mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-23 11:01:46 +00:00
86b95629cf
scr_fullupdate and scr_copyeverything were missed. Possibly others too, but this is enough for the moment.
225 lines
5.2 KiB
C
225 lines
5.2 KiB
C
/*
|
|
screen.c
|
|
|
|
master for refresh, status bar, console, chat, notify, etc
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#define NH_DEFINE
|
|
#include "namehack.h"
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <time.h>
|
|
|
|
#include "QF/cvar.h"
|
|
#include "QF/draw.h"
|
|
#include "QF/dstring.h"
|
|
#include "QF/image.h"
|
|
#include "QF/pcx.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/render.h"
|
|
#include "QF/screen.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
|
|
#include "compat.h"
|
|
#include "r_internal.h"
|
|
#include "vid_internal.h"
|
|
|
|
/* SCREEN SHOTS */
|
|
|
|
tex_t *
|
|
sw32_SCR_CaptureBGR (void)
|
|
{
|
|
int count, x, y;
|
|
tex_t *tex;
|
|
const byte *src;
|
|
byte *dst;
|
|
|
|
count = vid.width * vid.height;
|
|
tex = malloc (field_offset (tex_t, data[count * 3]));
|
|
SYS_CHECKMEM (tex);
|
|
tex->width = vid.width;
|
|
tex->height = vid.height;
|
|
tex->format = tex_rgb;
|
|
tex->palette = 0;
|
|
sw32_D_EnableBackBufferAccess ();
|
|
src = vid.buffer;
|
|
for (y = 0; y < tex->height; y++) {
|
|
dst = tex->data + (tex->height - 1 - y) * tex->width * 3;
|
|
for (x = 0; x < tex->width; x++) {
|
|
*dst++ = vid.basepal[*src * 3 + 2]; // blue
|
|
*dst++ = vid.basepal[*src * 3 + 1]; // green
|
|
*dst++ = vid.basepal[*src * 3 + 0]; // red
|
|
src++;
|
|
}
|
|
}
|
|
sw32_D_DisableBackBufferAccess ();
|
|
return tex;
|
|
}
|
|
|
|
tex_t *
|
|
sw32_SCR_ScreenShot (int width, int height)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
sw32_SCR_ScreenShot_f (void)
|
|
{
|
|
dstring_t *pcxname = dstring_new ();
|
|
pcx_t *pcx = 0;
|
|
int pcx_len;
|
|
|
|
// find a file name to save it to
|
|
if (!QFS_NextFilename (pcxname,
|
|
va ("%s/qf", qfs_gamedir->dir.shots), ".pcx")) {
|
|
Sys_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
|
|
} else {
|
|
// enable direct drawing of console to back buffer
|
|
sw32_D_EnableBackBufferAccess ();
|
|
|
|
// save the pcx file
|
|
switch(sw32_r_pixbytes) {
|
|
case 1:
|
|
pcx = EncodePCX (vid.buffer, vid.width, vid.height, vid.rowbytes,
|
|
vid.basepal, false, &pcx_len);
|
|
break;
|
|
case 2:
|
|
Sys_Printf("SCR_ScreenShot_f: FIXME - add 16bit support\n");
|
|
break;
|
|
case 4:
|
|
Sys_Printf("SCR_ScreenShot_f: FIXME - add 32bit support\n");
|
|
break;
|
|
default:
|
|
Sys_Error("SCR_ScreenShot_f: unsupported r_pixbytes %i", sw32_r_pixbytes);
|
|
}
|
|
|
|
// for adapters that can't stay mapped in for linear writes all the time
|
|
sw32_D_DisableBackBufferAccess ();
|
|
|
|
if (pcx) {
|
|
QFS_WriteFile (pcxname->str, pcx, pcx_len);
|
|
Sys_Printf ("Wrote %s/%s\n", qfs_userpath, pcxname->str);
|
|
}
|
|
}
|
|
dstring_delete (pcxname);
|
|
}
|
|
|
|
/*
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
*/
|
|
void
|
|
sw32_SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
|
|
{
|
|
vrect_t vrect;
|
|
|
|
if (scr_skipupdate)
|
|
return;
|
|
|
|
vr_data.realtime = realtime;
|
|
|
|
scr_copytop = 0;
|
|
vr_data.scr_copyeverything = 0;
|
|
|
|
if (!scr_initialized)
|
|
return; // not initialized yet
|
|
|
|
if (oldfov != scr_fov->value) { // determine size of refresh window
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
// do 3D refresh drawing, and then update the screen
|
|
sw32_D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
|
// directly
|
|
|
|
if (vr_data.scr_fullupdate++ < vid.numpages) { // clear the entire screen
|
|
vr_data.scr_copyeverything = 1;
|
|
sw32_Draw_TileClear (0, 0, vid.width, vid.height);
|
|
}
|
|
|
|
pconupdate = NULL;
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
sw32_D_DisableBackBufferAccess (); // for adapters that can't stay mapped
|
|
// in for linear writes all the time
|
|
VID_LockBuffer ();
|
|
scr_3dfunc ();
|
|
VID_UnlockBuffer ();
|
|
|
|
sw32_D_EnableBackBufferAccess (); // of all overlay stuff if drawing
|
|
// directly
|
|
|
|
while (*scr_funcs) {
|
|
(*scr_funcs)();
|
|
scr_funcs++;
|
|
}
|
|
|
|
sw32_D_DisableBackBufferAccess (); // for adapters that can't stay mapped
|
|
// in for linear writes all the time
|
|
if (pconupdate) {
|
|
sw32_D_UpdateRects (pconupdate);
|
|
}
|
|
|
|
// update one of three areas
|
|
if (vr_data.scr_copyeverything) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height;
|
|
vrect.next = 0;
|
|
} else if (scr_copytop) {
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height - vr_data.lineadj;
|
|
vrect.next = 0;
|
|
} else {
|
|
vrect.x = scr_vrect.x;
|
|
vrect.y = scr_vrect.y;
|
|
vrect.width = scr_vrect.width;
|
|
vrect.height = scr_vrect.height;
|
|
vrect.next = 0;
|
|
}
|
|
VID_Update (&vrect);
|
|
}
|