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https://git.code.sf.net/p/quake/quakeforge
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114 lines
2.1 KiB
Objective-C
114 lines
2.1 KiB
Objective-C
#ifndef TexturePalette_h
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#define TexturePalette_h
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#include <AppKit/AppKit.h>
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#include "QF/qtypes.h"
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typedef union {
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byte chan[4];
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unsigned p;
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} pixel32_t;
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typedef struct {
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char texture[16];
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float rotate;
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float shift[2];
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float scale[2];
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} texturedef_t;
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typedef struct {
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char name[16];
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int width;
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int height;
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NSBitmapImageRep *rep;
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void *data;
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pixel32_t flatcolor;
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} qtexture_t;
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#define MAX_TEXTURES 1024
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extern int tex_count;
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extern qtexture_t qtextures[MAX_TEXTURES];
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qtexture_t *TEX_ForName (const char *name);
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typedef struct {
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NSImageRep *image;
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NSRect r;
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char *name;
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int index;
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int display; // flag (on/off)
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} texpal_t;
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#define TEX_INDENT 10
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#define TEX_SPACING 16
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extern id texturepalette_i;
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@interface TexturePalette:NSObject
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{
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char currentwad[1024];
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id textureList_i;
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id textureView_i;
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id searchField_i;
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id sizeField_i;
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id field_Xshift_i;
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id field_Yshift_i;
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id field_Xscale_i;
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id field_Yscale_i;
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id field_Rotate_i;
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int viewWidth;
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int viewHeight;
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int selectedTexture;
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}
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-(const char *) currentWad;
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-initPaletteFromWadfile:(const char *) wf;
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-computeTextureViewSize;
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-alphabetize;
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-getList;
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-(int) getSelectedTexture;
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-setSelectedTexture:(int) which;
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-(int) getSelectedTexIndex;
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// Called externally
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-(const char *) getSelTextureName;
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-setTextureByName:(const char *) name;
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// New methods to replace the 2 above ones
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-setTextureDef:(texturedef_t *) td;
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-getTextureDef:(texturedef_t *) td;
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// Action methods
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-searchForTexture:sender;
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-clearTexinfo:sender;
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-incXShift:sender;
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-decXShift:sender;
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-incYShift:sender;
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-decYShift:sender;
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-incRotate:sender;
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-decRotate:sender;
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-incXScale:sender;
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-decXScale:sender;
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-incYScale:sender;
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-decYScale:sender;
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-texturedefChanged:sender;
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-onlyShowMapTextures:sender;
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-(int) searchForTextureInPalette:(const char *) texture;
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-setDisplayFlag:(int) index to:(int) value;
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@end
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#endif // TexturePalette_h
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