quakeforge/ruamoko/qwaq/ui/group.r
Bill Currie 02f8cc9760 [qwaq] Fix a bunch of issues with the scrollbar
Leaking memory. And worse, it wasn't drawing its buttons (group wasn't
setting view contexts) and then the buttons were in the wrong place, so
had to add a backing buffer for the buttons.
2020-03-30 22:01:17 +09:00

318 lines
5.6 KiB
R

#include <Array.h>
#include "ui/event.h"
#include "ui/draw.h"
#include "ui/garray.h"
#include "ui/group.h"
#include "ui/view.h"
@implementation Group
+(Group *)withContext:(id<TextContext>)context owner:(View *)owner
{
return [[[self alloc] initWithContext:context owner:owner] autorelease];
}
-initWithContext: (id<TextContext>) context owner: (View *) owner
{
if (!(self = [super init])) {
return nil;
}
self.owner = owner;
self.context = context;
focused = -1;
views = [[Array array] retain];
return self;
}
-(void)dealloc
{
[views release];
[super dealloc];
}
-(id<TextContext>)context
{
return context;
}
-setContext: (id<TextContext>) context
{
self.context = context;
[views makeObjectsPerformSelector:@selector(setContext:)
withObject:context];
return self;
}
-insert: (View *) view
{
[views addObject: view];
[view setOwner: self];
[view setContext: context];
return self;
}
-insertDrawn: (View *) view
{
[self insert: view];
[view draw];
return self;
}
-insertSelected: (View *) view
{
[self insertDrawn: view];
[self selectView: view];
return self;
}
-remove: (View *) view
{
int index = [views indexOfObject: view];
if (index != NotFound) {
if (focused == index) {
[self selectPrev];
if (focused == index) {
focused = -1;
}
} else if (focused > index) {
focused--;
}
[views removeObjectAtIndex: index];
if (mouse_within == view) {
mouse_within = nil;
}
if (mouse_grabbed == view) {
[self releaseMouse];
}
}
return self;
}
static int
makeFirst (Group *self, int viewIndex)
{
View *view = [self.views objectAtIndex: viewIndex];
// add before remove to avoid freeing view
[self.views addObject: view];
[self.views removeObjectAtIndex: viewIndex];
[view raise];
return [self.views count] - 1;
}
static int
trySetFocus (Group *self, int viewIndex)
{
View *view = [self.views objectAtIndex:viewIndex];
if (([view state] & (sfDrawn | sfDisabled)) == sfDrawn
&& [view options] & ofCanFocus) {
if (!self.owner || ([self.owner state] & sfInFocus)) {
if (self.focused >= 0) {
[[self.views objectAtIndex: self.focused] loseFocus];
}
self.focused = viewIndex;
if ([view options] & ofMakeFirst) {
self.focused = makeFirst (self, viewIndex);
}
[view takeFocus];
} else {
self.focused = viewIndex;
}
return 1;
}
return 0;
}
-takeFocus
{
if (focused >= 0) {
[[views objectAtIndex:focused] takeFocus];
}
return self;
}
-loseFocus
{
if (focused >= 0) {
[[views objectAtIndex:focused] loseFocus];
}
return self;
}
-selectNext
{
for (int i = focused + 1; i < [views count]; i++) {
if (trySetFocus (self, i)) {
return self;
}
}
// hit end, start again at the beginning
for (int i = 0; i < focused; i++) {
if (trySetFocus (self, i)) {
return self;
}
}
// did not find another view that can be focused
return self;
}
-selectPrev
{
for (int i = focused - 1; i >= 0; i--) {
if (trySetFocus (self, i)) {
return self;
}
}
// hit end, start again at the beginning
for (int i = [views count] - 1; i > focused; i++) {
if (trySetFocus (self, i)) {
return self;
}
}
// did not find another view that can be focused
return self;
}
-selectView:(View *)view
{
int index = [views indexOfObject: view];
if (index != NotFound) {
trySetFocus (self, index);
}
return self;
}
-(Rect) rect
{
if (owner) {
return [owner rect];
}
return {[self origin], [self size]};
}
-(Point) origin
{
if (owner) {
return [owner origin];
}
return {0, 0};
}
-(Extent) size
{
if (owner) {
return [owner size];
}
return [context size];
}
static BOOL
not_dont_draw (id aView, void *aGroup)
{
View *view = aView;
Group *group = (Group *) aGroup;
return !([view options] & ofDontDraw);
}
-draw
{
[views makeObjectsPerformSelector: @selector(draw)
if: not_dont_draw
with: self];
return self;
}
-redraw
{
if (owner) {
[owner redraw];
} else {
[self draw];
if (__obj_responds_to (context, @selector(refresh))) {
[(id)context refresh];
}
}
return self;
}
-resize: (Extent) delta
{
for (int i = [views count]; i-- > 0; ) {
[[views objectAtIndex: i] grow: delta];
}
return self;
}
static View *
find_mouse_view(Group *group, Point pos)
{
for (int i = [group.views count]; i--; ) {
View *v = [group.views objectAtIndex: i];
if ([v containsPoint: pos]) {
return v;
}
}
return nil;
}
static void
handlePositionalEvent (qwaq_event_t *event, View *view)
{
Point pos = [view origin];
int options = [view options];
if (options & ofRelativeEvents) {
event.mouse.x -= pos.x;
event.mouse.y -= pos.y;
}
[view handleEvent: event];
if (options & ofRelativeEvents) {
event.mouse.x += pos.x;
event.mouse.y += pos.y;
}
}
-handleEvent: (qwaq_event_t *) event
{
if (event.what & qe_focused) {
if (focused >= 0) {
[[views objectAtIndex:focused] handleEvent: event];
}
} else if (event.what & qe_positional) {
if (mouse_grabbed) {
handlePositionalEvent (event, mouse_grabbed);
} else {
Point pos = {event.mouse.x, event.mouse.y};
View *mouse_view = find_mouse_view (self, pos);
if (mouse_within != mouse_view) {
[mouse_within onMouseLeave: pos];
[mouse_view onMouseEnter: pos];
mouse_within = mouse_view;
}
if (mouse_within) {
handlePositionalEvent (event, mouse_within);
}
}
} else {
// broadcast
[views makeObjectsPerformSelector: @selector(draw) withObject: event];
}
return self;
}
-(void) grabMouse
{
mouse_grabbed = mouse_within;
[owner grabMouse];
}
-(void) releaseMouse
{
mouse_grabbed = nil;
[owner releaseMouse];
}
@end