mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-11 07:42:18 +00:00
6d5ffa9f8e
There's still some cleanup to do, but everything seems to be working nicely: `make -j` works, `make distcheck` passes. There is probably plenty of bitrot in the package directories (RPM, debian), though. The vc project files have been removed since those versions are way out of date and quakeforge is pretty much dependent on gcc now anyway. Most of the old Makefile.am files are now Makemodule.am. This should allow for new Makefile.am files that allow local building (to be added on an as-needed bases). The current remaining Makefile.am files are for standalone sub-projects.a The installable bins are currently built in the top-level build directory. This may change if the clutter gets to be too much. While this does make a noticeable difference in build times, the main reason for the switch was to take care of the growing dependency issues: now it's possible to build tools for code generation (eg, using qfcc and ruamoko programs for code-gen).
272 lines
5.6 KiB
C
272 lines
5.6 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file, 'COPYING', for details.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#include "QF/sys.h"
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#include "compat.h"
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#include "tools/qfbsp/include/bsp5.h"
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#include "tools/qfbsp/include/region.h"
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#include "tools/qfbsp/include/surfaces.h"
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/** \addtogroup qfbsp_region
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*/
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//@{
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/*
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input
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-----
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vertexes
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edges
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faces
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output
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------
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smaller set of vertexes
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smaller set of edges
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regions
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? triangulated regions
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face to region mapping numbers
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*/
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#define MAX_EDGES_IN_REGION 32
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int firstedge;
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vec3_t region_mins, region_maxs;
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/*
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static void
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AddPointToRegion (vec3_t p)
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{
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int i;
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for (i = 0; i < 3; i++) {
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if (p[i] < region_mins[i])
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region_mins[i] = p[i];
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if (p[i] > region_maxs[i])
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region_maxs[i] = p[i];
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}
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}
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static void
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AddFaceToRegionSize (face_t *f)
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{
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int i;
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for (i = 0; i < f->points->numpoints; i++)
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AddPointToRegion (f->points->points[i]);
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}
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static qboolean
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CanJoinFaces (face_t *f, face_t *f2)
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{
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int i;
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vec3_t oldmins, oldmaxs;
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if (f2->planenum != f->planenum
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|| f2->planeside != f->planeside || f2->texturenum != f->texturenum)
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return false;
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if (f2->outputnumber != -1)
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return false;
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if (f2->contents[0] != f->contents[0]) { // does this ever happen?
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// they shouldn't share.
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printf ("CanJoinFaces: edge with different contents");
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return false;
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}
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// check size constraints
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if (!(bsp->texinfo[f->texturenum].flags & TEX_SPECIAL)) {
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VectorCopy (region_mins, oldmins);
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VectorCopy (region_maxs, oldmaxs);
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AddFaceToRegionSize (f2);
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for (i = 0; i < 3; i++) {
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if (region_maxs[i] - region_mins[i] > options.subdivide_size) {
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VectorCopy (oldmins, region_mins);
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VectorCopy (oldmaxs, region_maxs);
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return false;
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}
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}
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} else {
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if (bsp->numsurfedges - firstedge + f2->points->numpoints
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> MAX_EDGES_IN_REGION)
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return false; // a huge water or sky polygon
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}
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// check edge count constraints
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return true;
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}
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static void
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RecursiveGrowRegion (dface_t *r, face_t *f)
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{
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face_t *f2;
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int e, i;
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if (f->outputnumber == bsp->numfaces)
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return;
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if (f->outputnumber != -1)
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Sys_Error ("RecursiveGrowRegion: region collision");
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f->outputnumber = bsp->numfaces;
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// add edges
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for (i = 0; i < f->points->numpoints; i++) {
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e = f->edges[i];
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if (!edgefaces[abs (e)].f[0])
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continue; // edge has allready been removed
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if (e > 0)
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f2 = edgefaces[e].f[1];
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else
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f2 = edgefaces[-e].f[0];
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if (f2 && f2->outputnumber == bsp->numfaces) {
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edgefaces[abs (e)].f[0] = NULL;
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edgefaces[abs (e)].f[1] = NULL;
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continue; // allready merged
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}
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if (f2 && CanJoinFaces (f, f2)) { // remove the edge and merge the
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// faces
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edgefaces[abs (e)].f[0] = NULL;
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edgefaces[abs (e)].f[1] = NULL;
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RecursiveGrowRegion (r, f2);
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} else {
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// emit a surfedge
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BSP_AddSurfEdge (bsp, e);
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}
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}
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}
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*/
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typedef struct {
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int numedges;
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int edges[2];
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} checkpoint_t;
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checkpoint_t checkpoints[MAX_MAP_VERTS];
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static void
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CountRealNumbers (void)
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{
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int c, i;
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qprintf ("%5i regions\n", bsp->numfaces - firstmodelface);
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c = 0;
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for (i = firstmodelface; i < bsp->numfaces; i++)
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c += bsp->faces[i].numedges;
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qprintf ("%5i real marksurfaces\n", c);
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c = 0;
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for (i = firstmodeledge; i < bsp->numedges; i++)
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if (edgefaces[i].f[0])
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c++; // not removed
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qprintf ("%5i real edges\n", c);
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}
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static void
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GrowNodeRegion_r (node_t * node)
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{
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dface_t r;
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face_t *f;
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int i;
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if (node->planenum == PLANENUM_LEAF)
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return;
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node->firstface = bsp->numfaces;
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for (f = node->faces; f; f = f->next) {
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if (f->texturenum < 0)
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continue;
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// if (f->outputnumber != -1)
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// continue; // allready grown into an earlier region
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// emit a region
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if (bsp->numfaces == MAX_MAP_FACES)
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Sys_Error ("MAX_MAP_FACES");
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f->outputnumber = bsp->numfaces;
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r.planenum = node->outputplanenum;
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r.side = f->planeside;
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r.texinfo = f->texturenum;
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for (i = 0; i < MAXLIGHTMAPS; i++)
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r.styles[i] = 255;
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r.lightofs = -1;
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// add the face and mergable neighbors to it
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#if 0
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ClearRegionSize ();
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AddFaceToRegionSize (f);
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RecursiveGrowRegion (r, f);
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#endif
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r.firstedge = firstedge = bsp->numsurfedges;
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for (i = 0; i < f->points->numpoints; i++) {
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BSP_AddSurfEdge (bsp, f->edges[i]);
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}
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r.numedges = bsp->numsurfedges - r.firstedge;
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BSP_AddFace (bsp, &r);
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}
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node->numfaces = bsp->numfaces - node->firstface;
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GrowNodeRegion_r (node->children[0]);
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GrowNodeRegion_r (node->children[1]);
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}
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void
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GrowNodeRegions (node_t *headnode)
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{
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qprintf ("---- GrowRegions ----\n");
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GrowNodeRegion_r (headnode);
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// RemoveColinearEdges ();
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CountRealNumbers ();
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}
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/*
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Turn the faces on a plane into optimal non-convex regions
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The edges may still be split later as a result of tjunctions
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typedef struct
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{
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vec3_t dir;
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vec3_t origin;
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vec3_t p[2];
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}
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for all faces
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for all edges
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for all edges so far
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if overlap
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split
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*/
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//@}
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