mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
7dc7bf138f
QF_PROCESS_NEED_LIST is a better name as for one, building no longer depends on directories, and the directories were lists anyway, so the name is more generally applicable.
31 lines
1.1 KiB
Text
31 lines
1.1 KiB
Text
AC_MSG_RESULT([
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QuakeForge has been configured successfully.
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Build type :$BUILD_TYPE
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Server support :${SV_TARGETS:- no}
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Client support :${CL_TARGETS:- no}
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Tools support :${tools_list:- no}
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Sound support :${SOUND_TYPES:- no} ${snd_output_default}
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CD Audio system :${CDTYPE:- no} ${cd_default}
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IPv6 networking : $NETTYPE_IPV6
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Compression support: gz=$HAVE_ZLIB ogg=$HAVE_VORBIS flac=$HAVE_FLAC png=$HAVE_PNG
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HTTP support : ${CURL:-no}
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Compiler version : $CCVER
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Compiler flags : $CFLAGS
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qfcc cpp invocation: $CPP_NAME
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Shared game data directory : $sharepath
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Per-user game data directory: $userpath
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Plugin load directory : $expanded_plugindir
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Global configuration file : $globalconf
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User configuration file : $userconf
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OpenGL dynamic lib : $gl_driver
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libWildMidi Support : $HAVE_WILDMIDI
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XDG support : $HAVE_XDG
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])
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if test -d $srcdir/.git; then
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echo "WARNING: Hackers at work, watch for falling bits of code."
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echo "(This is from a development git tree. Expect problems)"
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echo
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fi
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