mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
5f4c21d796
the problems associated with signed chars being used to index arrays. must cast to usigned char so the bit expansion is done on an unsigned value to avoid the sign extension.
936 lines
20 KiB
C
936 lines
20 KiB
C
/*
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quakefs.c
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virtual filesystem functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif
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#include <ctype.h>
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#include <dirent.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#ifdef HAVE_FNMATCH_H
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# define model_t sunmodel_t
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# include <fnmatch.h>
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# undef model_t
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#else
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# ifdef WIN32
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# include "fnmatch.h"
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# endif
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#endif
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#ifdef HAVE_IO_H
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# include <io.h>
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#endif
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#ifdef _MSC_VER
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# define _POSIX_
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#endif
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#include <limits.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/hash.h"
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#include "QF/pak.h"
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#include "QF/pakfile.h"
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#include "QF/qargs.h"
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#include "QF/qendian.h"
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#include "QF/qtypes.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vfs.h"
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#include "QF/zone.h"
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#include "compat.h"
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#ifndef HAVE_FNMATCH_PROTO
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int fnmatch (const char *__pattern, const char *__string, int __flags);
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#endif
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/*
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All of Quake's data access is through a hierchical file system, but the
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contents of the file system can be transparently merged from several
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sources.
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The "user directory" is the path to the directory holding the quake.exe
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and all game directories. This can be overridden with the "fs_sharepath"
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and "fs_userpath" cvars to allow code debugging in a different directory.
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The base directory is only used during filesystem initialization.
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The "game directory" is the first tree on the search path and directory
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that all generated files (savegames, screenshots, demos, config files)
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will be saved to. This can be overridden with the "-game" command line
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parameter. The game directory can never be changed while quake is
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executing. This is a precacution against having a malicious server
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instruct clients to write files over areas they shouldn't.
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The "cache directory" is only used during development to save network
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bandwidth, especially over ISDN / T1 lines. If there is a cache directory
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specified, when a file is found by the normal search path, it will be
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mirrored into the cache directory, then opened there.
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*/
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/*
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QUAKE FILESYSTEM
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*/
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char gamedirfile[MAX_OSPATH];
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cvar_t *fs_userpath;
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cvar_t *fs_sharepath;
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cvar_t *fs_basegame;
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cvar_t *fs_skinbase;
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int com_filesize;
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char com_gamedir[MAX_OSPATH];
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searchpath_t *com_searchpaths;
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searchpath_t *com_base_searchpaths; // without gamedirs
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void
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COM_FileBase (const char *in, char *out)
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{
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const char *slash, *dot;
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const char *s;
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slash = in;
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dot = NULL;
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s = in;
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while (*s) {
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if (*s == '/')
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slash = s + 1;
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if (*s == '.')
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dot = s;
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s++;
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}
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if (dot == NULL)
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dot = s;
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if (dot - slash < 2)
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strcpy (out, "?model?");
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else {
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while (slash < dot)
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*out++ = *slash++;
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*out++ = 0;
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}
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}
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int
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COM_filelength (VFile *f)
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{
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int pos;
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int end;
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pos = Qtell (f);
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Qseek (f, 0, SEEK_END);
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end = Qtell (f);
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Qseek (f, pos, SEEK_SET);
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return end;
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}
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int
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COM_FileOpenRead (char *path, VFile **hndl)
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{
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VFile *f;
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f = Qopen (path, "rbz");
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if (!f) {
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*hndl = NULL;
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return -1;
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}
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*hndl = f;
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return COM_filelength (f);
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}
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void
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COM_Path_f (void)
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{
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searchpath_t *s;
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Sys_Printf ("Current search path:\n");
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for (s = com_searchpaths; s; s = s->next) {
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if (s == com_base_searchpaths)
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Sys_Printf ("----------\n");
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if (s->pack)
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Sys_Printf ("%s (%i files)\n", s->pack->filename,
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s->pack->numfiles);
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else
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Sys_Printf ("%s\n", s->filename);
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}
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}
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/*
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COM_WriteFile
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The filename will be prefixed by the current game directory
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*/
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void
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COM_WriteFile (const char *filename, void *data, int len)
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{
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VFile *f;
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char name[MAX_OSPATH];
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snprintf (name, sizeof (name), "%s/%s", com_gamedir, filename);
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f = Qopen (name, "wb");
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if (!f) {
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Sys_mkdir (com_gamedir);
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f = Qopen (name, "wb");
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if (!f)
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Sys_Error ("Error opening %s", filename);
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}
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Sys_Printf ("COM_WriteFile: %s\n", name);
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Qwrite (f, data, len);
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Qclose (f);
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}
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/*
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COM_WriteBuffers
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The filename will be prefixed by the current game directory
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*/
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void
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COM_WriteBuffers (const char *filename, int count, ...)
