mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
1190 lines
22 KiB
Objective-C
1190 lines
22 KiB
Objective-C
#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include <string.h>
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#include <errno.h>
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#include "QF/hash.h"
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#include "QF/quakeio.h"
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#include "QF/script.h"
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#include "QF/sys.h"
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#include "Map.h"
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#include "Entity.h"
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#include "TexturePalette.h"
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#include "SetBrush.h"
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#include "XYView.h"
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#include "CameraView.h"
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#include "QuakeEd.h"
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#include "Things.h"
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#include "InspectorControl.h"
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#include "Project.h"
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#define THING Map
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#include "THING+NSArray.m"
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id map_i;
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@implementation Map
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/*
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===============================================================================
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FILE METHODS
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===============================================================================
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*/
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static const char *
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map_targets_getkey (void *_e, void *unused)
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{
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Entity *e = (Entity *) _e;
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return [e valueForQKey: "targetname"];
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}
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static uintptr_t
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map_targets_gethash (void *_e, void *unused)
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{
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return Hash_String (map_targets_getkey (_e, unused));
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}
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static int
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map_targets_compare (void *_e1, void *_e2, void *unused)
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{
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return _e1 == _e2;
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}
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- (id) init
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{
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self = [super init];
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array = [[NSMutableArray alloc] init];
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targets = Hash_NewTable (1021, map_targets_getkey, 0, 0);
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Hash_SetHashCompare (targets, map_targets_gethash, map_targets_compare);
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map_i = self;
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minz = 0;
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maxz = 80;
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oldselection = [[NSMutableArray alloc] init];
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return self;
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}
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- (oneway void) dealloc
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{
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Hash_DelTable (targets);
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[array release];
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[super dealloc];
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}
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- (id) saveSelected
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{
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int i, c;
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id o, w;
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[oldselection removeAllObjects];
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w = [self objectAtIndex: 0];
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c = [w count];
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sb_newowner = oldselection;
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for (i = 0; i < c; i++) {
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o = [w objectAtIndex: 0];
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if ([o selected])
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[o moveToEntity];
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else
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[w removeObjectAtIndex: 0];
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}
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c = [self count];
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for (i = 0; i < c; i++) {
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o = [self objectAtIndex: 0];
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[self removeEntityAtIndex: 0];
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[o removeAllObjects];
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}
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return self;
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}
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- (id) addSelected
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{
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int i, c;
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id n, w;
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c = [oldselection count];
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w = [self objectAtIndex: 0]; // world object
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sb_newowner = w;
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for (i = 0; i < c; i++) {
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n = [oldselection objectAtIndex: i];
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[n moveToEntity];
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i--;
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c--;
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}
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[oldselection removeAllObjects];
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return self;
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}
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- (id) newMap
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{
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id ent;
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[self saveSelected];
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ent = [[Entity alloc] initClass: "worldspawn"];
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[self addEntity: ent];
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currentEntity = NULL;
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[self setCurrentEntity: ent];
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[self addSelected];
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return self;
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}
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- (id) currentEntity
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{
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return currentEntity;
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}
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- (id) setCurrentEntity: ent
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{
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id old;
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old = currentEntity;
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currentEntity = ent;
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if (old != ent) {
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[things_i newCurrentEntity]; // update inspector
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[inspcontrol_i setCurrentInspector: i_things];
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}
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return self;
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}
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- (float) currentMinZ
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{
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float grid;
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grid = [xyview_i gridsize];
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minz = grid * rint (minz / grid);
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return minz;
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}
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- (id) setCurrentMinZ: (float)m
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{
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if (m > -2048)
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minz = m;
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return self;
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}
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- (float) currentMaxZ
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{
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float grid;
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[self currentMinZ];
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// grid align
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grid = [xyview_i gridsize];
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maxz = grid * rint (maxz / grid);
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if (maxz <= minz)
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maxz = minz + grid;
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return maxz;
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}
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- (id) setCurrentMaxZ: (float)m
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{
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if (m < 2048)
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maxz = m;
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return self;
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}
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- (void) addEntity: o
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{
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const char *t = [o valueForQKey: "targetname"];
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if (t && t[0])
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[self addTarget: o];
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[self addObject: o];
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}
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- (void) removeEntity: o
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{
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const char *t = [o valueForQKey: "targetname"];
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if (t && t[0])
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[self removeTarget: o];
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[array removeObject: o];
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if (o == currentEntity) // select the world
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[self setCurrentEntity: [self objectAtIndex: 0]];
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return;
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}
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- (void) removeEntityAtIndex: (NSUInteger) index
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{
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id o = [self objectAtIndex: index];
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const char *t = [o valueForQKey: "targetname"];
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if (t && t[0])
