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https://git.code.sf.net/p/quake/quakeforge
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33e48025dd
And create rua_game to coordinate other game builtins. Menus are broken for key handling, but have been since the input rewrite anyway. rua_input adds the ability to create buttons and axes (but not destroy them). More work needs to be done to flesh things out, though.
51 lines
1.3 KiB
C
51 lines
1.3 KiB
C
/*
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ruamoko.h
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ruamoko prototypes
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Copyright (C) 2001 Bill Currie
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Author: Bill Currie
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Date: 2002/1/19
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_ruamoko_h
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#define __QF_ruamoko_h
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#include "QF/pr_obj.h"
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struct progs_s;
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struct cbuf_s;
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void RUA_Init (struct progs_s *pr, int secure);
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void RUA_Cbuf_SetCbuf (struct progs_s *pr, struct cbuf_s *cbuf);
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func_t RUA_Obj_msg_lookup (struct progs_s *pr, pointer_t _self,
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pointer_t __cmd);
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void RUA_Game_Init (struct progs_s *pr, int secure);
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// self is expected in param 0
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int RUA_obj_increment_retaincount (struct progs_s *pr);
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// self is expected in param 0
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int RUA_obj_decrement_retaincount (struct progs_s *pr);
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#endif//__QF_ruamoko_h
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