quakeforge/tools/qfbsp/source/surfaces.c
Bill Currie 6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00

441 lines
9.1 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
See file, 'COPYING', for details.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include "string.h"
#endif
#include <stdlib.h>
#include "QF/sys.h"
#include "tools/qfbsp/include/bsp5.h"
#include "tools/qfbsp/include/csg4.h"
#include "tools/qfbsp/include/options.h"
#include "tools/qfbsp/include/region.h"
#include "tools/qfbsp/include/surfaces.h"
/** \addtogroup qfbsp_surface
*/
//@{
/*
a surface has all of the faces that could be drawn on a given plane
the outside filling stage can remove some of them so a better bsp can be
generated
*/
surface_t newcopy_t;
int subdivides;
int c_activefaces, c_peakfaces;
int c_activesurfaces, c_peaksurfaces;
face_t *
AllocFace (void)
{
face_t *f;
c_activefaces++;
if (c_activefaces > c_peakfaces)
c_peakfaces = c_activefaces;
f = malloc (sizeof (face_t));
memset (f, 0, sizeof (face_t));
f->planenum = -1;
return f;
}
void
FreeFace (face_t *f)
{
c_activefaces--;
free (f);
}
surface_t *
AllocSurface (void)
{
surface_t *s;
s = malloc (sizeof (surface_t));
memset (s, 0, sizeof (surface_t));
c_activesurfaces++;
if (c_activesurfaces > c_peaksurfaces)
c_peaksurfaces = c_activesurfaces;
return s;
}
void
FreeSurface (surface_t *s)
{
c_activesurfaces--;
free (s);
}
void
SubdivideFace (face_t *f, face_t **prevptr)
{
face_t *front, *back, *next;
float mins, maxs;
int axis, i;
plane_t plane;
texinfo_t *tex;
vec_t v;
if (f->texturenum < 0) // don't subdivide HINT or SKIP
return;
// special (non-surface cached) faces don't need subdivision
tex = &bsp->texinfo[f->texturenum];
if (tex->flags & TEX_SPECIAL)
return;
for (axis = 0; axis < 2; axis++) {
while (1) {
mins = BOGUS_RANGE;
maxs = -BOGUS_RANGE;
for (i = 0; i < f->points->numpoints; i++) {
v = DotProduct (f->points->points[i], tex->vecs[axis]);
if (v < mins)
mins = v;
if (v > maxs)
maxs = v;
}
if (maxs - mins <= options.subdivide_size)
break;
// split it
subdivides++;
VectorCopy (tex->vecs[axis], plane.normal);
v = VectorLength (plane.normal);
_VectorNormalize (plane.normal);
plane.dist = (mins + options.subdivide_size - 16) / v;
next = f->next;
SplitFace (f, &plane, &front, &back);
if (!front || !back)
Sys_Error ("SubdivideFace: didn't split the polygon");
*prevptr = back;
back->next = front;
front->next = next;
f = back;
}
}
}
static void
GatherNodeFaces_r (node_t *node)
{
face_t *next, *f;
if (node->planenum != PLANENUM_LEAF) {
// decision node
for (f = node->faces; f; f = next) {
next = f->next;
if (!f->points) { // face was removed outside
FreeFace (f);
} else {
f->next = validfaces[f->planenum];
validfaces[f->planenum] = f;
}
}
GatherNodeFaces_r (node->children[0]);
GatherNodeFaces_r (node->children[1]);
free (node);
} else {
// leaf node
free (node);
}
}
surface_t *
GatherNodeFaces (node_t *headnode)
{
memset (validfaces, 0, sizeof (validfaces));
GatherNodeFaces_r (headnode);
return BuildSurfaces ();
}
typedef struct hashvert_s {
struct hashvert_s *next;
vec3_t point;
int num;
int numplanes; // for corner determination
int planenums[2];
int numedges;
} hashvert_t;
#define POINT_EPSILON 0.01
int c_cornerverts;
hashvert_t hvertex[MAX_MAP_VERTS];
hashvert_t *hvert_p;
#define EDGEFACE_CHUNK 4096
int numedgefaces = 0;
edgeface_t *edgefaces = 0;
int firstmodeledge = 1;
int firstmodelface;
#define NUM_HASH 4096
hashvert_t *hashverts[NUM_HASH];
static vec3_t hash_min, hash_scale;
/** Initialize the vertex hash table.
*/
static void
InitHash (void)
{
int i;
int newsize[2];
vec3_t size;
vec_t scale, volume;
memset (hashverts, 0, sizeof (hashverts));
for (i = 0; i < 3; i++) {
hash_min[i] = -8000;
size[i] = 16000;
}
volume = size[0] * size[1];
scale = sqrt (volume / NUM_HASH);
newsize[0] = size[0] / scale;
newsize[1] = size[1] / scale;
hash_scale[0] = newsize[0] / size[0];
hash_scale[1] = newsize[1] / size[1];
hash_scale[2] = newsize[1];
hvert_p = hvertex;
}
/** Calulate the hash value of a vector.
\param vec The vector for which to calculate the hash value.
\return The hash value of the vector.