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{
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VFile *f;
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char name[MAX_OSPATH];
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va_list args;
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va_start (args, count);
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snprintf (name, sizeof (name), "%s/%s", com_gamedir, filename);
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f = Qopen (name, "wb");
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if (!f) {
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Sys_mkdir (com_gamedir);
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f = Qopen (name, "wb");
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if (!f)
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Sys_Error ("Error opening %s", filename);
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}
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Sys_Printf ("COM_WriteBuffers: %s\n", name);
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while (count--) {
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void *data = va_arg (args, void *);
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int len = va_arg (args, int);
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Qwrite (f, data, len);
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}
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Qclose (f);
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va_end (args);
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}
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/*
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COM_CreatePath
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Only used for CopyFile and download
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*/
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void
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COM_CreatePath (const char *path)
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{
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char *ofs;
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char e_path[MAX_OSPATH];
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Qexpand_squiggle (path, e_path);
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for (ofs = e_path + 1; *ofs; ofs++) {
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if (*ofs == '/') { // create the directory
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*ofs = 0;
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Sys_mkdir (e_path);
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*ofs = '/';
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}
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}
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}
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/*
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COM_CopyFile
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Copies a file over from the net to the local cache, creating any
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directories needed. This is for the convenience of developers using
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ISDN from home.
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*/
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void
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COM_CopyFile (char *netpath, char *cachepath)
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{
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VFile *in, *out;
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int remaining, count;
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char buf[4096];
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remaining = COM_FileOpenRead (netpath, &in);
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COM_CreatePath (cachepath); // create directories up to the cache
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// file
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out = Qopen (cachepath, "wb");
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if (!out)
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Sys_Error ("Error opening %s", cachepath);
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while (remaining) {
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if (remaining < sizeof (buf))
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count = remaining;
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else
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count = sizeof (buf);
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Qread (in, buf, count);
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Qwrite (out, buf, count);
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remaining -= count;
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}
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Qclose (in);
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Qclose (out);
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}
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VFile *
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COM_OpenRead (const char *path, int offs, int len, int zip)
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{
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int fd = open (path, O_RDONLY);
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unsigned char id[2];
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unsigned char len_bytes[4];
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if (fd == -1) {
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Sys_Error ("Couldn't open %s", path);
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return 0;
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}
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#ifdef WIN32
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setmode (fd, O_BINARY);
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#endif
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if (offs < 0 || len < 0) {
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// normal file
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offs = 0;
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len = lseek (fd, 0, SEEK_END);
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lseek (fd, 0, SEEK_SET);
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}
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lseek (fd, offs, SEEK_SET);
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if (zip) {
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read (fd, id, 2);
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if (id[0] == 0x1f && id[1] == 0x8b) {
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lseek (fd, offs + len - 4, SEEK_SET);
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read (fd, len_bytes, 4);
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len = ((len_bytes[3] << 24)
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| (len_bytes[2] << 16)
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| (len_bytes[1] << 8)
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| (len_bytes[0]));
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}
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}
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lseek (fd, offs, SEEK_SET);
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com_filesize = len;
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if (zip)
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return Qdopen (fd, "rbz");
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else
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return Qdopen (fd, "rb");
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}
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/*
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contains_updir
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Checks if a string contains an updir ('..'), either at the ends or
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surrounded by slashes ('/'). Doesn't check for leading slash.
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*/
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int
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contains_updir (const char *filename)
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{
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int i;
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if (filename[0] == 0 || filename [1] == 0)
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return 0;
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// FIXME: maybe I should handle alternate seperators?
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for (i = 0; filename[i+1]; i++) {
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if (!(i == 0 || filename[i-1] == '/') // beginning of string
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// or first slash
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|| filename[i] != '.' // first dot
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|| filename[i+1] != '.') // second dot
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continue;
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if (filename[i+2] == 0 || filename[i+2] == '/')
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// end of string or second slash
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return 1;
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}
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return 0;
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}
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int file_from_pak; // global indicating file came from pack file ZOID
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/*
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COM_FOpenFile
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Finds the file in the search path.
