quakeforge/libs/video/renderer/sw32/sw32_rsky.c
Bill Currie a05210d864 [video] Get 16 and 32 bit sw32 mostly working in x11
Lighting on alias models seems to be borked, and skies are borked in
both sw renderers (seems to be nothing to do with this commit, though).
2021-07-11 00:09:41 +09:00

224 lines
4.8 KiB
C

/*
r_sky.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "namehack.h"
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#ifdef HAVE_STRINGS_H
# include "strings.h"
#endif
#include "QF/sys.h"
#include "QF/render.h"
#include "r_internal.h"
#include "vid_internal.h"
#include "vid_sw.h"
static int iskyspeed = 8;
static int iskyspeed2 = 2;
float sw32_r_skyspeed;
float sw32_r_skytime;
byte *sw32_r_skysource;
int sw32_r_skymade;
// TODO: clean up these routines
/*
byte bottomsky[128 * 131];
byte bottommask[128 * 131];
byte newsky[128 * 256]; // newsky and topsky both pack in here,
// 128 bytes of newsky on the left of
// each scan, 128 bytes of topsky on
// the right, because the low-level
// drawers need 256-byte scan widths
*/
static byte skydata[128*256]; // sky layers for making skytex
static byte skytex[128*256*4]; // current sky texture
/*
R_InitSky
A sky texture is 256*128, with the right side being a masked overlay
*/
void
sw32_R_InitSky (texture_t *mt)
{
/*
int i, j;
byte *src;
src = (byte *) mt + mt->offsets[0];
for (i = 0; i < 128; i++) {
for (j = 0; j < 128; j++) {
newsky[(i * 256) + j + 128] = src[i * 256 + j + 128];
}
}
for (i = 0; i < 128; i++) {
for (j = 0; j < 131; j++) {
if (src[i * 256 + (j & 0x7F)]) {
bottomsky[(i * 131) + j] = src[i * 256 + (j & 0x7F)];
bottommask[(i * 131) + j] = 0;
} else {
bottomsky[(i * 131) + j] = 0;
bottommask[(i * 131) + j] = 0xff;
}
}
}
sw32_r_skysource = newsky;
*/
// LordHavoc: save sky for use
memcpy(skydata, (byte *) mt + mt->offsets[0], 128*256);
sw32_r_skysource = skytex;
}
void
sw32_R_MakeSky (void)
{
int x, y, xshift1, yshift1, xshift2, yshift2;
byte *base1, *base2;
static int xlast = -1, ylast = -1;
xshift2 = sw32_r_skytime * sw32_r_skyspeed * 2.0f;
yshift2 = sw32_r_skytime * sw32_r_skyspeed * 2.0f;
if ((xshift2 == xlast) && (yshift2 == ylast))
return;
xlast = xshift2;
ylast = yshift2;
xshift1 = xshift2 >> 1;
yshift1 = yshift2 >> 1;
switch(sw32_ctx->pixbytes)
{
case 1:
{
byte *out = (byte *) skytex;
for (y = 0;y < 128;y++)
{
base1 = &skydata[((y + yshift1) & 127) * 256];
base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
for (x = 0;x < 128;x++)
{
if (base1[(x + xshift1) & 127])
*out = base1[(x + xshift1) & 127];
else
*out = base2[(x + xshift2) & 127];
out++;
}
out += 128;
}
}
break;
case 2:
{
unsigned short *out = (unsigned short *) skytex;
for (y = 0;y < 128;y++)
{
base1 = &skydata[((y + yshift1) & 127) * 256];
base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
for (x = 0;x < 128;x++)
{
if (base1[(x + xshift1) & 127])
*out = sw32_8to16table[base1[(x + xshift1) & 127]];
else
*out = sw32_8to16table[base2[(x + xshift2) & 127]];
out++;
}
out += 128;
}
}
break;
case 4:
{
unsigned int *out = (unsigned int *) skytex;
for (y = 0;y < 128;y++)
{
base1 = &skydata[((y + yshift1) & 127) * 256];
base2 = &skydata[((y + yshift2) & 127) * 256 + 128];
for (x = 0;x < 128;x++)
{
if (base1[(x + xshift1) & 127])
*out = d_8to24table[base1[(x + xshift1) & 127]];
else
*out = d_8to24table[base2[(x + xshift2) & 127]];
out++;
}
out += 128;
}
}
break;
default:
Sys_Error("R_MakeSky: unsupported r_pixbytes %i", sw32_ctx->pixbytes);
}
sw32_r_skymade = 1;
}
void
sw32_R_SetSkyFrame (void)
{
int g, s1, s2;
float temp;
sw32_r_skyspeed = iskyspeed;
g = GreatestCommonDivisor (iskyspeed, iskyspeed2);
s1 = iskyspeed / g;
s2 = iskyspeed2 / g;
temp = SKYSIZE * s1 * s2;
sw32_r_skytime = vr_data.realtime - ((int) (vr_data.realtime / temp) * temp);
sw32_r_skymade = 0;
}
/*
Stub function for loading a skybox. Currently we have support for
skyboxes only in GL targets, so we just do nothing here. --KB
*/
void
sw32_R_LoadSkys (const char *name)
{
}