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https://git.code.sf.net/p/quake/quakeforge
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a94949c009
After getting lights even vaguely working for alias models, I realized that it just wasn't going to be feasible to do nice lighting with forward rendering. This gets the bulk of the work done for deferred rendering, but still need to sort out the shaders before any real testing can be done.
342 lines
10 KiB
C
342 lines
10 KiB
C
/*
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vulkan_alias.c
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Vulkan alias model pipeline
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Copyright (C) 2012 Bill Currie <bill@taniwha.org>
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2012/1/7
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Date: 2021/1/26
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "qfalloca.h"
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#include "QF/cvar.h"
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#include "QF/darray.h"
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#include "QF/dstring.h"
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#include "QF/image.h"
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#include "QF/render.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vrect.h"
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#include "QF/Vulkan/qf_alias.h"
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#include "QF/Vulkan/qf_texture.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/debug.h"
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#include "QF/Vulkan/descriptor.h"
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#include "QF/Vulkan/device.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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static const char *alias_pass_names[] = {
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"depth",
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"g-buffer",
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"translucent",
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};
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static void
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emit_commands (VkCommandBuffer cmd, int pose1, int pose2,
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qfv_alias_skin_t *skin,
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void *vert_constants, int vert_size,
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void *frag_constants, int frag_size,
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aliashdr_t *hdr, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliasctx_t *actx = ctx->alias_context;
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aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
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__auto_type mesh = (qfv_alias_mesh_t *) ((byte *) hdr + hdr->commands);
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VkDeviceSize offsets[] = {
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pose1 * hdr->poseverts * sizeof (aliasvrt_t),
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pose2 * hdr->poseverts * sizeof (aliasvrt_t),
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0,
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};
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VkBuffer buffers[] = {
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mesh->vertex_buffer,
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mesh->vertex_buffer,
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mesh->uv_buffer,
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};
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int bindingCount = skin ? 3 : 2;
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dfunc->vkCmdBindVertexBuffers (cmd, 0, bindingCount, buffers, offsets);
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dfunc->vkCmdBindIndexBuffer (cmd, mesh->index_buffer, 0,
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VK_INDEX_TYPE_UINT32);
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dfunc->vkCmdPushConstants (cmd, actx->layout, VK_SHADER_STAGE_VERTEX_BIT,
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0, vert_size, vert_constants);
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if (skin) {
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dfunc->vkCmdPushConstants (cmd, actx->layout,
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VK_SHADER_STAGE_FRAGMENT_BIT,
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68, frag_size, frag_constants);
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aframe->imageInfo[0].imageView = skin->view;
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dfunc->vkCmdPushDescriptorSetKHR (cmd,
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VK_PIPELINE_BIND_POINT_GRAPHICS,
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actx->layout,
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0, ALIAS_IMAGE_INFOS,
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aframe->descriptors
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+ ALIAS_BUFFER_INFOS);
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}
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dfunc->vkCmdDrawIndexed (cmd, 3 * hdr->mdl.numtris, 1, 0, 0, 0);
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}
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void
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Vulkan_DrawAlias (entity_t *ent, vulkan_ctx_t *ctx)
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{
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aliasctx_t *actx = ctx->alias_context;
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aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
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model_t *model = ent->model;
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aliashdr_t *hdr;
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qfv_alias_skin_t *skin;
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float vertex_constants[17];
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byte fragment_constants[3][4];
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if (!(hdr = model->aliashdr)) {
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hdr = Cache_Get (&model->cache);
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}
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memcpy (vertex_constants, ent->transform, sizeof (ent->transform));
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vertex_constants[16] = R_AliasGetLerpedFrames (ent, hdr);
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if (0/*XXX ent->skin && ent->skin->tex*/) {
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//skin = ent->skin->tex;
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} else {
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maliasskindesc_t *skindesc;
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skindesc = R_AliasGetSkindesc (ent->skinnum, hdr);
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skin = (qfv_alias_skin_t *) ((byte *) hdr + skindesc->skin);
