mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
23a38738fc
Lots of trailing whitespace and otherwise blank lines.
378 lines
9.6 KiB
C
378 lines
9.6 KiB
C
/*
|
|
flow.c
|
|
|
|
PVS PHS generator tool
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2002 Colin Thompson
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <getopt.h>
|
|
#include <stdlib.h>
|
|
#ifdef HAVE_UNISTD_H
|
|
# include <unistd.h>
|
|
#endif
|
|
#ifdef HAVE_IO_H
|
|
# include <io.h>
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
#include <getopt.h>
|
|
#include <errno.h>
|
|
#include <string.h>
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/bspfile.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/mathlib.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/sys.h"
|
|
|
|
#include "vis.h"
|
|
#include "options.h"
|
|
|
|
static int
|
|
CheckStack (cluster_t *cluster, threaddata_t *thread)
|
|
{
|
|
pstack_t *portal;
|
|
|
|
for (portal = thread->pstack_head.next; portal; portal = portal->next)
|
|
if (portal->cluster == cluster) {
|
|
printf ("CheckStack: cluster recursion\n");
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
ClipToSeparators
|
|
|
|
Source, pass, and target are an ordering of portals.
|
|
|
|
Generates seperating planes candidates by taking two points from source and
|
|
one point from pass, and clips target by them.
|
|
|
|
If target is totally clipped away, that portal can not be seen through.
|
|
|
|
Normal clip keeps target on the same side as pass, which is correct if the
|
|
order goes source, pass, target. If the order goes pass, source, target
|
|
then flipclip should be set.
|
|
*/
|
|
static winding_t *
|
|
ClipToSeparators (winding_t *source, winding_t *pass, winding_t *target,
|
|
qboolean flipclip)
|
|
{
|
|
float d;
|
|
int i, j, k, l;
|
|
int counts[3];
|
|
qboolean fliptest;
|
|
plane_t plane;
|
|
vec3_t v1, v2;
|
|
vec_t length;
|
|
|
|
// check all combinations
|
|
for (i = 0; i < source->numpoints; i++) {
|
|
l = (i + 1) % source->numpoints;
|
|
VectorSubtract (source->points[l], source->points[i], v1);
|
|
|
|
// find a vertex of pass that makes a plane that puts all of the
|
|
// vertexes of pass on the front side and all of the vertexes of
|
|
// source on the back side
|
|
for (j = 0; j < pass->numpoints; j++) {
|
|
VectorSubtract (pass->points[j], source->points[i], v2);
|
|
|
|
plane.normal[0] = v1[1] * v2[2] - v1[2] * v2[1];
|
|
plane.normal[1] = v1[2] * v2[0] - v1[0] * v2[2];
|
|
plane.normal[2] = v1[0] * v2[1] - v1[1] * v2[0];
|
|
|
|
length = DotProduct (plane.normal, plane.normal);
|
|
|
|
// if points don't make a valid plane, skip it
|
|
if (length < ON_EPSILON)
|
|
continue;
|
|
|
|
length = 1 / sqrt (length);
|
|
VectorScale (plane.normal, length, plane.normal);
|
|
|
|
plane.dist = DotProduct (pass->points[j], plane.normal);
|
|
|
|
// find out which side of the generated seperating plane has the
|
|
// source portal
|
|
fliptest = false;
|
|
for (k = 0; k < source->numpoints; k++) {
|
|
if (k == i || k == l)
|
|
continue;
|
|
d = DotProduct (source->points[k], plane.normal) - plane.dist;
|
|
if (d < -ON_EPSILON) {
|
|
// source is on the negative side, so we want all
|
|
// pass and target on the positive side
|
|
fliptest = false;
|
|
break;
|
|
} else if (d > ON_EPSILON) {