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[self removeTarget: o];
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[self removeObjectAtIndex: index];
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}
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- (id) addTarget: (id) targ
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{
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if (Hash_FindElement (targets, targ))
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return self;
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Hash_Add (targets, targ);
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return self;
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}
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- (id) removeTarget: (id) targ
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{
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Hash_DelElement (targets, targ);
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return self;
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}
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- (NSArray *) targetsForTargetName: (const char *) targetname
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{
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NSArray *target_list;
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void **list;
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int count;
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list = Hash_FindList (targets, targetname);
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if (!list)
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return nil;
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for (count = 0; list[count]; count++)
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;
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target_list = [NSArray arrayWithObjects: (id *) list count: count];
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free (list);
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return target_list;
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}
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#define FN_DEVLOG "/qcache/devlog"
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- (id) writeStats
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{
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FILE *f;
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extern int c_updateall;
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struct timeval tp;
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struct timezone tzp;
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gettimeofday (&tp, &tzp);
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f = fopen (FN_DEVLOG, "a");
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fprintf (f, "%i %i\n", (int) tp.tv_sec, c_updateall);
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c_updateall = 0;
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fclose (f);
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return self;
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}
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- (int) numSelected
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{
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int i, c;
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int num;
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num = 0;
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c = [currentEntity count];
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for (i = 0; i < c; i++) {
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if ([[currentEntity objectAtIndex: i] selected])
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num++;
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}
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return num;
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}
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- (id) selectedBrush
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{
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int i, c;
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int num;
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num = 0;
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c = [currentEntity count];
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for (i = 0; i < c; i++) {
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if ([[currentEntity objectAtIndex: i] selected])
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return [currentEntity objectAtIndex: i];
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}
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return nil;
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}
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/*
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=================
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readMapFile
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=================
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*/
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- (id) readMapFile: (NSString *)fname
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{
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char *dat;
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const char *wad, *cl;
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id new;
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id ent;
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int i, c;
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vec3_t org;
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float angle;
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script_t *script;
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size_t size;
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NSFileManager *fm = [NSFileManager defaultManager];
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NSData *contents;
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[self saveSelected];
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NSLog (@"loading %@\n", fname);
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contents = [fm contentsAtPath: fname];
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if (!contents)
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return self;
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size = [contents length];
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dat = malloc (size + 1);
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[contents getBytes: dat];
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dat[size] = 0;
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script = Script_New ();
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Script_Start (script, [fname fileSystemRepresentation], dat);
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do {
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new = [[Entity alloc] initFromScript: script];
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if (!new)
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break;
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[self addEntity: new];
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} while (1);
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free (dat);
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[self addSelected];
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ent = [self objectAtIndex: 0];
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// load the apropriate texture wad
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wad = [ent valueForQKey: "wad"];
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if (wad && wad[0]) {
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// remove old style fullpaths
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if (wad[0] == '/')
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[ent removeKeyPair: "wad"];
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else if (strcmp ([texturepalette_i currentWad], wad))
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[project_i setTextureWad: wad];
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}
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[self setCurrentEntity: ent];
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// center the camera and XY view on the playerstart
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c = [self count];
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for (i = 1; i < c; i++) {
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ent = [self objectAtIndex: i];
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cl = [ent valueForQKey: "classname"];
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if (cl && !strcasecmp (cl, "info_player_start")) {
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angle = atof ([ent valueForQKey: "angle"]);
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angle = angle / 180 * M_PI;
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[ent getVector: org forKey: "origin"];
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[cameraview_i setOrigin: org angle: angle];
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[xyview_i centerOn: org];
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break;
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}
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}
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NSLog (@"%@ loaded\n", fname);
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return self;
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}
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/*
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=================
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writeMapFile
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=================
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*/
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- (id) writeMapFile: (NSString *)fname
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useRegion: (BOOL)reg
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{
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unsigned int i;
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QFile *file = 0;
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NSLog (@"writeMapFile: %@\n", fname);
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file = Qopen ([fname fileSystemRepresentation], "wb");
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if (!file) {
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NSLog (@"couldn't write %@, %s", fname, strerror (errno));
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return self;
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}
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for (i = 0; i < [self count]; i++)
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[[self objectAtIndex: i] writeToFile: file region: reg];
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Qclose (file);
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return self;
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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- (void) ZDrawSelf
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{
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int i, count;
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count = [self count];
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for (i = 0; i < count; i++)
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[[self objectAtIndex: i] ZDrawSelf];
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}
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- (void) RenderSelf: (void (*)(face_t *))callback
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{
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int i, count;
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count = [self count];
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for (i = 0; i < count; i++)
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[[self objectAtIndex: i] RenderSelf: callback];
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}
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// ============================================================================
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/*
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===================
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entityConnect
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A command-shift-click on an entity while an entity is selected will
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make a target connection from the original entity.
