mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-25 05:41:20 +00:00
9ad4f57348
For the most part harmless, but fixing the leaks has been uncovering bugs.
159 lines
3.9 KiB
C
159 lines
3.9 KiB
C
/*
|
|
entity.h
|
|
|
|
Entity management
|
|
|
|
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2021/02/26
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
|
|
#ifndef __QF_scene_entity_h
|
|
#define __QF_scene_entity_h
|
|
|
|
#include "QF/darray.h"
|
|
#include "QF/qtypes.h"
|
|
#include "QF/set.h"
|
|
#include "QF/simd/vec4f.h"
|
|
#include "QF/simd/mat4f.h"
|
|
|
|
/** \defgroup scene_entity Entity management
|
|
\ingroup scene
|
|
*/
|
|
///@{
|
|
|
|
#include "QF/scene/scene.h"
|
|
#include "QF/scene/transform.h"
|
|
|
|
typedef struct entity_s {
|
|
ecs_registry_t *reg;
|
|
uint32_t id;
|
|
} entity_t;
|
|
|
|
#define nullentity ((entity_t) { .id = nullent })
|
|
|
|
typedef struct animation_s {
|
|
int frame;
|
|
float syncbase; // randomize time base for local animations
|
|
float frame_start_time;
|
|
float frame_interval;
|
|
int pose1;
|
|
int pose2;
|
|
float blend;
|
|
int nolerp; // don't lerp this frame (pose data invalid)
|
|
} animation_t;
|
|
|
|
typedef struct visibility_s {
|
|
struct efrag_s *efrag; // linked list of efrags
|
|
int topnode_id; // bmodels, first world node that
|
|
// splits bmodel, or NULL if not split
|
|
// applies to other models, too
|
|
// found in an active leaf
|
|
int trivial_accept; // view clipping (frustum and depth)
|
|
} visibility_t;
|
|
|
|
typedef struct renderer_s {
|
|
struct model_s *model; // NULL = no model
|
|
struct skin_s *skin;
|
|
float colormod[4]; // color tint and alpha for model
|
|
int skinnum; // for Alias models
|
|
int fullbright;
|
|
float min_light;
|
|
int render_id;
|
|
mat4f_t full_transform;
|
|
} renderer_t;
|
|
|
|
typedef struct entityset_s DARRAY_TYPE (entity_t) entityset_t;
|
|
|
|
typedef struct efrag_s {
|
|
struct mleaf_s *leaf;
|
|
struct efrag_s *leafnext;
|
|
entity_t entity;
|
|
uint32_t queue_num;
|
|
struct efrag_s *entnext;
|
|
} efrag_t;
|
|
|
|
typedef struct entqueue_s {
|
|
set_t *queued_ents;
|
|
entityset_t *ent_queues;
|
|
int num_queues;
|
|
} entqueue_t;
|
|
|
|
typedef struct colormap_s {
|
|
byte top;
|
|
byte bottom;
|
|
} colormap_t;
|
|
|
|
#define ENTINLINE GNU89INLINE inline
|
|
|
|
entqueue_t *EntQueue_New (int num_queues);
|
|
void EntQueue_Delete (entqueue_t *queue);
|
|
ENTINLINE void EntQueue_AddEntity (entqueue_t *queue, entity_t ent,
|
|
int queue_num);
|
|
void EntQueue_Clear (entqueue_t *queue);
|
|
ENTINLINE int Entity_Valid (entity_t ent);
|
|
ENTINLINE transform_t Entity_Transform (entity_t ent);
|
|
|
|
#undef ENTINLINE
|
|
#ifndef IMPLEMENT_ENTITY_Funcs
|
|
#define ENTINLINE GNU89INLINE inline
|
|
#else
|
|
#define ENTINLINE VISIBLE
|
|
#endif
|
|
|
|
ENTINLINE
|
|
void
|
|
EntQueue_AddEntity (entqueue_t *queue, entity_t ent, int queue_num)
|
|
{
|
|
int id = Ent_Index (ent.id);
|
|
if (!set_is_member (queue->queued_ents, id)) {
|
|
// entity ids are negative (ones-complement)
|
|
set_add (queue->queued_ents, id);
|
|
DARRAY_APPEND (&queue->ent_queues[queue_num], ent);
|
|
}
|
|
}
|
|
|
|
ENTINLINE
|
|
int
|
|
Entity_Valid (entity_t ent)
|
|
{
|
|
return ent.reg && ECS_EntValid (ent.id, ent.reg);
|
|
}
|
|
|
|
ENTINLINE
|
|
transform_t
|
|
Entity_Transform (entity_t ent)
|
|
{
|
|
// The transform hierarchy reference is a component on the entity thus
|
|
// the entity id is the transform id.
|
|
return (transform_t) { .reg = ent.reg, .id = ent.id, .comp = scene_href };
|
|
}
|
|
|
|
struct mod_brush_s;
|
|
void R_AddEfrags (struct mod_brush_s *, entity_t ent);
|
|
void R_ShutdownEfrags (void);
|
|
void R_ClearEfragChain (efrag_t *ef);
|
|
|
|
///@}
|
|
|
|
#endif//__QF_scene_entity_h
|