quakeforge/include/QF/skin.h
Brian Koropoff 008b59b777 The beginnings of an f_* reply system have been added. f_version works
like normal, f_skins reports the average percent fullbright for all loaded
skins, and f_skins skinname reports the fullbright percent for a signle
skin.  cl_freply controls the time in seconds before another query can be
made.  Set it to 0 to disable them.  More queries will be added later.
The table for accessing special characters from the console has been
tweaked a bit.  Expect it to get tweaked more in the future.
2001-11-05 07:23:51 +00:00

82 lines
2 KiB
C

/*
skin.h
Client skin definitions
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _SKIN_H
#define _SKIN_H
#include "QF/qtypes.h"
#include "QF/zone.h"
#define MAX_CACHED_SKINS 128
#define RSSHOT_WIDTH 320
#define RSSHOT_HEIGHT 200
typedef struct skin_s
{
char name[16];
qboolean failedload; // the name isn't a valid skin
union {
cache_user_t cache;
struct tex_s *texels;
} data;
int texture;
int fb_texture;
int numfb;
} skin_t;
extern byte player_8bit_texels[320 * 200];
extern skin_t skin_cache[MAX_CACHED_SKINS];
extern int skin_textures;
extern int skin_fb_textures;
extern int numskins;
extern int fullfb;
struct tex_s;
struct tex_s *Skin_Cache (skin_t *skin);
struct player_info_s;
struct model_s;
void Skin_Find (struct player_info_s *sc);
void Skin_Flush (void);
int Skin_Init_Textures (int base);
void Skin_Init (void);
void Skin_Init_Cvars (void);
void Skin_Init_Translation (void);
void Skin_Set_Translate (int top, int bottom, void *_dest);
void Skin_Do_Translation (skin_t *player_skin, int slot, skin_t *skin);
void Skin_Do_Translation_Model (struct model_s *model, int skinnum,
int slot, skin_t *skin);
void Skin_Process (skin_t *skin, struct tex_s *);
skin_t *Skin_NewTempSkin (void);
void Skin_ClearTempSkins (void);
extern char allskins[128];
#endif