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Sets com_filesize and one of handle or file
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*/
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static int
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open_file (searchpath_t *search, const char *filename, VFile **gzfile,
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char *foundname, int zip)
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{
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char netpath[MAX_OSPATH];
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file_from_pak = 0;
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// is the element a pak file?
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if (search->pack) {
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dpackfile_t *packfile;
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packfile = pack_find_file (search->pack, filename);
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if (packfile) {
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Sys_DPrintf ("PackFile: %s : %s\n", search->pack->filename,
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packfile->name);
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// open a new file on the pakfile
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strncpy (foundname, packfile->name, MAX_OSPATH);
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*gzfile = COM_OpenRead (search->pack->filename, packfile->filepos,
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packfile->filelen, zip);
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file_from_pak = 1;
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return com_filesize;
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}
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} else {
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// check a file in the directory tree
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snprintf (netpath, sizeof (netpath), "%s%s%s", search->filename,
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search->filename[0] ? "/" : "", filename);
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strncpy (foundname, filename, MAX_OSPATH);
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if (Sys_FileTime (netpath) == -1)
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return -1;
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Sys_DPrintf ("FindFile: %s\n", netpath);
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*gzfile = COM_OpenRead (netpath, -1, -1, zip);
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return com_filesize;
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}
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return -1;
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}
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int
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_COM_FOpenFile (const char *filename, VFile **gzfile, char *foundname, int zip)
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{
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searchpath_t *search;
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#ifdef HAVE_VORBIS
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char oggfilename[MAX_OSPATH];
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#endif
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#ifdef HAVE_ZLIB
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char gzfilename[MAX_OSPATH];
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#endif
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#ifdef HAVE_VORBIS
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if (strequal (".wav", COM_FileExtension (filename))) {
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COM_StripExtension (filename, oggfilename);
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strncat (oggfilename, ".ogg",
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sizeof (oggfilename) - strlen (oggfilename) - 1);
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} else {
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oggfilename[0] = 0;
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}
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#endif
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#ifdef HAVE_ZLIB
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snprintf (gzfilename, sizeof (gzfilename), "%s.gz", filename);
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#endif
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// make sure they're not trying to do wierd stuff with our private files
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if (contains_updir(filename)) {
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Sys_Printf ("FindFile: %s: attempt to escape directory tree!\n",
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filename);
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goto error;
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}
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// search through the path, one element at a time
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for (search = com_searchpaths; search; search = search->next) {
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#ifdef HAVE_VORBIS
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if (oggfilename[0]
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&& open_file (search, oggfilename, gzfile, foundname, zip) != -1)
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return com_filesize;
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#endif
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#ifdef HAVE_ZLIB
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if (open_file (search, gzfilename, gzfile, foundname, zip) != -1)
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return com_filesize;
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#endif
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if (open_file (search, filename, gzfile, foundname, zip) != -1)
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return com_filesize;
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}
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|
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Sys_DPrintf ("FindFile: can't find %s\n", filename);
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error:
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*gzfile = NULL;
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com_filesize = -1;
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return -1;
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}
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|
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int
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COM_FOpenFile (const char *filename, VFile **gzfile)
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{
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char foundname[MAX_OSPATH];
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return _COM_FOpenFile (filename, gzfile, foundname, 1);
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}
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|
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cache_user_t *loadcache;
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byte *loadbuf;
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int loadsize;
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|
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/*
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COM_LoadFile
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|
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Filename are relative to the quake directory.
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Always appends a 0 byte to the loaded data.