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===================
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*/
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- (id) entityConnect: (vec3_t)p1
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: (vec3_t)p2
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{
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id oldent, ent;
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oldent = [self currentEntity];
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if (oldent == [self objectAtIndex: 0]) {
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Sys_Printf ("Must have a non-world entity selected to connect\n");
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return self;
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}
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[self selectRay: p1: p2: YES];
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ent = [self currentEntity];
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if (ent == oldent) {
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Sys_Printf ("Must click on a different entity to connect\n");
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return self;
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}
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if (ent == [self objectAtIndex: 0]) {
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Sys_Printf ("Must click on a non-world entity to connect\n");
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return self;
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}
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[oldent setKey: "target" toValue: [ent targetname]];
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[quakeed_i updateAll];
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return self;
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}
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/*
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=================
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selectRay
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If ef is true, any entity brush along the ray will be selected in preference
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to intervening world brushes
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=================
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*/
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- (id) selectRay: (vec3_t)p1
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: (vec3_t)p2
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: (BOOL)ef
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{
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int i, j, c, c2;
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id ent, bestent;
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id brush, bestbrush;
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int face, bestface;
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float time, besttime;
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texturedef_t *td;
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bestent = nil;
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bestface = -1;
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bestbrush = nil;
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besttime = 99999;
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c = [self count];
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for (i = c - 1; i >= 0; i--) {
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ent = [self objectAtIndex: i];
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c2 = [ent count];
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for (j = 0; j < c2; j++) {
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brush = [ent objectAtIndex: j];
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[brush hitByRay: p1 : p2 : &time : &face];
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if (time < 0 || time > besttime)
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continue;
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bestent = ent;
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besttime = time;
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bestbrush = brush;
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bestface = face;
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}
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if (i == 1 && ef && bestbrush) // found an entity, don't check the
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// world
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break;
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}
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if (besttime == 99999) {
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Sys_Printf ("trace missed\n");
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return self;
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}
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if ([bestbrush regioned]) {
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Sys_Printf ("WARNING: clicked on regioned brush\n");
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return self;
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}
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if (bestent != currentEntity) {
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[self makeSelectedPerform: @selector (deselect)];
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[self setCurrentEntity: bestent];
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}
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[quakeed_i disableFlushWindow];
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if (![bestbrush selected]) {
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// don't grab texture if others are selected
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if ([map_i numSelected] == 0) {
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td = [bestbrush texturedefForFace: bestface];
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[texturepalette_i setTextureDef: td];
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}
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[bestbrush setSelected: YES];
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Sys_Printf ("selected entity %i brush %i face %i\n",
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(int) [self indexOfObject: bestent],
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(int) [bestent indexOfObject: bestbrush], bestface);
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} else {
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[bestbrush setSelected: NO];
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Sys_Printf ("deselected entity %i brush %i face %i\n",
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(int) [self indexOfObject: bestent],
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(int) [bestent indexOfObject: bestbrush], bestface);
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}
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[quakeed_i enableFlushWindow];
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[quakeed_i updateAll];
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return self;
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}
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/*
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=================
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grabRay
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checks only the selected brushes
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Returns the brush hit, or nil if missed.
