quakeforge/libs/video/renderer/sw32
Bill Currie 3669e3aa2e Make alias model caching optional.
For now, only the glsl loader disables caching, but it stores the frame
vertices in GL memory, so its hunk usage is relatively lower (and will be
lower still when I get skins sorted out).
2012-01-17 19:31:50 +09:00
..
Makefile.am Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
d_edge.c Clean up all the "set but not used" warnings. 2011-06-19 10:48:02 +09:00
d_fill.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_init.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_modech.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_part.c Clean out some useless functions. 2012-01-15 09:34:10 +09:00
d_polyse.c This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
d_scan.c bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
d_sky.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_sprite.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
d_surf.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
d_vars.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
d_zpoint.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
draw.c Fix an undefined operation thanks to spirit of the domain quaddicted.com. 2010-11-16 17:13:22 +09:00
screen.c Split out vrect_t to its own file and add support functions. 2012-01-06 09:52:14 +09:00
sw32_fog.c The beginnings of fog support. 2010-12-10 17:17:30 +09:00
sw32_graph.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
sw32_raclip.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
sw32_ralias.c Make alias model caching optional. 2012-01-17 19:31:50 +09:00
sw32_rbsp.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
sw32_rdraw.c Rename mplane_t to plane_t and clean up the mess. 2011-11-28 20:54:34 +09:00
sw32_redge.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
sw32_rmain.c Put the D_FlushCaches mess back. 2012-01-05 15:50:20 +09:00
sw32_rmisc.c Split out vrect_t to its own file and add support functions. 2012-01-06 09:52:14 +09:00
sw32_rpart.c Merge the particle physics. 2012-01-15 20:14:36 +09:00
sw32_rsky.c Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
sw32_rsprite.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
sw32_rsurf.c Merge out R_TextureAnimation. 2012-01-08 10:21:08 +09:00
sw32_skin.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00