|
|
*/
|
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byte *
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COM_LoadFile (const char *path, int usehunk)
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{
|
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VFile *h;
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byte *buf = NULL;
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char base[32];
|
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int len;
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|
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// look for it in the filesystem or pack files
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len = com_filesize = COM_FOpenFile (path, &h);
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if (!h)
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return NULL;
|
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|
|
// extract the filename base name for hunk tag
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COM_FileBase (path, base);
|
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|
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if (usehunk == 1)
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buf = Hunk_AllocName (len + 1, base);
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else if (usehunk == 2)
|
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buf = Hunk_TempAlloc (len + 1);
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|
else if (usehunk == 0)
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buf = calloc (1, len + 1);
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else if (usehunk == 3)
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buf = Cache_Alloc (loadcache, len + 1, base);
|
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else if (usehunk == 4) {
|
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if (len + 1 > loadsize)
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buf = Hunk_TempAlloc (len + 1);
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else
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buf = loadbuf;
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} else
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Sys_Error ("COM_LoadFile: bad usehunk");
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|
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if (!buf)
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Sys_Error ("COM_LoadFile: not enough space for %s", path);
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|
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buf[len] = 0;
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Qread (h, buf, len);
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Qclose (h);
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|
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return buf;
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}
|
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|
|
byte *
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COM_LoadHunkFile (const char *path)
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{
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return COM_LoadFile (path, 1);
|
|
}
|
|
|
|
byte *
|
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COM_LoadTempFile (const char *path)
|
|
{
|
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return COM_LoadFile (path, 2);
|
|
}
|
|
|
|
void
|
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COM_LoadCacheFile (const char *path, struct cache_user_s *cu)
|
|
{
|
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loadcache = cu;
|
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COM_LoadFile (path, 3);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
byte *
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|
COM_LoadStackFile (const char *path, void *buffer, int bufsize)
|
|
{
|
|
byte *buf;
|
|
|
|
loadbuf = (byte *) buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4);
|
|
|
|
return buf;
|
|
}
|
|
|
|
/*
|
|
COM_LoadPackFile
|
|
|
|
Takes an explicit (not game tree related) path to a pak file.
|
|
|
|
Loads the header and directory, adding the files at the beginning
|
|
of the list so they override previous pack files.
|
|
*/
|
|
pack_t *
|
|
COM_LoadPackFile (char *packfile)
|
|
{
|
|
pack_t *pack = pack_open (packfile);
|
|
|
|
if (pack)
|
|
Sys_Printf ("Added packfile %s (%i files)\n",
|
|
packfile, pack->numfiles);
|
|
return pack;
|
|
}
|
|
|
|
#define FBLOCK_SIZE 32
|
|
#define FNAME_SIZE MAX_OSPATH
|
|
|
|
// Note, this is /NOT/ a work-alike strcmp, this groups numbers sanely.
|
|
int
|
|
qstrcmp (char **os1, char **os2)
|
|
{
|
|
int in1, in2, n1, n2;
|
|
char *s1, *s2;
|
|
|
|
s1 = *os1;
|
|
s2 = *os2;
|
|
|
|
while (1) {
|
|
in1 = in2 = n1 = n2 = 0;
|
|
|
|
if ((in1 = isdigit ((byte) *s1)))
|
|
n1 = strtol (s1, &s1, 10);
|
|
|
|
if ((in2 = isdigit ((byte) *s2)))
|
|
n2 = strtol (s2, &s2, 10);
|
|
|
|
if (in1 && in2) {
|
|
if (n1 != n2)
|
|
return n1 - n2;
|
|
} else {
|
|
if (*s1 != *s2)
|
|
return *s1 - *s2;
|
|
else if (*s1 == '\0')
|
|
return *s1 - *s2;
|
|
s1++;
|
|
s2++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
COM_LoadGameDirectory (const char *dir)
|
|
{
|
|
searchpath_t *search;
|
|
pack_t *pak;
|
|
DIR *dir_ptr;
|
|
struct dirent *dirent;
|
|
char **pakfiles = NULL;
|
|
int i = 0, bufsize = 0, count = 0;
|
|
|
|
Sys_DPrintf ("COM_LoadGameDirectory (\"%s\")\n", dir);
|
|
|
|
pakfiles = calloc (1, FBLOCK_SIZE * sizeof (char *));
|
|
|
|
bufsize += FBLOCK_SIZE;
|
|
if (!pakfiles)
|
|
goto COM_LoadGameDirectory_free;
|
|
|
|
for (i = 0; i < bufsize; i++) {
|
|
pakfiles[i] = NULL;
|
|
}
|
|
|
|
dir_ptr = opendir (dir);
|
|
if (!dir_ptr)
|
|
goto COM_LoadGameDirectory_free;
|
|
|
|
while ((dirent = readdir (dir_ptr))) {
|
|
if (!fnmatch ("*.pak", dirent->d_name, 0)) {
|
|
if (count >= bufsize) {
|
|
bufsize += FBLOCK_SIZE;
|
|
pakfiles = realloc (pakfiles, bufsize * sizeof (char *));
|
|
|
|
if (!pakfiles)
|
|
goto COM_LoadGameDirectory_free;
|
|
for (i = count; i < bufsize; i++)
|
|
pakfiles[i] = NULL;
|
|
}
|
|
|
|
pakfiles[count] = malloc (FNAME_SIZE);
|
|
if (!pakfiles[count])
|
|
Sys_Error ("COM_LoadGameDirectory: MemoryAllocationFailure");
|
|
snprintf (pakfiles[count], FNAME_SIZE - 1, "%s/%s", dir,
|
|
dirent->d_name);
|
|
pakfiles[count][FNAME_SIZE - 1] = '\0';
|
|
count++;
|
|
}
|
|
}
|
|
closedir (dir_ptr);
|
|
|
|
// XXX WARNING!!! This is /NOT/ subtable for strcmp!!!!!
