mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
2e14300a11
Some mappers use 0-255 and others use 0-1. Detection method adapted from ericw light (seems to be a good bet as it seems to be popular).
329 lines
7.6 KiB
C
329 lines
7.6 KiB
C
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include "QF/dstring.h"
|
|
#include "QF/mathlib.h"
|
|
#include "QF/model.h"
|
|
#include "QF/plist.h"
|
|
#include "QF/progs.h" //for ED_ConvertToPlist
|
|
#include "QF/set.h"
|
|
#include "QF/scene/light.h"
|
|
#include "QF/scene/scene.h"
|
|
#include "QF/simd/vec4f.h"
|
|
|
|
#include "client/world.h"
|
|
|
|
static void
|
|
dump_light (light_t *light, int leaf)
|
|
{
|
|
Sys_MaskPrintf (SYS_lighting,
|
|
"[%g, %g, %g] %g, "
|
|
"[%g, %g, %g, %g], [%g %g %g] %g, [%g, %g, %g, %g] %d\n",
|
|
VEC4_EXP (light->color),
|
|
VEC4_EXP (light->position),
|
|
VEC4_EXP (light->direction),
|
|
VEC4_EXP (light->attenuation),
|
|
leaf);
|
|
}
|
|
|
|
static float
|
|
parse_float (const char *str, float defval)
|
|
{
|
|
float val = defval;
|
|
if (str) {
|
|
char *end;
|
|
val = strtof (str, &end);
|
|
if (end == str) {
|
|
val = defval;
|
|
}
|
|
}
|
|
return val;
|
|
}
|
|
|
|
static void
|
|
parse_vector (const char *str, vec_t *val)
|
|
{
|
|
if (str) {
|
|
int num = sscanf (str, "%f %f %f", VectorExpandAddr (val));
|
|
while (num < 3) {
|
|
val[num++] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static float
|
|
ecos (float ang)
|
|
{
|
|
if (ang == 90 || ang == -90) {
|
|
return 0;
|
|
}
|
|
if (ang == 180 || ang == -180) {
|
|
return -1;
|
|
}
|
|
if (ang == 0 || ang == 360) {
|
|
return 1;
|
|
}
|
|
return cos (ang * M_PI / 180);
|
|
}
|
|
|
|
static float
|
|
esin (float ang)
|
|
{
|
|
if (ang == 90) {
|
|
return 1;
|
|
}
|
|
if (ang == -90) {
|
|
return -1;
|
|
}
|
|
if (ang == 180 || ang == -180) {
|
|
return 0;
|
|
}
|
|
if (ang == 0 || ang == 360) {
|
|
return 0;
|
|
}
|
|
return sin (ang * M_PI / 180);
|
|
}
|
|
|
|
static vec4f_t
|
|
sun_vector (const vec_t *ang)
|
|
{
|
|
// ang is yaw, pitch (maybe roll, but ignored
|
|
// negative as the vector points *to* the sun, but ang specifies the
|
|
// direction from the sun
|
|
vec4f_t vec = {
|
|
-ecos (ang[1]) * ecos (ang[0]),
|
|
-ecos (ang[1]) * esin (ang[0]),
|
|
-esin (ang[1]),
|
|
0,
|
|
};
|
|
return vec;
|
|
}
|
|
|
|
static void
|
|
parse_sun (lightingdata_t *ldata, plitem_t *entity)
|
|
{
|
|
light_t light = {};
|
|
float sunlight;
|
|
//float sunlight2;
|
|
vec3_t sunangle = { 0, -90, 0 };
|
|
|
|
Light_EnableSun (ldata);
|
|
sunlight = parse_float (PL_String (PL_ObjectForKey (entity,
|
|
"_sunlight")), 0);
|
|
//sunlight2 = parse_float (PL_String (PL_ObjectForKey (entity,
|
|
// "_sunlight2")), 0);
|
|
parse_vector (PL_String (PL_ObjectForKey (entity, "_sun_mangle")),
|
|
sunangle);
|
|
if (sunlight <= 0) {
|
|
return;
|
|
}
|
|
VectorSet (1, 1, 1, light.color);
|
|
light.color[3] = sunlight;