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}
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QuatScale (ent->colormod, 255, fragment_constants[0]);
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QuatCopy (skin->colora, fragment_constants[1]);
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QuatCopy (skin->colorb, fragment_constants[2]);
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emit_commands (aframe->cmdSet.a[QFV_aliasDepth], ent->pose1, ent->pose2,
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0, vertex_constants, sizeof (vertex_constants),
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fragment_constants, sizeof (fragment_constants),
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hdr, ctx);
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}
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static void
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alias_begin_subpass (VkCommandBuffer cmd, VkPipeline pipeline,
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vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliasctx_t *actx = ctx->alias_context;
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__auto_type cframe = &ctx->frames.a[ctx->curFrame];
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aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
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dfunc->vkResetCommandBuffer (cmd, 0);
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VkCommandBufferInheritanceInfo inherit = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
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ctx->renderpass, 0,
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cframe->framebuffer,
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0, 0, 0,
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};
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VkCommandBufferBeginInfo beginInfo = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
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VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
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| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
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};
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dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
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dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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pipeline);
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//VkDescriptorSet sets[] = {
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// aframe->descriptors[0].dstSet,
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// aframe->descriptors[1].dstSet,
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//};
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//dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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// actx->layout, 0, 2, sets, 0, 0);
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dfunc->vkCmdPushDescriptorSetKHR (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
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actx->layout,
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0, 2, aframe->descriptors + 0);
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VkViewport viewport = {0, 0, vid.width, vid.height, 0, 1};
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VkRect2D scissor = { {0, 0}, {vid.width, vid.height} };
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dfunc->vkCmdSetViewport (cmd, 0, 1, &viewport);
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dfunc->vkCmdSetScissor (cmd, 0, 1, &scissor);
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//dfunc->vkUpdateDescriptorSets (device->dev, 2, aframe->descriptors, 0, 0);
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//XXX glsl_Fog_GetColor (fog);
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//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
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}
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static void
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alias_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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dfunc->vkEndCommandBuffer (cmd);
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}
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void
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Vulkan_AliasBegin (vulkan_ctx_t *ctx)
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{
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aliasctx_t *actx = ctx->alias_context;
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__auto_type cframe = &ctx->frames.a[ctx->curFrame];
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aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
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//XXX quat_t fog;
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DARRAY_APPEND (&cframe->cmdSets[QFV_passDepth],
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aframe->cmdSet.a[QFV_aliasDepth]);
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DARRAY_APPEND (&cframe->cmdSets[QFV_passGBuffer],
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aframe->cmdSet.a[QFV_aliasGBuffer]);
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//FIXME need per frame matrices
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aframe->bufferInfo[0].buffer = ctx->matrices.buffer_3d;
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alias_begin_subpass (aframe->cmdSet.a[QFV_aliasDepth], actx->depth, ctx);
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alias_begin_subpass (aframe->cmdSet.a[QFV_aliasGBuffer], actx->gbuf, ctx);
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}
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void
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Vulkan_AliasEnd (vulkan_ctx_t *ctx)
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{
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aliasctx_t *actx = ctx->alias_context;
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aliasframe_t *aframe = &actx->frames.a[ctx->curFrame];
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alias_end_subpass (aframe->cmdSet.a[QFV_aliasDepth], ctx);
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alias_end_subpass (aframe->cmdSet.a[QFV_aliasGBuffer], ctx);
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}
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static VkDescriptorBufferInfo base_buffer_info = {
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0, 0, VK_WHOLE_SIZE
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};
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static VkDescriptorImageInfo base_image_info = {
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0, 0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
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};
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static VkWriteDescriptorSet base_buffer_write = {
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
