mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-24 11:41:02 +00:00
358 lines
8.3 KiB
C
358 lines
8.3 KiB
C
/*
|
|
client.h
|
|
|
|
Client definitions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef __client_h
|
|
#define __client_h
|
|
|
|
#include <stdio.h>
|
|
|
|
#include "QF/info.h"
|
|
#include "QF/mathlib.h"
|
|
#include "QF/model.h"
|
|
#include "QF/sound.h"
|
|
#include "QF/vfs.h"
|
|
|
|
#include "net.h"
|
|
#include "protocol.h"
|
|
#include "r_local.h"
|
|
#include "QF/render.h"
|
|
#include "game.h"
|
|
|
|
|
|
typedef struct usercmd_s
|
|
{
|
|
vec3_t viewangles;
|
|
|
|
// intended velocities
|
|
float forwardmove;
|
|
float sidemove;
|
|
float upmove;
|
|
} usercmd_t;
|
|
|
|
typedef struct
|
|
{
|
|
char name[MAX_SCOREBOARDNAME];
|
|
float entertime;
|
|
int frags;
|
|
int colors; // two 4 bit fields
|
|
int _colors;
|
|
byte translations[4*VID_GRADES*256]; // space for colormap32
|
|
} scoreboard_t;
|
|
|
|
#define NAME_LENGTH 64
|
|
|
|
|
|
/*
|
|
client_state_t should hold all pieces of the client state
|
|
*/
|
|
|
|
#define SIGNONS 4 // signon messages to receive before connected
|
|
|
|
#define MAX_DEMOS 8
|
|
#define MAX_DEMONAME 16
|
|
#define MAX_MAPSTRING 2048
|
|
|
|
typedef enum {
|
|
ca_dedicated, // a dedicated server with no ability to start a client
|
|
ca_disconnected, // full screen console with no connection
|
|
ca_connected // valid netcon, talking to a server
|
|
} cactive_t;
|
|
|
|
typedef enum {
|
|
dl_none,
|
|
dl_model,
|
|
dl_sound,
|
|
dl_skin,
|
|
dl_single
|
|
} dltype_t; // download type
|
|
|
|
// FIXME: A grotesque (temporary) hack. They're not the same thing to QW.
|
|
#define ca_active ca_connected
|
|
|
|
/*
|
|
the client_static_t structure is persistant through an arbitrary number
|
|
of server connections
|
|
*/
|
|
typedef struct
|
|
{
|
|
cactive_t state;
|
|
|
|
// personalization data sent to server
|
|
char mapstring[MAX_QPATH];
|
|
char spawnparms[MAX_MAPSTRING]; // to restart a level
|
|
|
|
// file transfer from server
|
|
VFile *download;
|
|
char downloadtempname[MAX_OSPATH];
|
|
char downloadname[MAX_OSPATH];
|
|
int downloadnumber;
|
|
dltype_t downloadtype;
|
|
int downloadpercent;
|
|
|
|
// demo loop control
|
|
int demonum; // -1 = don't play demos
|
|
char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
|
|
|
|
// demo recording info must be here, because record is started before
|
|
// entering a map (and clearing client_state_t)
|
|
qboolean demorecording;
|
|
qboolean demoplayback;
|
|
qboolean timedemo;
|
|
int forcetrack; // -1 = use normal cd track
|
|
VFile *demofile;
|
|
int td_lastframe; // to meter out one message a frame
|
|
int td_startframe; // host_framecount at start
|
|
float td_starttime; // realtime at second frame of timedemo
|
|
|
|
// connection information
|
|
int signon; // 0 to SIGNONS
|
|
struct qsocket_s *netcon;
|
|
sizebuf_t message; // writing buffer to send to server
|
|
|
|
} client_static_t;
|
|
|
|
extern client_static_t cls;
|
|
|
|
/*
|
|
the client_state_t structure is wiped completely at every
|
|
server signon
|
|
*/
|
|
typedef struct
|
|
{
|
|
int movemessages; // since connecting to this server
|
|
// throw out the first couple, so the player
|
|
// doesn't accidentally do something the
|
|
// first frame
|
|
usercmd_t cmd; // last command sent to the server
|
|
|
|
// information for local display
|
|
int stats[MAX_CL_STATS]; // health, etc
|
|
float item_gettime[32]; // cl.time of aquiring item, for blinking
|
|
float faceanimtime; // use anim frame if cl.time < this
|
|
|
|
cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
|
|
cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
|
|
|
|
// the client maintains its own idea of view angles, which are
|
|
// sent to the server each frame. The server sets punchangle when
|
|
// the view is temporarliy offset, and an angle reset commands at the start
|
|
// of each level and after teleporting.