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=================
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*/
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- (id) grabRay: (vec3_t)p1
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: (vec3_t)p2
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{
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int i, j, c, c2;
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id ent;
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id brush, bestbrush;
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int face;
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float time, besttime;
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bestbrush = nil;
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besttime = 99999;
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c = [self count];
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for (i = 0; i < c; i++) {
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ent = [self objectAtIndex: i];
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c2 = [ent count];
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for (j = 0; j < c2; j++) {
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brush = [ent objectAtIndex: j];
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if (![brush selected])
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continue;
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[brush hitByRay: p1 : p2 : &time : &face];
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if (time < 0 || time > besttime)
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continue;
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besttime = time;
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bestbrush = brush;
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}
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}
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if (besttime == 99999)
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return nil;
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return bestbrush;
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}
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/*
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=================
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getTextureRay
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=================
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*/
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|
- (id) getTextureRay: (vec3_t)p1
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: (vec3_t)p2
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{
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int i, j, c, c2;
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id ent, bestent;
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id brush, bestbrush;
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int face, bestface;
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float time, besttime;
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texturedef_t *td;
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vec3_t mins, maxs;
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bestbrush = nil;
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bestent = nil;
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besttime = 99999;
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bestface = -1;
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c = [self count];
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for (i = 0; i < c; i++) {
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ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = 0; j < c2; j++) {
|
|
brush = [ent objectAtIndex: j];
|
|
[brush hitByRay: p1 : p2 : &time : &face];
|
|
if (time < 0 || time > besttime)
|
|
continue;
|
|
bestent = ent;
|
|
bestface = face;
|
|
besttime = time;
|
|
bestbrush = brush;
|
|
}
|
|
}
|
|
|
|
if (besttime == 99999)
|
|
return nil;
|
|
if (![bestent modifiable]) {
|
|
Sys_Printf ("can't modify spawned entities\n");
|
|
return self;
|
|
}
|
|
|
|
td = [bestbrush texturedefForFace: bestface];
|
|
[texturepalette_i setTextureDef: td];
|
|
|
|
Sys_Printf ("grabbed texturedef and sizes\n");
|
|
|
|
[bestbrush getMins: mins maxs: maxs];
|
|
|
|
minz = mins[2];
|
|
