standard
|
|
|
|
Each line of the table is computed in the same manner, so we use a loop
|
|
that repeats once per output line; this is the purpose of the
|
|
\family typewriter
|
|
while
|
|
\family default
|
|
loop
|
|
\layout LyX-Code
|
|
|
|
while (degrees <= upper) {
|
|
\newline
|
|
|
|
\begin_inset Formula $\vdots$
|
|
\end_inset
|
|
|
|
|
|
\newline
|
|
}
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
while
|
|
\family default
|
|
loop works like this: The condition in parentheses is tested.
|
|
If it is true (if
|
|
\family typewriter
|
|
degrees
|
|
\family default
|
|
is less than or equal to
|
|
\family typewriter
|
|
upper
|
|
\family default
|
|
), the body of the loop (the three statements enclosed in the block delimited
|
|
by the curly braces) is executed.
|
|
Then the condition is tested again, and if it's true again, the body is
|
|
executed again.
|
|
If and when the condition becomes false (
|
|
\family typewriter
|
|
degrees
|
|
\family default
|
|
exceeds
|
|
\family typewriter
|
|
upper
|
|
\family default
|
|
), the loop ends and execution continues at the statement following the
|
|
loop's end.
|
|
Since there are no more statements in the program, the end of the loop
|
|
terminates the program.
|
|
\layout Standard
|
|
|
|
The body of a while loop can be one or more statements enclosed in braces
|
|
(called a block, or compound statement), or a single statement without
|
|
braces, as in
|
|
\layout LyX-Code
|
|
|
|
while (i < n)
|
|
\newline
|
|
i = i * 2;
|
|
\layout Standard
|
|
|
|
In either case, we will always indent the statements controlled by the while
|
|
by one tab stop (which we will show as four spaces), so you can see at
|
|
a glance which statements are inside the loop.
|
|
The indentation emphasizes the logical structure of the program.
|
|
The compiler does not care how your program looks, but proper indentation
|
|
and spacing are critical in making programs easy for people (including
|
|
you) to read.
|
|
We recommend writing only one statement per line, and using blanks around
|
|
operators to make groupings clear.
|
|
The positions of braces is less important, though you should be warned
|
|
that many programmers have passionate beliefs about how braces should be
|
|
used.
|
|
We have chosen the so-called
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
One True Brace Style
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
, which is the style that Brian Kernighan and Dennis Ritchie used in their
|
|
book
|
|
\bar under
|
|
The C Programming Language
|
|
\bar default
|
|
, for consistency.
|
|
Pick a style that suits you, and use it consistently in your own work,
|
|
but be prepared to adapt to the styles of other programmers when writing
|
|
as a group.
|
|
\layout Standard
|
|
|
|
Most of the work gets done inside the loop.
|
|
The radians for the angle are computed and assigned to the
|
|
\family typewriter
|
|
radians
|
|
\family default
|
|
variable using the statement
|
|
\layout LyX-Code
|
|
|
|
radians = degrees * (PI / 180);
|
|
\layout Standard
|
|
|
|
This example also shows a bit more of how
|
|
\family typewriter
|
|
printf()
|
|
\family default
|
|
works.
|
|
|
|
\family typewriter
|
|
printf()
|
|
\family default
|
|
is a general-purpose output formatting function, which we will describe
|
|
in detail in [chapter].
|
|
Its first argument is a string to be printed, with each
|
|
\family typewriter
|
|
%
|
|
\family default
|
|
indicating where one of the other (second, third, and so on) arguments
|
|
is to be substituted, and in what form it is to be output.
|
|
For instance,
|
|
\family typewriter
|
|
%f
|
|
\family default
|
|
specifies a
|
|
\family typewriter
|
|
float
|
|
\family default
|
|
argument, so the statement
|
|
\layout LyX-Code
|
|
|
|
printf("%f
|
|
\backslash
|
|
t%f
|
|
\backslash
|
|
n", degrees, radians);
|
|
\layout Standard
|
|
|
|
causes the values of the two
|
|
\family typewriter
|
|
float
|
|
\family default
|
|
variables
|
|
\family typewriter
|
|
degrees
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
radians
|
|
\family default
|
|
to be printed, with a tab (
|
|
\family typewriter
|
|
|
|
\backslash
|
|
t
|
|
\family default
|
|
) between them.
|
|
\layout Chapter
|
|
|
|
Types, Operators, and Expressions
|
|
\layout Standard
|
|
|
|
Variables and constants are the basic data units manipulated in a program.