|
|
// source is on the positive side, so we want all
|
|
// pass and target on the negative side
|
|
fliptest = true;
|
|
break;
|
|
}
|
|
}
|
|
if (k == source->numpoints)
|
|
continue; // planar with source portal
|
|
|
|
// flip the normal if the source portal is backwards
|
|
if (fliptest) {
|
|
VectorNegate (plane.normal, plane.normal);
|
|
plane.dist = -plane.dist;
|
|
}
|
|
|
|
// if all of the pass portal points are now on the positive side,
|
|
// this is the seperating plane
|
|
counts[0] = counts[1] = counts[2] = 0;
|
|
for (k = 0; k < pass->numpoints; k++) {
|
|
if (k == j)
|
|
continue;
|
|
d = DotProduct (pass->points[k], plane.normal) - plane.dist;
|
|
if (d < -ON_EPSILON)
|
|
break;
|
|
else if (d > ON_EPSILON)
|
|
counts[0]++;
|
|
else
|
|
counts[2]++;
|
|
}
|
|
if (k != pass->numpoints)
|
|
continue; // points on negative side, not a seperating plane
|
|
|
|
if (!counts[0]) {
|
|
continue; // planar with seperating plane
|
|
}
|
|
|
|
// flip the normal if we want the back side
|
|
if (flipclip) {
|
|
VectorNegate (plane.normal, plane.normal);
|
|
plane.dist = -plane.dist;
|
|
}
|
|
|
|
// clip target by the seperating plane
|
|
target = ClipWinding (target, &plane, false);
|
|
if (!target)
|
|
return NULL; // target is not visible
|
|
break; //XXX is this correct? big speedup
|
|
}
|
|
}
|
|
return target;
|
|
}
|
|
|
|
/*
|
|
RecursiveClusterFlow
|
|
|
|
Flood fill through the clusters
|
|
If src_portal is NULL, this is the originating cluster
|
|
*/
|
|
static void
|
|
RecursiveClusterFlow (int clusternum, threaddata_t *thread, pstack_t *prevstack)
|
|
{
|
|
int i, j;
|
|
long *test, *might, *vis;
|
|
qboolean more;
|
|
cluster_t *cluster;
|
|
pstack_t stack;
|
|
portal_t *portal;
|
|
plane_t backplane;
|
|
winding_t *source, *target;
|
|
|
|
c_chains++;
|
|
|
|
cluster = &clusters[clusternum];
|
|
if (CheckStack(cluster, thread))
|
|
return;
|
|
|
|
// mark the cluster as visible
|
|
if (!(thread->clustervis[clusternum >> 3] & (1 << (clusternum & 7)))) {
|
|
thread->clustervis[clusternum >> 3] |= 1 << (clusternum & 7);
|
|
thread->base->numcansee++;
|
|
}
|
|
|
|
prevstack->next = &stack;
|
|
stack.next = NULL;
|
|
stack.cluster = cluster;
|
|
stack.portal = NULL;
|
|
stack.mightsee = malloc(bitbytes);
|
|
might = (long *) stack.mightsee;
|
|
vis = (long *) thread->clustervis;
|
|
|
|
// check all portals for flowing into other clusters
|
|
for (i = 0; i < cluster->numportals; i++) {
|
|
portal = cluster->portals[i];
|
|
|
|
if (!(prevstack->mightsee[portal->cluster >> 3]
|
|
& (1 << (portal->cluster & 7))))
|
|
continue; // can't possibly see it
|
|
// if the portal can't see anything we haven't already seen, skip it
|
|
if (portal->status == stat_done) {
|
|
c_vistest++;
|
|
test = (long *) portal->visbits;
|
|
} else {
|
|
c_mighttest++;
|
|
test = (long *) portal->mightsee;
|
|
}
|
|
more = false;
|
|
for (j = 0; j < bitlongs; j++) {
|
|
might[j] = ((long *) prevstack->mightsee)[j] & test[j];
|
|
if (might[j] & ~vis[j])
|
|
more = true;
|
|
}
|
|
|
|
if (!more) // can't see anything new
|
|
continue;
|
|
|
|
// get plane of portal, point normal into the neighbor cluster
|
|
stack.portalplane = portal->plane;
|
|
VectorNegate (portal->plane.normal, backplane.normal);
|
|
backplane.dist = -portal->plane.dist;
