mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 08:33:37 +00:00
36ec375893
The resized layout isn't perfect, but at least the usable real estate for the xy window grows nicely.
316 lines
No EOL
5.6 KiB
Text
316 lines
No EOL
5.6 KiB
Text
{
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"## Comment" = "Do NOT change this file, Gorm maintains it";
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CameraView = {
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Actions = (
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"drawMode:",
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"homeView:",
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"upFloor:",
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"downFloor:"
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);
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Outlets = (
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"mode_radio_i"
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);
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Super = NSView;
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};
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Clipper = {
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Actions = (
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);
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Outlets = (
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);
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Super = NSObject;
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};
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FirstResponder = {
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Actions = (
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"BSP_FastVis:",
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"BSP_Full:",
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"BSP_NoVis:",
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"BSP_entities:",
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"BSP_relight:",
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"BSP_stop:",
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"UIChanged:",
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"addPair:",
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"appDidInit:",
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"appWillTerminate:",
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"applyRegion:",
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"centerCamera:",
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"centerZChecker:",
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"changeInspector:",
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"changeXYLookUp:",
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"clear:",
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"clearBspOutput:",
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"clearTexinfo:",
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"clickedOnMap:",
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"clickedOnWad:",
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"cloneSelection:",
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"decRotate:",
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"decXScale:",
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"decXShift:",
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"decYScale:",
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"decYShift:",
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"delPair:",
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"doubleClickEntity:",
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"downFloor:",
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"drawMode:",
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"flip_x:",
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"flip_y:",
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"flip_z:",
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"homeView:",
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"incRotate:",
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"incXScale:",
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"incXShift:",
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"incYScale:",
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"incYShift:",
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"makeEntity:",
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"onlyShowMapTextures:",
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"openProject:",
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"reloadEntityClasses:",
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"rotate_x:",
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"rotate_y:",
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"rotate_z:",
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"save:",
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"saveAs:",
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"searchForTexture:",
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"selectCompleteEntity:",
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"selectCompletelyInside:",
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"selectEntity:",
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"selectPartiallyInside:",
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"setAngle:",
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"setBrushRegion:",
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"setBspSound:",
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"setCurrentEntity:",
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"setCurrentProject:",
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"setFlags:",
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"setModeRadio:",
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"setParent:",
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"setXYRegion:",
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"shortBrush:",
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"subtractSelection:",
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"tallBrush:",
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"textCommand:",
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"texturedefChanged:",
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"upFloor:",
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"updateAll:"
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);
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Super = NSObject;
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};
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InspectorControl = {
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Actions = (
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"changeInspector:"
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);
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Outlets = (
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"inspectorView_i",
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"inspectorSubview_i",
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contentList,
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windowList,
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"obj_textures_i",
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"obj_genkeypair_i",
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"popUpButton_i",
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"popUpMatrix_i",
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itemList,
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helpView,
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"win_project_i",
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"win_textures_i",
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"win_things_i",
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"win_prefs_i",
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"win_settings_i",
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"win_output_i",
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"win_help_i",
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"itemProject_i",
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"itemTextures_i",
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"itemThings_i",
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"itemPrefs_i",
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"itemSettings_i",
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"itemOutput_i",
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"itemHelp_i"
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);
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Super = NSObject;
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};
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Map = {
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Actions = (
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"setCurrentEntity:",
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"cloneSelection:",
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"makeEntity:",
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"subtractSelection:",
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"selectCompletelyInside:",
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"selectPartiallyInside:",
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"tallBrush:",
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"shortBrush:",
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"rotate_x:",
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"rotate_y:",
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"rotate_z:",
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"flip_x:",
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"flip_y:",
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"flip_z:",
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"selectCompleteEntity:"
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);
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Outlets = (
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currentEntity,
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oldselection
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);
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Super = NSMutableArray;
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};
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Preferences = {
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Actions = (
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"setBspSound:",
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"setCurrentProject:",
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"UIChanged:"
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);
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Outlets = (
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"bspSound_i",
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"startproject_i",
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"bspSoundField_i",
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"brushOffset_i",
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"showBSP_i",
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"startwad_i",
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"xlight_i",
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"ylight_i",
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"zlight_i"
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);
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Super = NSObject;
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};
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Project = {
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Actions = (
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"clearBspOutput:",
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"clickedOnMap:",
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"clickedOnWad:"
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);
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Outlets = (
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projectInfo,
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"basepathinfo_i",
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"mapbrowse_i",
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"currentmap_i",
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mapList,
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descList,
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wadList,
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"pis_panel_i",
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"pis_basepath_i",
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"pis_wads_i",
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"pis_fullvis_i",
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"pis_fastvis_i",
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"pis_novis_i",
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"pis_relight_i",
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"pis_leaktest_i",
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"BSPoutput_i"
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);
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Super = NSObject;
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};
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QuakeEd = {
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Actions = (
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"updateAll:",
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"appDidInit:",
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"appWillTerminate:",
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"openProject:",
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"textCommand:",
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"applyRegion:",
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"clear:",
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"centerCamera:",
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"centerZChecker:",
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"changeXYLookUp:",
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"setBrushRegion:",
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"setXYRegion:",
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"open:",
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"save:",
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"saveAs:",
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"BSP_Full:",
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"BSP_FastVis:",
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"BSP_NoVis:",
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"BSP_relight:",
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"BSP_stop:",
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"BSP_entities:"
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);
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Outlets = (
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"brushcount_i",
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"entitycount_i",
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"regionbutton_i",
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"show_coordinates_i",
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"show_names_i",
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"filter_light_i",
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"filter_path_i",
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"filter_entities_i",
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"filter_clip_i",
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"filter_water_i",
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"filter_world_i",
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"cmd_in_i",
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"cmd_out_i",
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"xy_drawmode_i"
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);
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Super = NSWindow;
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};
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TexturePalette = {
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Actions = (
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"searchForTexture:",
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"clearTexinfo:",
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"incXShift:",
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"decXShift:",
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"incYShift:",
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"decYShift:",
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"incRotate:",
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"decRotate:",
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"incXScale:",
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"decXScale:",
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"incYScale:",
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"decYScale:",
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"texturedefChanged:",
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"onlyShowMapTextures:"
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);
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Outlets = (
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"textureList_i",
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"textureView_i",
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"searchField_i",
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"sizeField_i",
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"field_Xshift_i",
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"field_Yshift_i",
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"field_Xscale_i",
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"field_Yscale_i",
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"field_Rotate_i"
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);
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Super = NSObject;
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};
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TextureView = {
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Actions = (
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"setParent:"
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);
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Outlets = (
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"parent_i"
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);
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Super = NSView;
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};
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Things = {
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Actions = (
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"reloadEntityClasses:",
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"selectEntity:",
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"doubleClickEntity:",
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"addPair:",
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"delPair:",
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"setAngle:",
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"setFlags:"
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);
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Outlets = (
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"entity_browser_i",
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"entity_comment_i",
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"prog_path_i",
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"keyInput_i",
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"valueInput_i",
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"flags_i"
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);
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Super = NSObject;
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};
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XYView = {
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Actions = (
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"setModeRadio:",
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"drawMode:",
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"drawMode:"
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);
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Outlets = (
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"mode_radio_i"
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);
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Super = NSView;
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};
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ZView = {
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Actions = (
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);
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Outlets = (
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);
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Super = NSView;
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};
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} |