|
|
Declarations list the variables to be used, and state what type they have
|
|
and perhaps what the initial values for them are.
|
|
Operators specify what is to be done to them.
|
|
Expressions combine variables and constants to produce new values.
|
|
The type of a unit determines the set of values it can have and what operations
|
|
are permissible for it.
|
|
These building blocks are the subject of this chapter.
|
|
\layout Section
|
|
|
|
Variable Names
|
|
\layout Standard
|
|
|
|
Though we didn't say it in Chapter
|
|
\begin_inset LatexCommand \ref{cha:A-Tutorial-Introduction}
|
|
|
|
\end_inset
|
|
|
|
, there are some restrictions on variable names and symbolic constants.
|
|
Names are composed of letters and digits; the first character must be a
|
|
letter (the underscore,
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
_
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
, counts as a letter -- it's often useful for improving the readability
|
|
of long names).
|
|
Don't begin variable names with an underscore, however, since functions
|
|
beginning with _ are reserved for library and engine functions.
|
|
Upper-case and lower-case are distinct, so x and X are two different names.
|
|
Traditional practice is to use lower-case or mixed case for variable names,
|
|
and all upper-case for
|
|
\emph on
|
|
symbolic constants
|
|
\emph default
|
|
, also known as
|
|
\emph on
|
|
defines
|
|
\emph default
|
|
.
|
|
Keywords like if, else, integer, float, etc.
|
|
are reserved -- you can't use them as variable names.
|
|
\layout Section
|
|
|
|
Constants
|
|
\layout Standard
|
|
|
|
An integer constant like
|
|
\family typewriter
|
|
5678
|
|
\family default
|
|
is an integer.
|
|
Floating-point constants contain a decimal point (
|
|
\family typewriter
|
|
123.4
|
|
\family default
|
|
) or an exponent (
|
|
\family typewriter
|
|
1e-2
|
|
\family default
|
|
) or both (
|
|
\family typewriter
|
|
1.2e3
|
|
\family default
|
|
).
|
|
\layout Standard
|
|
|
|
The value of an integer can be specified in octal (base 8, 0
|
|
\begin_inset Formula $\ldots$
|
|
\end_inset
|
|
|
|
7) or hexadecimal (base 16, 0
|
|
\begin_inset Formula $\ldots$
|
|
\end_inset
|
|
|
|
F, hereafter called
|
|
\begin_inset Quotes eld
|
|
\end_inset
|
|
|
|
hex
|
|
\begin_inset Quotes erd
|
|
\end_inset
|
|
|
|
) instead of decimal.
|
|
A leading
|
|
\family typewriter
|
|
0
|
|
\family default
|
|
(zero) on an integer constant means octal; a leading
|
|
\family typewriter
|
|
0x
|
|
\family default
|
|
or
|
|
\family typewriter
|
|
0X
|
|
\family default
|
|
means hex.
|
|
For example, decimal 31 can be written as
|
|
\family typewriter
|
|
037
|
|
\family default
|
|
in octal, or
|
|
\family typewriter
|
|
0x1f
|
|
\family default
|
|
or
|
|
\family typewriter
|
|
0X1F
|
|
\family default
|
|
in hex.
|
|
\layout Standard
|
|
|
|
Certain characters can be represented in string constants by escape sequences
|
|
like
|
|
\family typewriter
|
|
|
|
\backslash
|
|
n
|
|
\family default
|
|
(newline); these sequences look like two characters, but represent only
|
|
one.
|
|
In addition, an arbitrary byte value can be represented by
|
|
\layout LyX-Code
|
|
|
|
|
|
\backslash
|
|
o
|
|
\layout Standard
|
|
|
|
where
|
|
\family typewriter
|
|
o
|
|
\family default
|
|
is one to three octal digits or by
|
|
\layout LyX-Code
|
|
|
|
|
|
\backslash
|
|
xh
|
|
\layout Standard
|
|
|
|
where
|
|
\family typewriter
|
|
h
|
|
\family default
|
|
is one or more hex digits.
|
|
So we might write
|
|
\layout LyX-Code
|
|
|
|
"vtab =
|
|
\backslash
|
|
013"
|
|
\layout Standard
|
|
|
|
or, in hex,
|
|
\layout LyX-Code
|
|
|
|
"vtab =
|
|
\backslash
|
|
x0b"
|
|
\layout Standard
|
|
|
|
The complete set of escape sequences is found in Table
|
|
\begin_inset LatexCommand \ref{cap:Escape-sequences}
|
|
|
|
\end_inset
|
|
|
|
.