|
|
// This passes 'void **' instead of 'char *' to the cmp function!
|
|
qsort (pakfiles, count, sizeof (char *),
|
|
(int (*)(const void *, const void *)) qstrcmp);
|
|
|
|
for (i = 0; i < count; i++) {
|
|
pak = COM_LoadPackFile (pakfiles[i]);
|
|
|
|
if (!pak) {
|
|
Sys_Error (va ("Bad pakfile %s!!", pakfiles[i]));
|
|
} else {
|
|
search = calloc (1, sizeof (searchpath_t));
|
|
search->pack = pak;
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
}
|
|
|
|
COM_LoadGameDirectory_free:
|
|
for (i = 0; i < count; i++)
|
|
free (pakfiles[i]);
|
|
free (pakfiles);
|
|
}
|
|
|
|
/*
|
|
COM_AddDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
*/
|
|
void
|
|
COM_AddDirectory (const char *dir)
|
|
{
|
|
searchpath_t *search;
|
|
char *p;
|
|
char e_dir[MAX_OSPATH];
|
|
|
|
Qexpand_squiggle (dir, e_dir);
|
|
dir = e_dir;
|
|
|
|
if ((p = strrchr (dir, '/')) != NULL) {
|
|
strcpy (gamedirfile, ++p);
|
|
strcpy (com_gamedir, dir);
|
|
} else {
|
|
strcpy (gamedirfile, dir);
|
|
strcpy (com_gamedir, va ("%s/%s", fs_userpath->string, dir));
|
|
}
|
|
|
|
// add the directory to the search path
|
|
search = calloc (1, sizeof (searchpath_t));
|
|
strcpy (search->filename, dir);
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
|
|
// add any pak files in the format pak0.pak pak1.pak, ...
|
|
COM_LoadGameDirectory (dir);
|
|
}
|
|
|
|
void
|
|
COM_AddGameDirectory (const char *dir)
|
|
{
|
|
Sys_DPrintf ("COM_AddGameDirectory (\"%s/%s\")\n",
|
|
fs_sharepath->string, dir);
|
|
|
|
if (strcmp (fs_sharepath->string, fs_userpath->string) != 0)
|
|
COM_AddDirectory (va ("%s/%s", fs_sharepath->string, dir));
|
|
COM_AddDirectory (va ("%s/%s", fs_userpath->string, dir));
|
|
}
|
|
|
|
/*
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
*/
|
|
void
|
|
COM_Gamedir (const char *dir)
|
|
{
|
|
searchpath_t *next;
|
|
|
|
if (strstr (dir, "..") || strstr (dir, "/")
|
|
|| strstr (dir, "\\") || strstr (dir, ":")) {
|
|
Sys_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
if (strcmp (gamedirfile, dir) == 0)
|
|
return; // still the same
|
|
strcpy (gamedirfile, dir);
|
|
|
|
// free up any current game dir info
|
|
while (com_searchpaths != com_base_searchpaths) {
|
|
if (com_searchpaths->pack) {
|
|
Qclose (com_searchpaths->pack->handle);
|
|
free (com_searchpaths->pack->files);
|
|
free (com_searchpaths->pack);
|
|
}
|
|
next = com_searchpaths->next;
|
|
free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
// flush all data, so it will be forced to reload
|
|
Cache_Flush ();
|
|
|
|
if (fs_skinbase && strcmp (dir, fs_skinbase->string) == 0)
|
|
return;
|
|
|
|
COM_AddGameDirectory (dir);
|
|
}
|
|
|
|
void
|
|
COM_CreateGameDirectory (const char *gamename)
|
|
{
|
|
if (strcmp (fs_userpath->string, "."))