|
|
light.position = sun_vector (sunangle);
|
|
light.direction = light.position;
|
|
light.direction[3] = 1;
|
|
light.attenuation = (vec4f_t) { 0, 0, 1, 0 };
|
|
Light_AddLight (ldata, &light, 0);
|
|
}
|
|
|
|
static vec4f_t
|
|
parse_position (const char *str)
|
|
{
|
|
vec3_t vec = {};
|
|
sscanf (str, "%f %f %f", VectorExpandAddr (vec));
|
|
return (vec4f_t) {vec[0], vec[1], vec[2], 1};
|
|
}
|
|
|
|
static void
|
|
parse_light (light_t *light, int *style, const plitem_t *entity,
|
|
const plitem_t *targets)
|
|
{
|
|
const char *str;
|
|
int model = 0;
|
|
float atten = 1;
|
|
|
|
/*Sys_Printf ("{\n");
|
|
for (int i = PL_D_NumKeys (entity); i-- > 0; ) {
|
|
const char *field = PL_KeyAtIndex (entity, i);
|
|
const char *value = PL_String (PL_ObjectForKey (entity, field));
|
|
Sys_Printf ("\t%s = %s\n", field, value);
|
|
}
|
|
Sys_Printf ("}\n");*/
|
|
|
|
// omnidirectional light (unit length xyz so not treated as ambient)
|
|
light->direction = (vec4f_t) { 0, 0, 1, 1 };
|
|
// bright white
|
|
light->color = (vec4f_t) { 1, 1, 1, 300 };
|
|
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "origin")))) {
|
|
light->position = parse_position (str);
|
|
}
|
|
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "target")))) {
|
|
plitem_t *target = PL_ObjectForKey (targets, str);
|
|
vec4f_t dir = { 1, 0, 0, 0 };
|
|
if (target) {
|
|
if ((str = PL_String (PL_ObjectForKey (target, "origin")))) {
|
|
dir = parse_position (str);
|
|
dir = normalf (dir - light->position);
|
|
}
|
|
}
|
|
|
|
float angle = 40;
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "angle")))) {
|
|
angle = atof (str);
|
|
}
|
|
dir[3] = -cos (angle * M_PI / 360); // half angle
|
|
light->direction = dir;
|
|
}
|
|
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "light_lev")))
|
|
|| (str = PL_String (PL_ObjectForKey (entity, "_light")))) {
|
|
light->color[3] = atof (str);
|
|
}
|
|
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "style")))) {
|
|
*style = atoi (str) & 0x3f;
|
|
}
|
|
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "delay")))) {
|
|
model = atoi (str) & 0x7;
|
|
if (model == LM_INVERSE2) {
|
|
model = LM_INVERSE3; //FIXME for marcher (need a map)
|
|
}
|
|
}
|
|
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "color")))
|
|
|| (str = PL_String (PL_ObjectForKey (entity, "_color")))) {
|
|
union {
|
|
float a[4];
|
|
vec4f_t v;
|
|
} color = { .v = light->color };
|
|
sscanf (str, "%f %f %f", VectorExpandAddr (color.a));
|
|
light->color = color.v;
|
|
if (light->color[0] > 1 || light->color[1] > 1 || light->color[2] > 1) {
|
|
VectorScale (light->color, 1/255.0, light->color);
|
|
}
|
|
}
|
|
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "wait")))) {
|
|
atten = atof (str);
|
|
if (atten <= 0) {
|
|
atten = 1;
|
|
}
|
|
}
|
|
|
|
vec4f_t attenuation = { // inverse square
|
|
1, 0, 0,
|
|
0,
|
|
};