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset Float table
|
|
wide false
|
|
collapsed true
|
|
|
|
\layout Standard
|
|
|
|
|
|
\hfill
|
|
|
|
\begin_inset Tabular
|
|
<lyxtabular version="3" rows="14" columns="2">
|
|
<features>
|
|
<column alignment="left" valignment="top" leftline="true" width="0pt">
|
|
<column alignment="left" valignment="top" leftline="true" rightline="true" width="0pt">
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Sequence
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Description
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
a
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
Alert (bell) character
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
b
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
backspace
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
f
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
form feed
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
n
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
newline
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
r
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
carriage return
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
t
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
tab character
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
|
|
\backslash
|
|
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
backslash
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
?
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
question mark
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
'
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
single quote
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
"
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
double quote
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
ooo
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
octal number
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
xhh
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
hex number
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
<row topline="true" bottomline="true">
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
|
|
\backslash
|
|
^
|
|
\end_inset
|
|
</cell>
|
|
<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
|
|
\begin_inset Text
|
|
|
|
\layout Standard
|
|
|
|
alternate character set (toggles)
|
|
\end_inset
|
|
</cell>
|
|
</row>
|
|
</lyxtabular>
|
|
|
|
\end_inset
|
|
|
|
|
|
\hfill
|
|
|
|
\layout Caption
|
|
|
|
|
|
\begin_inset LatexCommand \label{cap:Escape-sequences}
|
|
|
|
\end_inset
|
|
|
|
Escape sequences
|
|
\end_inset
|
|
|
|
|
|
\layout Chapter
|
|
|
|
Control Constructs: Kneel Before Zod
|
|
\layout Chapter
|
|
|
|
Arrays and Pointers: Pull Pin, Then Throw
|
|
\bar under
|
|
GRENADE
|
|
\layout Chapter
|
|
|
|
Breaking Up The Program: Now Where Did I Put That?
|
|
\layout Part
|
|
|
|
Object-Oriented Programming in Ruamoko
|
|
\layout Part
|
|
|
|
Language Reference
|
|
\layout Chapter
|
|
|
|
Types
|
|
\layout Standard
|
|
|
|
This is currently just new stuff in
|
|
\family typewriter
|
|
\series bold
|
|
qfcc
|
|
\family default
|
|
\series default
|
|
.
|
|
\layout Section
|
|
|
|
New Type Features
|
|
\layout Subsection
|
|
|
|
New Types
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
integer
|
|
\family default
|
|
32 bit signed integer
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
id
|
|
\family default
|
|
generic object pointer
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
Class
|
|
\family default
|
|
class object pointer
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
Protocol
|
|
\family default
|
|
protocol object pointer
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
Method
|
|
\family default
|
|
method pointer
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
SEL
|
|
\family default
|
|
selector
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
IMP
|
|
\family default
|
|
message implementation
|
|
\layout Standard
|
|
|
|
|
|
\family typewriter
|
|
id
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
Class
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
Protocol
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
Method
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
SEL
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
IMP
|
|
\family default
|
|
are part of
|
|
\family typewriter
|
|
\series bold
|
|
qfcc
|
|
\family default
|
|
\series default
|
|
's Objective-QC extensions.
|
|
\layout Subsection
|
|
|
|
Enumerators
|
|
\layout Standard
|
|
|
|
as per C
|
|
\layout Subsection
|
|
|
|
Structures
|
|
\layout LyX-Code
|
|
|
|
struct foo {
|
|
\newline
|
|
integer bar;
|
|
\newline
|
|
float baz;
|
|
\newline
|
|
void () func;
|
|
\newline
|
|
};
|
|
\layout Standard
|
|
|
|
Structures with no elements can be declared for making opaque types (particularl
|
|
y useful for engine interface functions).
|
|
\layout Subsection
|
|
|
|
Arrays
|
|
\layout LyX-Code
|
|
|
|
integer [13] array;
|
|
\layout Subsection
|
|
|
|
Pointers
|
|
\layout Standard
|
|
|
|
Pointers are declared the same way as arrays, but with no number in the
|
|
|
|
\family typewriter
|
|
[]
|
|
\family default
|
|
s.
|
|
In fact, arrays are just pointers with limited (compile-time) bounds checking
|
|
(constant indices).
