quakeforge/tools/Forge/Headers/Map.h

69 lines
1.3 KiB
Objective-C

// Map is a list of Entity objects
extern id map_i;
@interface Map: NSMutableArray
{
id currentEntity;
id oldselection; // temp when loading a new map
float minz, maxz;
}
- newMap;
- writeStats;
- readMapFile: (NSString *) fname;
- writeMapFile: (NSString *) fname useRegion: (BOOL) reg;
- entityConnect: (vec3_t) p1 : (vec3_t) p2;
- selectRay: (vec3_t) p1 : (vec3_t) p2 : (BOOL) ef;
- grabRay: (vec3_t) p1 : (vec3_t) p2;
- setTextureRay: (vec3_t) p1 : (vec3_t) p2 : (BOOL) allsides;
- getTextureRay: (vec3_t) p1 : (vec3_t) p2;
- currentEntity;
- setCurrentEntity: ent;
- (float) currentMinZ;
- setCurrentMinZ: (float) m;
- (float) currentMaxZ;
- setCurrentMaxZ: (float) m;
- (int) numSelected;
- selectedBrush; // returns the first selected brush
//
// operations on current selection
//
- makeSelectedPerform: (SEL) sel;
- makeUnselectedPerform: (SEL) sel;
- makeAllPerform: (SEL) sel;
- makeGlobalPerform: (SEL) sel; // in and out of region
- cloneSelection: sender;
- makeEntity: sender;
- subtractSelection: sender;
- selectCompletelyInside: sender;
- selectPartiallyInside: sender;
- tallBrush: sender;
- shortBrush: sender;
- rotate_x: sender;
- rotate_y: sender;
- rotate_z: sender;
- flip_x: sender;
- flip_y: sender;
- flip_z: sender;
- selectCompleteEntity: sender;
@end