mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 00:21:31 +00:00
fb65cd2b44
Obtaining a font has become rather expensive in recent gnustep, so cache fonts, obtaining new ones only when needed rather than every redraw. Makes things snappy again :)
222 lines
4 KiB
Objective-C
222 lines
4 KiB
Objective-C
#include "QF/sys.h"
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#include "Clipper.h"
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#include "Map.h"
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#include "XYView.h"
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#include "ZView.h"
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#include "CameraView.h"
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#include "QuakeEd.h"
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id clipper_i;
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extern NSBezierPath *path;
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@implementation Clipper
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- (id) init
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{
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[super init];
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clipper_i = self;
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return self;
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}
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- (BOOL) hide
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{
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int oldnum;
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oldnum = num;
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num = 0;
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return (oldnum > 0);
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}
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- (void) flipNormal
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{
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vec3_t temp;
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if (num == 2) {
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VectorCopy (pos[0], temp);
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VectorCopy (pos[1], pos[0]);
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VectorCopy (temp, pos[1]);
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} else if (num == 3) {
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VectorCopy (pos[0], temp);
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VectorCopy (pos[2], pos[0]);
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VectorCopy (temp, pos[2]);
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} else {
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Sys_Printf ("no clipplane\n");
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NSBeep ();
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}
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}
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- (BOOL) getFace: (face_t *)f
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{
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vec3_t v1, v2, norm;
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int i;
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VectorCopy (vec3_origin, plane.normal);
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plane.dist = 0;
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if (num < 2)
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return NO;
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if (num == 2) {
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VectorCopy (pos[0], pos[2]);
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pos[2][2] += 16;
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}
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for (i = 0; i < 3; i++)
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VectorCopy (pos[i], f->planepts[i]);
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VectorSubtract (pos[2], pos[0], v1);
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VectorSubtract (pos[1], pos[0], v2);
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CrossProduct (v1, v2, norm);
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VectorNormalize (norm);
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if (!norm[0] && !norm[1] && !norm[2])
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return NO;
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[texturepalette_i getTextureDef: &f->texture];
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return YES;
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}
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/*
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================
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XYClick
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================
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*/
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- (id) XYClick: (NSPoint)pt
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{
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int i;
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vec3_t new;
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new[0] = [xyview_i snapToGrid: pt.x];
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new[1] = [xyview_i snapToGrid: pt.y];
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new[2] = [map_i currentMinZ];
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// see if a point is allready there
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for (i = 0; i < num; i++) {
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if (new[0] == pos[i][0] && new[1] == pos[i][1]) {
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if (pos[i][2] == [map_i currentMinZ])
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pos[i][2] = [map_i currentMaxZ];
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else
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pos[i][2] = [map_i currentMinZ];
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[quakeed_i updateAll];
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return self;
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}
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}
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if (num == 3)
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num = 0;
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VectorCopy (new, pos[num]);
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num++;
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[quakeed_i updateAll];
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return self;
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}
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/*
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================
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XYDrag
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================
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*/
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- (BOOL) XYDrag: (NSPoint *)pt
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{
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int i;
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for (i = 0; i < 3; i++) {
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if (fabs (pt->x - pos[i][0] > 10) || fabs (pt->y - pos[i][1] > 10))
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continue; // drag this point
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}
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return NO;
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}
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- (id) ZClick: (NSPoint)pt
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{
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return self;
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}
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// =============================================================================
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- (id) carve
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{
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[map_i makeSelectedPerform: @selector (carveByClipper)];
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num = 0;
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return self;
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}
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- (void) cameraDrawSelf
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{
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vec3_t mid;
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int i;
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linecolor (1, 0.5, 0);
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for (i = 0; i < num; i++) {
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VectorCopy (pos[i], mid);
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mid[0] -= 8;
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mid[1] -= 8;
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CameraMoveto (mid);
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mid[0] += 16;
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mid[1] += 16;
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CameraLineto (mid);
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VectorCopy (pos[i], mid);
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mid[0] -= 8;
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mid[1] += 8;
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CameraMoveto (mid);
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mid[0] += 16;
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mid[1] -= 16;
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CameraLineto (mid);
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}
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}
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- (void) XYDrawSelf
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{
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int i;
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NSMutableDictionary *attribs = [NSMutableDictionary dictionary];
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[[NSColor colorWithCalibratedRed: 1.0 green: 0.5 blue: 0.0 alpha: 1.0]
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set];
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[[xyview_i scaledFont] set];
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[path removeAllPoints];
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for (i = 0; i < num; i++) {
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NSString *s = [NSString stringWithFormat: @"%i", i];
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[s drawAtPoint: NSMakePoint (pos[i][0] - 4, pos[i][1] - 4)
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withAttributes: attribs];
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// [path moveToPoint: NSMakePoint (pos[i][0] - 4, pos[i][1] - 4)];
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[path
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appendBezierPathWithArcWithCenter: NSMakePoint (pos[i][0], pos[i][1])
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radius: 10
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startAngle: 0
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endAngle: 360];
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}
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[path stroke];
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}
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- (void) ZDrawSelf
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{
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int i;
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NSMutableDictionary *attribs = [NSMutableDictionary dictionary];
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[[NSColor colorWithCalibratedRed: 1. green: 0.5 blue: 0. alpha: 1.] set];
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[[xyview_i scaledFont] set];
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[path removeAllPoints];
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for (i = 0; i < num; i++) {
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NSString *s = [NSString stringWithFormat: @"%i", i];
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[s drawAtPoint: NSMakePoint (-28 + i * 8 - 4, pos[i][2] - 4)
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withAttributes: attribs];
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// [path moveToPoint: NSMakePoint (pos[i][0] - 4, pos[i][1] - 4)];
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[path
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appendBezierPathWithArcWithCenter: NSMakePoint (-28 + i * 8, pos[i][2])
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radius: 10
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startAngle: 0
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endAngle: 360];
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}
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[path stroke];
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}
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@end
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