|
|
\layout Subsection
|
|
|
|
Complex types
|
|
\layout Standard
|
|
|
|
Complex types can be created by nesting type declarations within
|
|
\family typewriter
|
|
()
|
|
\family default
|
|
s.
|
|
e.g.:
|
|
\layout LyX-Code
|
|
|
|
(.float) (string name) find_field;
|
|
\layout Standard
|
|
|
|
declares a function (
|
|
\family typewriter
|
|
find_field
|
|
\family default
|
|
) taking a string parameter and returning a float field `offset'.
|
|
Without the
|
|
\family typewriter
|
|
()
|
|
\family default
|
|
s around the
|
|
\family typewriter
|
|
.float
|
|
\family default
|
|
, the declaration would be a function field.
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
typedef
|
|
\layout Standard
|
|
|
|
By using
|
|
\family typewriter
|
|
typedef
|
|
\family default
|
|
complex types can be given symbolic names.
|
|
e.g.:
|
|
\layout LyX-Code
|
|
|
|
struct foo_s {};
|
|
\newline
|
|
typedef foo_s [] foo_t;
|
|
\layout Standard
|
|
|
|
creates type
|
|
\family typewriter
|
|
foo_t
|
|
\family default
|
|
which is a pointer to the structure
|
|
\family typewriter
|
|
foo_s
|
|
\family default
|
|
(which happens to be opaque).
|
|
\layout Subsection
|
|
|
|
Variable-argument functions
|
|
\layout Standard
|
|
|
|
Typed parameters preceding the ellipsis are allowed, e.g.:
|
|
\family typewriter
|
|
void (string fmt, \SpecialChar \ldots{}
|
|
) printf;
|
|
\layout Standard
|
|
|
|
More importantly, it is now possible to write vararg functions in QC.
|
|
|
|
\family typewriter
|
|
@argc
|
|
\family default
|
|
gives the number of parameters passed through the ellipsis and
|
|
\family typewriter
|
|
@argv
|
|
\family default
|
|
is an array of vectors representing the parameters passed through
|
|
\family typewriter
|
|
\SpecialChar \ldots{}
|
|
|
|
\family default
|
|
.
|
|
\layout Standard
|
|
|
|
|
|
\series bold
|
|
\emph on
|
|
Warning: attempting to pass
|
|
\family typewriter
|
|
@argv
|
|
\family default
|
|
to a non-engine function will not work.
|
|
This is because of changes in how local variables are handled by the compiler.
|
|
\layout Subsection
|
|
|
|
Improved type checking
|
|
\layout Standard
|
|
|
|
Function parameters and return types are are fully checked, including the
|
|
number of parameters passed to a function.
|
|
Functions with different return types and/or different parameter types
|
|
or counts are distinct types and mixing them up will cause a type mismatch
|
|
error.
|
|
Similar for pointers to various types.
|
|
\layout Section
|
|
|
|
Variables
|
|
\layout Subsection
|
|
|
|
Local variables
|
|
\layout Subsubsection
|
|
|
|
Initialization
|
|
\layout Standard
|
|
|
|
Local variables of basic types can now be initialized when declared.
|
|
e,g,
|
|
\layout Verse
|
|
|
|
|
|
\family typewriter
|
|
local integer elite = 31337;
|
|
\layout Subsubsection
|
|
|
|
Unused variables
|
|
\layout Standard
|
|
|
|
Local variables that are declared but not used produce a warning.
|
|
\layout Subsubsection
|
|
|
|
Uninitialized variables
|
|
\layout Standard
|
|
|
|
Checks are done to ensure that local variables have been initialized before
|
|
being used.
|
|
However, these checks are not perfect and false positives are very likely
|
|
in complex code.
|
|
Occurrences of false negatives are not known, but the possibility of their
|
|
existence remains and any examples of false negatives should be reported
|
|
as bugs.
|
|
\layout Subsection
|
|
|
|
Complex global variables
|
|
\layout Standard
|
|
|
|
Global array variables can be initialized using
|
|
\family typewriter
|
|
= {
|
|
\emph on
|
|
element-list
|
|
\emph default
|
|
};
|
|
\family default
|
|
.
|
|
Element lists may be nested using
|
|
\family typewriter
|
|
{}
|
|
\family default
|
|
.
|
|
Structures cannot currently be initialized, but this is a FIXME :)
|
|
\layout Subsection
|
|
|
|
Magic variables
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@self
|
|
\family default
|
|
Automagically-declared entity variable the engine will use for
|
|
\family typewriter
|
|
touch
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
think
|
|
\family default
|
|
functions.
|
|
This allows
|
|
\family typewriter
|
|
self
|
|
\family default
|
|
to be used as the object hidden parameter in methods.