|
|
switch (model) {
|
|
case LM_LINEAR:
|
|
attenuation = (vec4f_t) {
|
|
0, 0, 1,
|
|
atten / fabsf (light->color[3]),
|
|
};
|
|
break;
|
|
case LM_INVERSE:
|
|
attenuation = (vec4f_t) {
|
|
0, atten / 128, 0,
|
|
0,
|
|
};
|
|
break;
|
|
case LM_INVERSE2:
|
|
attenuation = (vec4f_t) {
|
|
atten * atten / 16384, 0, 0,
|
|
0,
|
|
};
|
|
break;
|
|
case LM_INFINITE:
|
|
attenuation = (vec4f_t) {
|
|
0, 0, 1,
|
|
0,
|
|
};
|
|
break;
|
|
case LM_AMBIENT:
|
|
attenuation = (vec4f_t) {
|
|
0, 0, 1,
|
|
0,
|
|
};
|
|
light->direction = (vec4f_t) { 0, 0, 0, 1 };
|
|
break;
|
|
case LM_INVERSE3:
|
|
attenuation = (vec4f_t) {
|
|
atten * atten / 16384, 2 * atten / 128, 1,
|
|
0,
|
|
};
|
|
break;
|
|
}
|
|
light->attenuation = attenuation;
|
|
}
|
|
|
|
void
|
|
CL_LoadLights (plitem_t *entities, scene_t *scene)
|
|
{
|
|
lightingdata_t *ldata = scene->lights;
|
|
model_t *model = scene->worldmodel;
|
|
|
|
Light_ClearLights (ldata);
|
|
ldata->sun_pvs = set_new_size (model->brush.visleafs);
|
|
if (!entities) {
|
|
return;
|
|
}
|
|
|
|
plitem_t *targets = PL_NewDictionary (0);
|
|
|
|
// find all the targets so spotlights can be aimed
|
|
for (int i = 1; i < PL_A_NumObjects (entities); i++) {
|
|
plitem_t *entity = PL_ObjectAtIndex (entities, i);
|
|
const char *targetname = PL_String (PL_ObjectForKey (entity,
|
|
"targetname"));
|
|
if (targetname && !PL_ObjectForKey (targets, targetname)) {
|
|
PL_D_AddObject (targets, targetname, entity);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < PL_A_NumObjects (entities); i++) {
|
|
plitem_t *entity = PL_ObjectAtIndex (entities, i);
|
|
const char *classname = PL_String (PL_ObjectForKey (entity,
|
|
"classname"));
|
|
if (!classname) {
|
|
continue;
|
|
}
|
|
if (!strcmp (classname, "worldspawn")) {
|
|
// parse_sun can add many lights
|
|
parse_sun (ldata, entity);
|
|
const char *str;
|
|
if ((str = PL_String (PL_ObjectForKey (entity, "light_lev")))) {
|
|
light_t light = {};
|
|
light.color = (vec4f_t) { 1, 1, 1, atof (str) };
|
|
light.attenuation = (vec4f_t) { 0, 0, 1, 0 };
|
|
light.direction = (vec4f_t) { 0, 0, 0, 1 };
|
|
Light_AddLight (ldata, &light, 0);
|
|
}
|
|
} else if (!strncmp (classname, "light", 5)) {
|
|
light_t light = {};
|
|
int style = 0;
|
|
|
|
parse_light (&light, &style, entity, targets);
|
|
// some lights have 0 output, so drop them
|
|
if (light.color[3]) {
|
|
Light_AddLight (ldata, &light, style);
|
|
}
|
|
}
|
|
}
|
|
// targets does not own the objects, so need to remove them before
|
|
// freeing targets
|
|
for (int i = PL_D_NumKeys (targets); i-- > 0; ) {
|
|
PL_RemoveObjectForKey (targets, PL_KeyAtIndex (targets, i));
|
|
}
|
|
PL_Free (targets);
|
|
|
|
for (size_t i = 0; i < ldata->lights.size; i++) {
|
|
dump_light (&ldata->lights.a[i], ldata->lightleafs.a[i]);
|
|
}
|
|
Sys_MaskPrintf (SYS_lighting, "loaded %zd lights\n", ldata->lights.size);
|
|
}
|