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https://git.code.sf.net/p/quake/quakeforge
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6cb2cb5bdc
generice, and also more in line with the rest of quake's clipping system (ie, support the entity size selected hulls). I'm not /entirly happy with what's here, but it's a start, and the force fields in customtf work /much/ better :)
47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
/*
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clip_hull.h
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dynamic bsp clipping hull management
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Copyright (C) 2001 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2001/7/28
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef __QF_clip_hull_h
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#define __QF_clip_hull_h
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#include "QF/bspfile.h"
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typedef struct clip_hull_s {
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vec3_t mins;
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vec3_t maxs;
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vec3_t axis[3];
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struct hull_s *hulls[MAX_MAP_HULLS];
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} clip_hull_t;
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clip_hull_t *MOD_Alloc_Hull (int nodes, int planes);
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void MOD_Free_Hull (clip_hull_t *ch);
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#endif//__QF_clip_hull_h
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