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https://git.code.sf.net/p/quake/quakeforge
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54604d9aa2
For now, the functions check for a null hunk pointer and use the global hunk (initialized via Memory_Init) if necessary. However, Hunk_Init is available (and used by Memory_Init) to create a hunk from any arbitrary memory block. So long as that block is 64-byte aligned, allocations within the hunk will remain 64-byte aligned. |
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gl_model_sprite.c | ||
glsl_model_sprite.c | ||
Makemodule.am | ||
model_sprite.c | ||
sw_model_sprite.c | ||
vulkan_model_sprite.c |