mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
24 lines
902 B
C
24 lines
902 B
C
#ifndef __mod_internal_h
|
|
#define __mod_internal_h
|
|
|
|
#include "QF/model.h"
|
|
#include "QF/skin.h"
|
|
|
|
void Mod_LoadExternalTextures (model_t *mod);
|
|
void Mod_LoadLighting (bsp_t *bsp);
|
|
void Mod_SubdivideSurface (msurface_t *fa);
|
|
void Mod_ProcessTexture(texture_t *tx);
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer,
|
|
cache_allocator_t allocator);
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
|
|
|
|
void Skin_Init (void);
|
|
skin_t *Skin_SetColormap (skin_t *skin, int cmap);
|
|
skin_t *Skin_SetSkin (skin_t *skin, int cmap, const char *skinname);
|
|
void Skin_SetupSkin (skin_t *skin, int cmap);
|
|
void Skin_SetTranslation (int cmap, int top, int bottom);
|
|
void Skin_ProcessTranslation (int cmap, const byte *translation);
|
|
void Skin_InitTranslations (void);
|
|
int Skin_Init_Textures (int base);
|
|
void Skin_SetPlayerSkin (int width, int height, const byte *data);
|
|
#endif// __mod_internal_h
|