|
|
vec3_t mviewangles[2]; // during demo playback viewangles is lerped
|
|
// between these
|
|
vec3_t viewangles;
|
|
|
|
vec3_t mvelocity[2]; // update by server, used for lean+bob
|
|
// (0 is newest)
|
|
vec3_t velocity; // lerped between mvelocity[0] and [1]
|
|
|
|
vec3_t punchangle; // temporary offset
|
|
|
|
// pitch drifting vars
|
|
float idealpitch;
|
|
float pitchvel;
|
|
qboolean nodrift;
|
|
float driftmove;
|
|
double laststop;
|
|
|
|
float viewheight;
|
|
float crouch; // local amount for smoothing stepups
|
|
|
|
qboolean paused; // send over by server
|
|
qboolean onground;
|
|
qboolean inwater;
|
|
|
|
int intermission; // don't change view angle, full screen, etc
|
|
int completed_time; // latched at intermission start
|
|
|
|
double mtime[2]; // the timestamp of last two messages
|
|
double time; // clients view of time, should be between
|
|
// servertime and oldservertime to generate
|
|
// a lerp point for other data
|
|
double oldtime; // previous cl.time, time-oldtime is used
|
|
// to decay light values and smooth step ups
|
|
|
|
|
|
float last_received_message; // (realtime) for net trouble icon
|
|
|
|
/* information that is static for the entire time connected to a server */
|
|
|
|
struct model_s *model_precache[MAX_MODELS];
|
|
struct sfx_s *sound_precache[MAX_SOUNDS];
|
|
|
|
char levelname[40]; // for display on solo scoreboard
|
|
int viewentity; // cl_entitites[cl.viewentity] = player
|
|
int maxclients;
|
|
int gametype;
|
|
|
|
// refresh related state
|
|
struct model_s *worldmodel; // cl_entitites[0].model
|
|
int num_entities; // held in cl_entities array
|
|
int num_statics; // held in cl_staticentities array
|
|
entity_t viewent; // the gun model
|
|
|
|
int cdtrack, looptrack; // cd audio
|
|
|
|
// frag scoreboard
|
|
scoreboard_t *scores; // [cl.maxclients]
|
|
} client_state_t;
|
|
|
|
|
|
/*
|
|
cvars
|
|
*/
|
|
extern struct cvar_s *cl_name;
|
|
extern struct cvar_s *cl_color;
|
|
|
|
extern struct cvar_s *cl_upspeed;
|
|
extern struct cvar_s *cl_forwardspeed;
|
|
extern struct cvar_s *cl_backspeed;
|
|
extern struct cvar_s *cl_sidespeed;
|
|
|
|
extern struct cvar_s *cl_movespeedkey;
|
|
|
|
extern struct cvar_s *cl_yawspeed;
|
|
extern struct cvar_s *cl_pitchspeed;
|
|
|
|
extern struct cvar_s *cl_anglespeedkey;
|
|
|
|
extern struct cvar_s *cl_autofire;
|
|
|
|
extern struct cvar_s *cl_shownet;
|
|
extern struct cvar_s *cl_nolerp;
|
|
|
|
extern struct cvar_s *cl_sbar;
|
|
extern struct cvar_s *cl_hudswap;
|
|
|
|
extern struct cvar_s *cl_pitchdriftspeed;
|
|
extern struct cvar_s *lookspring;
|
|
|
|
extern struct cvar_s *m_pitch;
|
|
extern struct cvar_s *m_yaw;
|
|
extern struct cvar_s *m_forward;
|
|
extern struct cvar_s *m_side;
|
|
|
|
extern struct cvar_s *cl_name;
|
|
|
|
#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
|
|
#define MAX_STATIC_ENTITIES 128 // torches, etc
|
|
|
|
extern client_state_t cl;
|
|
|
|
// FIXME, allocate dynamically
|
|
extern entity_t cl_entities[MAX_EDICTS];
|
|
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
|
|
|
|
|
|
/*
|
|
cl_main
|
|
*/
|
|
void CL_Init (void);
|
|
void CL_InitCvars (void);
|
|
|
|
void CL_EstablishConnection (const char *host);
|
|
void CL_Signon1 (void);
|
|
void CL_Signon2 (void);
|
|
void CL_Signon3 (void);
|
|
void CL_Signon4 (void);
|
|
|
|
void CL_Disconnect (void);
|
|
void CL_Disconnect_f (void);
|
|
void CL_NextDemo (void);
|
|
|
|
|
|
/*
|
|
cl_input
|
|
*/
|
|
void CL_InitInput (void);
|
|
void CL_SendCmd (void);
|
|
void CL_SendMove (usercmd_t *cmd);
|
|
|
|
void CL_ParseParticleEffect (void);
|
|
void CL_ParseTEnt (void);
|
|
void CL_UpdateTEnts (void);
|
|
|
|
void CL_ClearState (void);
|
|
|
|
int CL_ReadFromServer (void);
|
|
void CL_WriteToServer (usercmd_t *cmd);
|
|
void CL_BaseMove (usercmd_t *cmd);
|
|
|
|
|
|
/*
|
|
cl_demo.c
|
|
*/
|
|
void CL_StopPlayback (void);
|
|
int CL_GetMessage (void);
|
|
|
|
void CL_Stop_f (void);
|
|
void CL_Record_f (void);
|
|
void CL_PlayDemo_f (void);
|
|
void CL_TimeDemo_f (void);
|
|
|
|
|
|
/*
|
|
cl_parse.c
|
|
*/
|
|
struct skin_s;
|
|
void CL_ParseServerMessage (void);
|
|
void CL_NewTranslation (int slot, struct skin_s *skin);
|
|
|
|
|
|
/*
|
|
view
|
|
*/
|
|
void V_StartPitchDrift (void);
|
|
void V_StopPitchDrift (void);
|
|
|
|
void V_RenderView (void);
|
|
void V_UpdatePalette (void);
|
|
void V_Register (void);
|
|
void V_ParseDamage (void);
|
|
void V_SetContentsColor (int contents);
|
|
|
|
|
|
/*
|
|
cl_tent
|
|
*/
|
|
void CL_TEnts_Init (void);
|
|
void CL_ClearEnts (void);
|
|
void CL_ClearTEnts (void);
|
|
void CL_Init_Entity (struct entity_s *ent);
|
|
void CL_ParseTEnt (void);
|
|
void CL_SignonReply (void);
|
|
|
|
|
|
extern double realtime;
|
|
|
|
void Cvar_Info (struct cvar_s *var);
|
|
|
|
void CL_UpdateScreen (double realtime);
|
|
|
|
void CL_SetState (cactive_t state);
|
|
|
|
#endif // __client_h
|