|
|
COM_CreatePath (va ("%s/%s/dummy", fs_userpath->string, gamename));
|
|
COM_AddGameDirectory (gamename);
|
|
}
|
|
|
|
void
|
|
COM_Filesystem_Init (void)
|
|
{
|
|
int i;
|
|
|
|
if (!fs_sharepath->string[0]
|
|
&& !fs_userpath->string[0]
|
|
&& !fs_basegame->string[0]) {
|
|
// a util (or a silly user:) are subverting the fs code
|
|
// add the directory to the search path
|
|
searchpath_t *search = calloc (1, sizeof (searchpath_t));
|
|
strcpy (search->filename, "");
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
com_base_searchpaths = com_searchpaths;
|
|
return;
|
|
}
|
|
|
|
// start up with basegame->string by default
|
|
COM_CreateGameDirectory (fs_basegame->string);
|
|
|
|
// If we're dealing with id1, use qw too
|
|
if (fs_skinbase && !strequal (fs_basegame->string, fs_skinbase->string)) {
|
|
COM_CreateGameDirectory (fs_skinbase->string);
|
|
}
|
|
|
|
if ((i = COM_CheckParm ("-game")) && i < com_argc - 1) {
|
|
char *gamedirs = NULL;
|
|
char *where;
|
|
|
|
gamedirs = strdup (com_argv[i + 1]);
|
|
where = strtok (gamedirs, ",");
|
|
while (where) {
|
|
COM_CreateGameDirectory (where);
|
|
where = strtok (NULL, ",");
|
|
}
|
|
free (gamedirs);
|
|
}
|
|
// any set gamedirs will be freed up to here
|
|
com_base_searchpaths = com_searchpaths;
|
|
}
|
|
|
|
void
|
|
COM_Filesystem_Init_Cvars (void)
|
|
{
|
|
fs_sharepath = Cvar_Get ("fs_sharepath", FS_SHAREPATH, CVAR_ROM, NULL,
|
|
"location of shared (read only) game "
|
|
"directories");
|
|
fs_userpath = Cvar_Get ("fs_userpath", FS_USERPATH, CVAR_ROM, NULL,
|
|
"location of your game directories");
|
|
fs_basegame = Cvar_Get ("fs_basegame", "id1", CVAR_ROM, NULL,
|
|
"game to use by default");
|
|
}
|
|
|
|
const char *
|
|
COM_SkipPath (const char *pathname)
|
|
{
|
|
const char *last;
|
|
|
|
// char after last / on the line
|
|
if ((last = strrchr (pathname, '/')))
|
|
last++;
|
|
else
|
|
last = pathname;
|
|
|
|
return last;
|
|
}
|
|
|
|
void
|
|
COM_StripExtension (const char *in, char *out)
|
|
{
|
|
while (*in && *in != '.')
|
|
*out++ = *in++;
|
|
*out = 0;
|
|
}
|
|
|
|
const char *
|
|
COM_FileExtension (const char *in)
|
|
{
|
|
while (*in && *in != '.')
|
|
in++;
|
|
return in;
|
|
}
|
|
|
|
void
|
|
COM_DefaultExtension (char *path, char *extension)
|
|
{
|
|
char *src;
|
|
|
|
// if path doesn't have a .EXT, append extension
|
|
// (extension should include the .)
|
|
src = path + strlen (path) - 1;
|
|
|
|
while (*src != '/' && src != path) {
|
|
if (*src == '.')
|
|
return; // it has an extension
|
|
src--;
|
|
}
|
|
|
|
strncat (path, extension, MAX_OSPATH - strlen (path));
|
|
}
|
|
|
|
int
|
|
COM_NextFilename (char *filename, const char *prefix, const char *ext)
|
|
{
|
|
char *digits;
|
|
char checkname[MAX_OSPATH];
|
|
int i;
|
|
|
|
strncpy (filename, prefix, MAX_OSPATH - 4);
|
|
filename[MAX_OSPATH - 4] = 0;
|
|
digits = filename + strlen (filename);
|
|
strcat (filename, "000");
|
|
strncat (filename, ext, MAX_OSPATH - strlen (filename));
|
|
|
|
for (i = 0; i <= 999; i++) {
|
|
digits[0] = i / 100 + '0';
|
|
digits[1] = i / 10 % 10 + '0';
|
|
digits[2] = i % 10 + '0';
|
|
snprintf (checkname, sizeof (checkname), "%s/%s", com_gamedir,
|
|
filename);
|
|
if (Sys_FileTime (checkname) == -1)
|
|
return 1; // file doesn't exist
|
|
}
|
|
return 0;
|
|
}
|