quakeforge/nq/include/game.h
Bill Currie 73e62de2fb [client] Clean up sbar's globals access
I had forgotten that the cl structs in nq and qw were different layouts,
which resulted in qw's sbar/hud being quite broken. Rather than messing
with the structs, I decided it would be far better in the long run to
clean up sbar's access to the cl struct and the few other nq/qw specific
globals it used. There are still plenty of bugs to fix, but now almost
everything is in the one place.
2022-11-09 19:38:54 +09:00

77 lines
2.1 KiB
C

/*
game.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __game_h
#define __game_h
#include "QF/qtypes.h"
#include "QF/qdefs.h"
#define MIN_EDICTS 256 // lowest allowed value for max_edicts
#define MAX_EDICTS 32000 // highest allowed value for max_edicts
#define MAX_DATAGRAM 32000 // max length of unreliable message
#define MAX_MSGLEN 32000 // max length of a reliable message
#define DATAGRAM_MTU 1400 // actual limit for unreliable messages
// to nonlocal clients
#define MAX_MODELS 2048
#define MAX_SOUNDS 2048
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>
#define MINIMUM_MEMORY 0x550000
#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
#define MAX_NUM_ARGVS 50
#define ON_EPSILON 0.1 // point on plane side epsilon
#define SAVEGAME_COMMENT_LENGTH 39
#include "gamedefs.h"
#define SOUND_CHANNELS 8
extern int current_skill; // skill level for currently loaded level (in case
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
extern qboolean isDedicated;
extern qboolean standard_quake;
struct memhunk_s;
void Game_Init (struct memhunk_s *hunk);
#endif // __game_h