quakeforge/libs/video/renderer/glsl/quakemdl.frag
Bill Currie c884ef5f80 Convert the colormap to a 2D palette.
This skips one level of indirection in the alias model and brush shaders.
Hopefully, this will improve performance on my eeepc.
2012-01-14 21:42:42 +09:00

23 lines
463 B
GLSL

uniform sampler2D colormap;
uniform sampler2D skin;
uniform float ambient;
uniform float shadelight;
uniform vec3 lightvec;
varying vec3 normal;
varying vec2 st;
varying vec4 color;
void
main (void)
{
float pix = texture2D (skin, st).r;
float light = ambient;
float d, col;
d = dot (normal, lightvec);
d = min (d, 0.0);
light = 255.0 - light;
light += d * shadelight;
gl_FragColor = texture2D (colormap, vec2 (pix, light / 255.0));
}