maxz = maxs[2];
|
|
|
|
return bestbrush;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
setTextureRay
|
|
=================
|
|
*/
|
|
- (id) setTextureRay: (vec3_t)p1
|
|
: (vec3_t)p2
|
|
: (BOOL)allsides;
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, bestent;
|
|
id brush, bestbrush;
|
|
int face, bestface;
|
|
float time, besttime;
|
|
texturedef_t td;
|
|
|
|
bestent = nil;
|
|
bestface = -1;
|
|
bestbrush = nil;
|
|
besttime = 99999;
|
|
|
|
c = [self count];
|
|
for (i = 0; i < c; i++) {
|
|
ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = 0; j < c2; j++) {
|
|
brush = [ent objectAtIndex: j];
|
|
[brush hitByRay: p1 : p2 : &time : &face];
|
|
if (time < 0 || time > besttime)
|
|
continue;
|
|
bestent = ent;
|
|
besttime = time;
|
|
bestbrush = brush;
|
|
bestface = face;
|
|
}
|
|
}
|
|
|
|
if (besttime == 99999) {
|
|
Sys_Printf ("trace missed\n");
|
|
return self;
|
|
}
|
|
|
|
if (![bestent modifiable]) {
|
|
Sys_Printf ("can't modify spawned entities\n");
|
|
return self;
|
|
}
|
|
|
|
if ([bestbrush regioned]) {
|
|
Sys_Printf ("WANRING: clicked on regioned brush\n");
|
|
return self;
|
|
}
|
|
|
|
[texturepalette_i getTextureDef: &td];
|
|
|
|
[quakeed_i disableFlushWindow];
|
|
if (allsides) {
|
|
[bestbrush setTexturedef: &td];
|
|
Sys_Printf ("textured entity %i brush %i\n",
|
|
(int) [self indexOfObject: bestent],
|
|
(int) [bestent indexOfObject: bestbrush]);
|
|
} else {
|
|
[bestbrush setTexturedef: &td forFace: bestface];
|
|
Sys_Printf ("deselected entity %i brush %i face %i\n",
|
|
(int) [self indexOfObject: bestent],
|
|
(int) [bestent indexOfObject: bestbrush],
|
|
bestface);
|
|
}
|
|
[quakeed_i enableFlushWindow];
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
OPERATIONS ON SELECTIONS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
- (id) makeSelectedPerform: (SEL)sel
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, brush;
|
|
int total;
|
|
|
|
total = 0;
|
|
c = [self count];
|
|
for (i = c - 1; i >= 0; i--) {
|
|
ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = c2 - 1; j >= 0; j--) {
|
|
brush = [ent objectAtIndex: j];
|
|
if (![brush selected])
|
|
continue;
|
|
if ([brush regioned])
|
|
continue;
|
|
total++;
|
|
[brush performSelector: sel];
|
|
}
|
|
}
|
|
|
|
// if (!total)
|
|
// Sys_Printf ("nothing selected\n");
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) makeUnselectedPerform: (SEL)sel
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, brush;
|
|
|
|
c = [self count];
|
|
for (i = c - 1; i >= 0; i--) {
|
|
ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = c2 - 1; j >= 0; j--) {
|
|
brush = [ent objectAtIndex: j];
|
|
if ([brush selected])
|
|
continue;
|
|
if ([brush regioned])
|
|
continue;
|
|
[brush performSelector: sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) makeAllPerform: (SEL)sel
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, brush;
|
|
|
|
c = [self count];
|
|
for (i = c - 1; i >= 0; i--) {
|
|
ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = c2 - 1; j >= 0; j--) {
|
|
brush = [ent objectAtIndex: j];
|
|
if ([brush regioned])
|
|
continue;
|
|
[brush performSelector: sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) makeGlobalPerform: (SEL)sel // in and out of region
|
|
{
|
|
int i, j, c, c2;
|
|
id ent, brush;
|
|
|
|
c = [self count];
|
|
for (i = c - 1; i >= 0; i--) {
|
|
ent = [self objectAtIndex: i];
|
|
c2 = [ent count];
|
|
for (j = c2 - 1; j >= 0; j--) {
|
|
brush = [ent objectAtIndex: j];
|
|
[brush performSelector: sel];
|
|
}
|
|
}
|
|
|
|
return self;
|
|
}
|
|
|
|
void
|
|
sel_identity (void)
|
|
{
|
|
sel_x[0] = 1;
|
|
sel_x[1] = 0;
|
|
sel_x[2] = 0;
|
|
sel_y[0] = 0;
|
|
sel_y[1] = 1;
|
|
sel_y[2] = 0;
|
|
sel_z[0] = 0;
|
|
sel_z[1] = 0;
|
|
sel_z[2] = 1;
|
|
}
|
|
|
|
- (id) transformSelection
|
|
{
|
|
if (![currentEntity modifiable]) {
|
|
Sys_Printf ("can't modify spawned entities\n");
|
|
return self;
|
|
}
|
|
// find an origin to apply the transformation to
|
|
sb_mins[0] = sb_mins[1] = sb_mins[2] = 99999;
|
|
sb_maxs[0] = sb_maxs[1] = sb_maxs[2] = -99999;
|
|
[self makeSelectedPerform: @selector (addToBBox)];
|
|
sel_org[0] = [xyview_i snapToGrid: (sb_mins[0] + sb_maxs[0]) / 2];
|
|
sel_org[1] = [xyview_i snapToGrid: (sb_mins[1] + sb_maxs[1]) / 2];
|
|
sel_org[2] = [xyview_i snapToGrid: (sb_mins[2] + sb_maxs[2]) / 2];
|
|
|
|
// do it!