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0, 0, 1,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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0, 0, 0
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};
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static VkWriteDescriptorSet base_image_write = {
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VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, 0, 0,
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0, 0, 1,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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0, 0, 0
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};
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void
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Vulkan_Alias_Init (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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aliasctx_t *actx = calloc (1, sizeof (aliasctx_t));
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ctx->alias_context = actx;
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size_t frames = ctx->frames.size;
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DARRAY_INIT (&actx->frames, frames);
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DARRAY_RESIZE (&actx->frames, frames);
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actx->frames.grow = 0;
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actx->depth = Vulkan_CreatePipeline (ctx, "alias_depth");
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actx->gbuf = Vulkan_CreatePipeline (ctx, "alias_gbuf");
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actx->layout = Vulkan_CreatePipelineLayout (ctx, "alias_layout");
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actx->sampler = Vulkan_CreateSampler (ctx, "alias_sampler");
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/*__auto_type layouts = QFV_AllocDescriptorSetLayoutSet (2 * frames, alloca);
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for (size_t i = 0; i < layouts->size / 2; i++) {
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__auto_type mats = QFV_GetDescriptorSetLayout (ctx, "alias.matrices");
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__auto_type lights = QFV_GetDescriptorSetLayout (ctx, "alias.lights");
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QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
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mats, va (ctx->va_ctx, "set_layout:%s:%d",
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"alias.matrices", i));
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QFV_duSetObjectName (device, VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT,
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lights, va (ctx->va_ctx, "set_layout:%s:%d",
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"alias.lights", i));
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layouts->a[2 * i + 0] = mats;
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layouts->a[2 * i + 1] = lights;
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}*/
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//__auto_type pool = QFV_GetDescriptorPool (ctx, "alias.pool");
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//__auto_type sets = QFV_AllocateDescriptorSet (device, pool, layouts);
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for (size_t i = 0; i < frames; i++) {
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__auto_type aframe = &actx->frames.a[i];
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DARRAY_INIT (&aframe->cmdSet, QFV_aliasNumPasses);
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DARRAY_RESIZE (&aframe->cmdSet, QFV_aliasNumPasses);
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aframe->cmdSet.grow = 0;
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QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &aframe->cmdSet);
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for (int j = 0; j < QFV_aliasNumPasses; j++) {
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QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
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aframe->cmdSet.a[j],
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va (ctx->va_ctx, "cmd:alias:%zd:%s", i,
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alias_pass_names[j]));
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}
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for (int j = 0; j < ALIAS_BUFFER_INFOS; j++) {
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aframe->bufferInfo[j] = base_buffer_info;
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aframe->descriptors[j] = base_buffer_write;
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//aframe->descriptors[j].dstSet = sets->a[ALIAS_BUFFER_INFOS*i + j];
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aframe->descriptors[j].dstBinding = j;
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aframe->descriptors[j].pBufferInfo = &aframe->bufferInfo[j];
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}
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for (int j = 0; j < ALIAS_IMAGE_INFOS; j++) {
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aframe->imageInfo[j] = base_image_info;
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aframe->imageInfo[j].sampler = actx->sampler;
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int k = j + ALIAS_BUFFER_INFOS;
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aframe->descriptors[k] = base_image_write;
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aframe->descriptors[k].dstBinding = k;
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aframe->descriptors[k].pImageInfo = &aframe->imageInfo[j];
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}
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}
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//free (sets);
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}
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void
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Vulkan_Alias_Shutdown (vulkan_ctx_t *ctx)
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{
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qfv_device_t *device = ctx->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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aliasctx_t *actx = ctx->alias_context;
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for (size_t i = 0; i < actx->frames.size; i++) {
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__auto_type aframe = &actx->frames.a[i];
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free (aframe->cmdSet.a);
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}
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dfunc->vkDestroyPipeline (device->dev, actx->depth, 0);
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dfunc->vkDestroyPipeline (device->dev, actx->gbuf, 0);
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free (actx->frames.a);
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free (actx);
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}
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