quakeforge/tools/Forge/Headers/SetBrush.h
Jeff Teunissen 25f8a50ef4 Okay, that was stupid. ProjectCenter isn't good enough yet, so I'm back to
writing makefiles by hand.

Add a makefile preamble to set up our flags.

Compartmentalize all the headers into a Headers/ dir.
2001-02-27 21:18:27 +00:00

158 lines
2.6 KiB
Objective-C

#define MAX_FACES 16
typedef float vec5_t[5];
typedef struct
{
int numpoints;
vec5_t points[8]; // variable sized
} winding_t;
#define MAX_POINTS_ON_WINDING 64
typedef struct
{
vec3_t normal;
float dist;
} plane_t;
typedef struct
{
// implicit rep
vec3_t planepts[3];
texturedef_t texture;
// cached rep
plane_t plane;
qtexture_t *qtexture;
float light; // 0 - 1.0
winding_t *w;
} face_t;
#define ON_EPSILON 0.1
#define FP_EPSILON 0.01
#define VECTOR_EPSILON 0.0001
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define SIDE_ON 2
winding_t *ClipWinding (winding_t *in, plane_t *split);
winding_t *CopyWinding (winding_t *w);
winding_t *NewWinding (int points);
@interface SetBrush : NSObject <NSCopying>
{
BOOL regioned; // not active
BOOL selected;
BOOL invalid; // not a proper polyhedron
id parent; // the entity this brush is in
vec3_t bmins, bmaxs;
vec3_t entitycolor;
int numfaces;
face_t faces[MAX_FACES];
}
- initOwner: own mins:(float *)mins maxs:(float *)maxs texture:(texturedef_t *)tex;
- initFromTokens: own;
- setMins:(float *)mins maxs:(float *)maxs;
- parent;
- setParent: (id)p;
- setEntityColor: (vec3_t)color;
- calcWindings;
- writeToFILE: (FILE *)f region: (BOOL)reg;
- (BOOL)selected;
- (BOOL)regioned;
- setSelected: (BOOL)s;
- setRegioned: (BOOL)s;
- getMins: (vec3_t)mins maxs: (vec3_t)maxs;
- (BOOL)containsPoint: (vec3_t)pt;
- freeWindings;
- removeIfInvalid;
extern vec3_t region_min, region_max;
- newRegion;
- (texturedef_t *)texturedef;
- (texturedef_t *)texturedefForFace: (int)f;
- setTexturedef: (texturedef_t *)tex;
- setTexturedef: (texturedef_t *)tex forFace:(int)f;
- XYDrawSelf;
- ZDrawSelf;
- CameraDrawSelf;
- XYRenderSelf;
- CameraRenderSelf;
- hitByRay: (vec3_t)p1 : (vec3_t) p2 : (float *)time : (int *)face;
//
// single brush actions
//
extern int numcontrolpoints;
extern float *controlpoints[MAX_FACES*3];
- getZdragface: (vec3_t)dragpoint;
- getXYdragface: (vec3_t)dragpoint;
- getXYShearPoints: (vec3_t)dragpoint;
- addFace: (face_t *)f;
//
// multiple brush actions
//
- carveByClipper;
extern vec3_t sb_translate;
- translate;
extern id carve_in, carve_out;
- select;
- deselect;
- remove;
- flushTextures;
extern vec3_t sb_mins, sb_maxs;
- addToBBox;
extern vec3_t sel_x, sel_y, sel_z;
extern vec3_t sel_org;
- transform;
- flipNormals;
- carve;
- setCarveVars;
extern id sb_newowner;
- moveToEntity;
- takeCurrentTexture;
extern vec3_t select_min, select_max;
- selectPartial;
- selectComplete;
- regionPartial;
- regionComplete;
extern float sb_floor_dir, sb_floor_dist;
- feetToFloor;
- (int) getNumBrushFaces;
- (face_t *)getBrushFace: (int)which;
@end