|
|
[self makeSelectedPerform: @selector (transform)];
|
|
|
|
[quakeed_i updateAll];
|
|
return self;
|
|
}
|
|
|
|
void
|
|
swapvectors (vec3_t a, vec3_t b)
|
|
{
|
|
vec3_t temp;
|
|
|
|
VectorCopy (a, temp);
|
|
VectorCopy (b, a);
|
|
VectorSubtract (vec3_origin, temp, b);
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
UI operations
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
- (id) rotate_x: sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors (sel_y, sel_z);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
- (id) rotate_y: sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors (sel_x, sel_z);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
- (id) rotate_z: sender
|
|
{
|
|
sel_identity ();
|
|
swapvectors (sel_x, sel_y);
|
|
[self transformSelection];
|
|
return self;
|
|
}
|
|
|
|
- (id) flip_x: sender
|
|
{
|
|
sel_identity ();
|
|
sel_x[0] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform: @selector (flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
- (id) flip_y: sender
|
|
{
|
|
sel_identity ();
|
|
sel_y[1] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform: @selector (flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
- (id) flip_z: sender
|
|
{
|
|
sel_identity ();
|
|
sel_z[2] = -1;
|
|
[self transformSelection];
|
|
[map_i makeSelectedPerform: @selector (flipNormals)];
|
|
return self;
|
|
}
|
|
|
|
- (id) cloneSelection: sender
|
|
{
|
|
int i, j, c, originalElements;
|
|
id o, b;
|
|
id new;
|
|
|
|
sb_translate[0] = sb_translate[1] = [xyview_i gridsize];
|
|
sb_translate[2] = 0;
|
|
|
|
// copy individual brushes in the world entity
|
|
o = [self objectAtIndex: 0];
|
|
c = [o count];
|
|
for (i = 0; i < c; i++) {
|
|
b = [o objectAtIndex: i];
|
|
if (![b selected])
|
|
continue;
|
|
// copy the brush, then translate the original
|
|
new = [b copy];
|
|
[new setSelected: YES];
|
|
[new translate];
|
|
[b setSelected: NO];
|
|
[o addObject: new];
|
|
}
|
|
|
|
// copy entire entities otherwise
|
|
originalElements = [self count]; // don't copy the new ones
|
|
for (i = 1; i < originalElements; i++) {
|
|
o = [self objectAtIndex: i];
|
|
if (![[o objectAtIndex: 0] selected])
|
|
continue;
|
|
|
|
new = [o copy];
|
|
[self addEntity: new];
|
|
|
|
c = [o count];
|
|
for (j = 0; j < c; j++)
|
|
[[o objectAtIndex: j] setSelected: NO];
|
|
|
|
c = [new count];
|
|
for (j = 0; j < c; j++) {
|
|
b = [new objectAtIndex: j];
|
|
[b translate];
|
|
[b setSelected: YES];
|
|
}
|
|
}
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) selectCompleteEntity: sender
|
|
{
|
|
id o;
|
|
int i, c;
|
|
|
|
o = [self selectedBrush];
|
|
if (!o) {
|
|
Sys_Printf ("nothing selected\n");
|
|
return self;
|
|
}
|
|
o = [o parent];
|
|
c = [o count];
|
|
for (i = 0; i < c; i++)
|
|
[[o objectAtIndex: i] setSelected: YES];
|
|
|
|
Sys_Printf ("%i brushes selected\n", c);
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) makeEntity: sender
|
|
{
|
|
if (currentEntity != [self objectAtIndex: 0]) {
|
|
Sys_Printf ("ERROR: can't makeEntity inside an entity\n");
|
|
NSBeep ();
|
|
return self;
|
|
}
|
|
|
|
if ([self numSelected] == 0) {
|
|
Sys_Printf ("ERROR: must have a seed brush to make an entity\n");
|
|
NSBeep ();
|
|
return self;
|
|
}
|
|
|
|
sb_newowner = [[Entity alloc] initClass: [things_i spawnName]];
|
|
|
|
if ([sb_newowner modifiable]) {
|
|
[self makeSelectedPerform: @selector (moveToEntity)];
|
|
} else { // throw out seed brush and select entity fixed brush
|
|
[self makeSelectedPerform: @selector (remove)];