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@this
|
|
\family default
|
|
Automagically-declared
|
|
\family typewriter
|
|
id
|
|
\family default
|
|
field that the engine expects to point to the object associated with the
|
|
entity.
|
|
The engine will use this field, if it exists, to set the
|
|
\family typewriter
|
|
self
|
|
\family default
|
|
parameter to
|
|
\family typewriter
|
|
touch
|
|
\family default
|
|
and
|
|
\family typewriter
|
|
think
|
|
\family default
|
|
methods (the engine assumes it's calling a method rather than a function
|
|
if the @this field is used.
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@argc
|
|
\family default
|
|
Number of parameters passed through
|
|
\family typewriter
|
|
\SpecialChar \ldots{}
|
|
|
|
\family default
|
|
in vararg functions.
|
|
Not valid elsewhere.
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@argv
|
|
\family default
|
|
Array of vectors representing the parameters passed through
|
|
\family typewriter
|
|
\SpecialChar \ldots{}
|
|
|
|
\family default
|
|
in vararg functions.
|
|
Not valid elsewhere.
|
|
\layout Section
|
|
|
|
Code constructs
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
break
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
break
|
|
\family default
|
|
statement can be used to leave a loop (
|
|
\family typewriter
|
|
while
|
|
\family default
|
|
,
|
|
\family typewriter
|
|
do
|
|
\family default
|
|
\SpecialChar \ldots{}
|
|
|
|
\family typewriter
|
|
while
|
|
\family default
|
|
, or
|
|
\family typewriter
|
|
for
|
|
\family default
|
|
) prematurely.
|
|
The
|
|
\family typewriter
|
|
break
|
|
\family default
|
|
statement is also used to leave a
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
statement.
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
continue
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
continue
|
|
\family default
|
|
statement is used to jump to the beginning of a loop.
|
|
In
|
|
\family typewriter
|
|
for
|
|
\family default
|
|
loops, the test and post expressions are evaluated before continuing with
|
|
the loop.
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
for
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
for
|
|
\family default
|
|
loop is:
|
|
\layout LyX-Code
|
|
|
|
for (
|
|
\emph on
|
|
initialization-expression
|
|
\emph default
|
|
;
|
|
\emph on
|
|
test-expression
|
|
\emph default
|
|
;
|
|
\emph on
|
|
post-expression
|
|
\emph default
|
|
)
|
|
\layout LyX-Code
|
|
|
|
|
|
\emph on
|
|
statement
|
|
\layout Standard
|
|
|
|
and is equivalent to
|
|
\layout LyX-Code
|
|
|
|
|
|
\emph on
|
|
initialization expression
|
|
\layout LyX-Code
|
|
|
|
while (
|
|
\emph on
|
|
test expression
|
|
\emph default
|
|
) {
|
|
\layout LyX-Code
|
|
|
|
|
|
\emph on
|
|
statement
|
|
\layout LyX-Code
|
|
|
|
|
|
\emph on
|
|
post expression
|
|
\layout LyX-Code
|
|
|
|
}
|
|
\layout Subsection
|
|
|
|
|
|
\family typewriter
|
|
switch
|
|
\layout Standard
|
|
|
|
The
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
statement is used to select between multiple code blocks based on the value
|
|
of an expression.
|
|
\layout LyX-Code
|
|
|
|
switch (
|
|
\emph on
|
|
test expression
|
|
\emph default
|
|
) {
|
|
\newline
|
|
case
|
|
\emph on
|
|
value
|
|
\emph default
|
|
:
|
|
\newline
|
|
|
|
\emph on
|
|
optional statements
|
|
\newline
|
|
|
|
\emph default
|
|
case
|
|
\emph on
|
|
value
|
|
\emph default
|
|
:
|
|
\newline
|
|
|
|
\emph on
|
|
optional statements
|
|
\emph default
|
|
|
|
\newline
|
|
default:
|
|
\newline
|
|
|
|
\emph on
|
|
optional statements
|
|
\emph default
|
|
|
|
\newline
|
|
}
|
|
\layout Standard
|
|
|
|
Code execution starts at the selected
|
|
\family typewriter
|
|
case
|
|
\family default
|
|
and continues on to the end of the switch block.