*/
static unsigned
HashVec (const vec3_t vec)
{
unsigned h;
h = hash_scale[0] * (vec[0] - hash_min[0]) * hash_scale[2]
+ hash_scale[1] * (vec[1] - hash_min[1]);
if (h >= NUM_HASH)
return NUM_HASH - 1;
return h;
}
/** Get the vertex number for the vertex.
\param in The vertex for which to get the number.
\param planenum The plane on which this vertex is.
*/
static int
GetVertex (const vec3_t in, int planenum)
{
hashvert_t *hv;
int h, i;
vec3_t vert;
dvertex_t v;
for (i = 0; i < 3; i++) {
if (fabs (in[i] - RINT (in[i])) < 0.001)
vert[i] = RINT (in[i]);
else
vert[i] = in[i];
}
h = HashVec (vert);
for (hv = hashverts[h]; hv; hv = hv->next) {
if (fabs (hv->point[0] - vert[0]) < POINT_EPSILON
&& fabs (hv->point[1] - vert[1]) < POINT_EPSILON
&& fabs (hv->point[2] - vert[2]) < POINT_EPSILON) {
hv->numedges++;
if (hv->numplanes == 3)
return hv->num; // already known to be a corner
for (i = 0; i < hv->numplanes; i++)
if (hv->planenums[i] == planenum)
return hv->num; // already know this plane
if (hv->numplanes == 2)
c_cornerverts++;
else
hv->planenums[hv->numplanes] = planenum;
hv->numplanes++;
return hv->num;
}
}
hv = hvert_p;
hv->numedges = 1;
hv->numplanes = 1;
hv->planenums[0] = planenum;
hv->next = hashverts[h];
hashverts[h] = hv;
VectorCopy (vert, hv->point);
hv->num = bsp->numvertexes;
if (hv->num == MAX_MAP_VERTS)
Sys_Error ("GetVertex: MAX_MAP_VERTS");
hvert_p++;
// emit a vertex
if (bsp->numvertexes == MAX_MAP_VERTS)
Sys_Error ("numvertexes == MAX_MAP_VERTS");
v.point[0] = vert[0];
v.point[1] = vert[1];
v.point[2] = vert[2];
BSP_AddVertex (bsp, &v);
return hv->num;
}
int c_tryedges;
/** Find an edge for the two vertices.
If an edge can not be found, create a new one. Will not create a three
(or more) face edge.
\param p1 The first vertex.
\param p2 The second vertex.
\param f The face of which the two vertices form an edge.
\return The edge number. For a re-used edge, the edge number will
be negative, indicating the ends of the edge are reversed.
*/
static int
GetEdge (const vec3_t p1, const vec3_t p2, face_t *f)
{
dedge_t edge;
unsigned v1, v2;
int i;
if (!f->contents[0])
Sys_Error ("GetEdge: 0 contents");
c_tryedges++;
// get the vertex numbers for the two vertices
v1 = GetVertex (p1, f->planenum);
v2 = GetVertex (p2, f->planenum);
// search for an edge that uses the two vertices in the opposite direction
// but does not yet have a second face.
for (i = firstmodeledge; i < bsp->numedges; i++) {
if (v1 == bsp->edges[i].v[1] && v2 == bsp->edges[i].v[0]
&& !edgefaces[i].f[1]
&& edgefaces[i].f[0]->contents[0] == f->contents[0]) {
edgefaces[i].f[1] = f;
return -i;
}
}
// Create a new edge.
while (bsp->numedges >= numedgefaces) {
numedgefaces += EDGEFACE_CHUNK;
edgefaces = realloc (edgefaces, numedgefaces * sizeof (edgeface_t));
}
edge.v[0] = v1;
edge.v[1] = v2;
BSP_AddEdge (bsp, &edge);
edgefaces[i].f[0] = f;
edgefaces[i].f[1] = 0;
return i;
}
/** Give the face edges.
\param face The face to which edges will be given.
*/
static void
FindFaceEdges (face_t *face)
{
int i;
winding_t *facep = face->points;
face->outputnumber = -1;
face->edges = malloc (sizeof (int) * facep->numpoints);
for (i = 0; i < facep->numpoints; i++)
face->edges[i] = GetEdge (facep->points[i],
facep->points[(i + 1) % facep->numpoints],
face);
}
/** Recurse through the bsp tree, adding edges to the faces.
\param node bsp tree node.
*/
static void
MakeFaceEdges_r (node_t *node)
{
face_t *f;
if (node->planenum == PLANENUM_LEAF)
return;
for (f = node->faces; f; f = f->next)
if (f->texturenum >= 0)
FindFaceEdges (f);
MakeFaceEdges_r (node->children[0]);
MakeFaceEdges_r (node->children[1]);
}
void
MakeFaceEdges (node_t *headnode)
{
qprintf ("----- MakeFaceEdges -----\n");
InitHash ();
c_tryedges = 0;
c_cornerverts = 0;
MakeFaceEdges_r (headnode);
// CheckEdges ();
GrowNodeRegions (headnode);
firstmodeledge = bsp->numedges;
firstmodelface = bsp->numfaces;
}
//@}