|
|
[[sb_newowner objectAtIndex: 0] setSelected: YES];
|
|
}
|
|
|
|
[self addEntity: sb_newowner];
|
|
[self setCurrentEntity: sb_newowner];
|
|
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) selbox: (SEL)selector
|
|
{
|
|
id b;
|
|
|
|
if ([self numSelected] != 1) {
|
|
Sys_Printf ("must have a single brush selected\n");
|
|
return self;
|
|
}
|
|
|
|
b = [self selectedBrush];
|
|
[b getMins: select_min maxs: select_max];
|
|
[b remove];
|
|
|
|
[self makeUnselectedPerform: selector];
|
|
|
|
Sys_Printf ("identified contents\n");
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) selectCompletelyInside: sender
|
|
{
|
|
return [self selbox: @selector (selectComplete)];
|
|
}
|
|
|
|
- (id) selectPartiallyInside: sender
|
|
{
|
|
return [self selbox: @selector (selectPartial)];
|
|
}
|
|
|
|
- (id) tallBrush: sender
|
|
{
|
|
id b;
|
|
vec3_t mins, maxs;
|
|
texturedef_t td;
|
|
|
|
if ([self numSelected] != 1) {
|
|
Sys_Printf ("must have a single brush selected\n");
|
|
return self;
|
|
}
|
|
|
|
b = [self selectedBrush];
|
|
td = *[b texturedef];
|
|
[b getMins: mins maxs: maxs];
|
|
[b remove];
|
|
|
|
mins[2] = -2048;
|
|
maxs[2] = 2048;
|
|
|
|
b = [[SetBrush alloc] initOwner: [map_i objectAtIndex: 0]
|
|
mins: mins
|
|
maxs: maxs
|
|
texture: &td];
|
|
[[map_i objectAtIndex: 0] addObject: b];
|
|
[b setSelected: YES];
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (id) shortBrush: sender
|
|
{
|
|
id b;
|
|
vec3_t mins, maxs;
|
|
texturedef_t td;
|
|
|
|
if ([self numSelected] != 1) {
|
|
Sys_Printf ("must have a single brush selected\n");
|
|
return self;
|
|
}
|
|
|
|
b = [self selectedBrush];
|
|
td = *[b texturedef];
|
|
[b getMins: mins maxs: maxs];
|
|
[b remove];
|
|
|
|
mins[2] = 0;
|
|
maxs[2] = 16;
|
|
|
|
b = [[SetBrush alloc] initOwner: [map_i objectAtIndex: 0]
|
|
mins: mins
|
|
maxs: maxs
|
|
texture: &td];
|
|
[[map_i objectAtIndex: 0] addObject: b];
|
|
[b setSelected: YES];
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
subtractSelection
|
|
==================
|
|
*/
|
|
- (id) subtractSelection: semder
|
|
{
|
|
int i, j, c, c2;
|
|
id o, o2;
|
|
id sellist, sourcelist;
|
|
|
|
Sys_Printf ("performing brush subtraction...\n");
|
|
|
|
sourcelist = [[NSMutableArray alloc] init];
|
|
sellist = [[NSMutableArray alloc] init];
|
|
carve_in = [[NSMutableArray alloc] init];
|
|
carve_out = [[NSMutableArray alloc] init];
|
|
|
|
c = [currentEntity count];
|
|
for (i = 0; i < c; i++) {
|
|
o = [currentEntity objectAtIndex: i];
|
|
if ([o selected])
|
|
[sellist addObject: o];
|
|
else
|
|
[sourcelist addObject: o];
|
|
}
|
|
|
|
c = [sellist count];
|
|
for (i = 0; i < c; i++) {
|
|
o = [sellist objectAtIndex: i];
|
|
[o setCarveVars];
|
|
|
|
c2 = [sourcelist count];
|
|
for (j = 0; j < c2; j++) {
|
|
o2 = [sourcelist objectAtIndex: j];
|
|
[o2 carve];
|
|
[carve_in removeAllObjects];
|
|
}
|
|
|
|
[sourcelist release]; // the individual have been moved/freed
|
|
sourcelist = carve_out;
|
|
carve_out = [[NSMutableArray alloc] init];
|
|
}
|
|
|
|
// add the selection back to the remnants
|
|
[currentEntity removeAllObjects];
|
|
[currentEntity addObjectsFromArray: sourcelist];
|
|
[currentEntity addObjectsFromArray: sellist];
|
|
|
|
[sourcelist release];
|
|
[sellist release];
|
|
[carve_in release];
|
|
[carve_out release];
|
|
|
|
if (![currentEntity count]) {
|
|
o = currentEntity;
|
|
[self removeEntity: o];
|
|
}
|
|
|
|
Sys_Printf ("subtracted selection\n");
|
|
[quakeed_i updateAll];
|
|
|
|
return self;
|
|
}
|
|
|
|
@end
|