|
|
Following
|
|
\family typewriter
|
|
case
|
|
\family default
|
|
s do
|
|
\emph on
|
|
not
|
|
\emph default
|
|
affect code execution.
|
|
If this behavior is not desired, as is usual, then a
|
|
\family typewriter
|
|
break
|
|
\family default
|
|
statement is required to cause the code to jump to the end of the
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
, skipping any intervening code.
|
|
That is, just like C.
|
|
\layout Subsubsection
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
test expression
|
|
\layout Standard
|
|
|
|
The test expression may result in a float, string or integer value.
|
|
\layout Subsubsection
|
|
|
|
|
|
\family typewriter
|
|
case
|
|
\emph on
|
|
value
|
|
\layout Verse
|
|
|
|
|
|
\family typewriter
|
|
case
|
|
\emph on
|
|
value
|
|
\emph default
|
|
:
|
|
\layout Standard
|
|
|
|
The case value may be of any constant type consistent with the test expression
|
|
of the
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
.
|
|
\layout Subsubsection
|
|
|
|
|
|
\family typewriter
|
|
default
|
|
\layout Standard
|
|
|
|
If specified, this is where execution will go when no
|
|
\family typewriter
|
|
case
|
|
\family default
|
|
has been selected by the test expression.
|
|
If not specified, and no
|
|
\family typewriter
|
|
case
|
|
\family default
|
|
has been selected by the test expression, the
|
|
\family typewriter
|
|
switch
|
|
\family default
|
|
does not execute any code within the block.
|
|
\layout Section
|
|
|
|
Expressions
|
|
\layout Subsection
|
|
|
|
Binary
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
<<\SpecialChar ~
|
|
>>
|
|
\family default
|
|
bit shift left and right
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
^
|
|
\family default
|
|
bitwise exclusive or
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
%
|
|
\family default
|
|
modulus
|
|
\layout Subsubsection
|
|
|
|
Assignment
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
op
|
|
\emph default
|
|
=
|
|
\family default
|
|
equivalent to
|
|
\family typewriter
|
|
a = a
|
|
\emph on
|
|
op
|
|
\emph default
|
|
b
|
|
\family default
|
|
.
|
|
\layout Subsection
|
|
|
|
Unary
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
~
|
|
\family default
|
|
bitwise not
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
&
|
|
\family default
|
|
address
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
++
|
|
\emph on
|
|
e
|
|
\emph default
|
|
\SpecialChar ~
|
|
--
|
|
\emph on
|
|
e
|
|
\family default
|
|
\emph default
|
|
pre-increment and decrement
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
e
|
|
\emph default
|
|
++\SpecialChar ~
|
|
|
|
\emph on
|
|
e
|
|
\emph default
|
|
--
|
|
\family default
|
|
post-increment and decrement
|
|
\layout Subsection
|
|
|
|
Other
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
type\SpecialChar ~
|
|
|
|
\emph default
|
|
(
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
)
|
|
\family default
|
|
cast expression.
|
|
Works only for converting between integer and float types and between pointer
|
|
types.
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
[
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
]
|
|
\family default
|
|
array indexing.
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
?
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
:
|
|
\emph on
|
|
expr
|
|
\family default
|
|
\emph default
|
|
C's trinary expression
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
[
|
|
\emph on
|
|
expr
|
|
\emph default
|
|
\SpecialChar ~
|
|
|
|
\emph on
|
|
exprs
|
|
\emph default
|
|
]
|
|
\family default
|
|
Objective-QC message
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@selector(
|
|
\emph on
|
|
exprs
|
|
\emph default
|
|
)
|
|
\family default
|
|
Objective-QC selector expression
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@protocol(
|
|
\emph on
|
|
name
|
|
\emph default
|
|
)
|
|
\family default
|
|
Objective-QC protocol expression
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@encode(
|
|
\emph on
|
|
type
|
|
\emph default
|
|
)
|
|
\family default
|
|
Objective-QC type encoding expression
|
|
\layout Labeling
|
|
\labelwidthstring 00.00.0000
|
|
|
|
|
|
\family typewriter
|
|
@
|
|
\emph on
|
|
string
|
|
\family default
|
|
\emph default
|
|
Objective-QC string object.
|
|
Currently identical to a normal QC string.
|
|
\layout Standard
|
|
|
|
|
|
\begin_inset LatexCommand \printindex{}
|
|
|
|
\end_inset
|
|
|
|
|
|
\the_end
|