|
|
|
|
if (_VectorCompare (prevstack->portalplane.normal, backplane.normal))
|
|
continue; // can't go out a coplanar face
|
|
|
|
c_portalcheck++;
|
|
|
|
stack.portal = portal;
|
|
stack.next = NULL;
|
|
|
|
target = ClipWinding (portal->winding,
|
|
&thread->pstack_head.portalplane, false);
|
|
if (!target)
|
|
continue;
|
|
|
|
if (!prevstack->pass) {
|
|
// the second cluster can be blocked only if coplanar
|
|
|
|
stack.source = prevstack->source;
|
|
stack.pass = target;
|
|
RecursiveClusterFlow (portal->cluster, thread, &stack);
|
|
FreeWinding (target);
|
|
continue;
|
|
}
|
|
|
|
target = ClipWinding (target, &prevstack->portalplane, false);
|
|
if (!target)
|
|
continue;
|
|
|
|
source = CopyWinding (prevstack->source);
|
|
|
|
source = ClipWinding (source, &backplane, false);
|
|
if (!source) {
|
|
FreeWinding (target);
|
|
continue;
|
|
}
|
|
|
|
c_portaltest++;
|
|
|
|
if (options.level > 0) {
|
|
// clip target to the image that would be formed by a laser
|
|
// pointing from the edges of source passing though the corners of
|
|
// pass
|
|
target = ClipToSeparators (source, prevstack->pass, target, false);
|
|
if (!target) {
|
|
FreeWinding (source);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (options.level > 1) {
|
|
// now pass the laser along the edges of pass from the corners of
|
|
// source. the resulting image will have a smaller aree. The
|
|
// resulting shape will be the light image produced by a backlit
|
|
// source shining past pass. eg, if source and pass are equilateral
|
|
// triangles rotated 60 (or 180) degrees relative to each other,
|
|
// parallel and in line, target will wind up being a hexagon.
|
|
target = ClipToSeparators (prevstack->pass, source, target, true);
|
|
if (!target) {
|
|
FreeWinding (source);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// now do the same as for levels 1 and 2, but trimming source using
|
|
// the trimmed target
|
|
if (options.level > 2) {
|
|
source = ClipToSeparators (target, prevstack->pass, source, false);
|
|
if (!source) {
|
|
FreeWinding (target);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (options.level > 3) {
|
|
source = ClipToSeparators (prevstack->pass, target, source, true);
|
|
if (!source) {
|
|
FreeWinding (target);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
stack.source = source;
|
|
stack.pass = target;
|
|
|
|
c_portalpass++;
|
|
|
|
// flow through it for real
|
|
RecursiveClusterFlow (portal->cluster, thread, &stack);
|
|
|
|
FreeWinding (source);
|
|
FreeWinding (target);
|
|
}
|
|
|
|
free (stack.mightsee);
|
|
}
|
|
|
|
void
|
|
PortalFlow (portal_t *portal)
|
|
{
|
|
threaddata_t data;
|
|
|
|
LOCK;
|
|
if (portal->status != stat_selected)
|
|
Sys_Error ("PortalFlow: reflowed");
|
|
portal->status = stat_working;
|
|
UNLOCK;
|
|
|
|
portal->visbits = calloc (1, bitbytes);
|
|
|
|
memset (&data, 0, sizeof (data));
|
|
data.clustervis = portal->visbits;
|
|
data.base = portal;
|
|
|
|
data.pstack_head.portal = portal;
|
|
data.pstack_head.source = portal->winding;
|
|
data.pstack_head.portalplane = portal->plane;
|
|
data.pstack_head.mightsee = portal->mightsee;
|
|
|
|
RecursiveClusterFlow (portal->cluster, &data, &data.pstack_head);
|
|
|
|
portal->status = stat_done;
|
|
}
|