mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
91c5283af5
Changing str_free's return type highlighted that I'd missed an edit when I did the big ruamoko build cleanup. Also silence the sed/mv noise now that things are working nicely.
57 lines
1.8 KiB
Makefile
57 lines
1.8 KiB
Makefile
## Process this file with automake to produce Makefile.in
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AUTOMAKE_OPTIONS= foreign no-exeext
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QFCC_DEP=$(top_builddir)/tools/qfcc/source/qfcc$(EXEEXT)
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QFCC=$(QFCC_DEP)
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GZ=@progs_gz@
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game_libexec=game.dat
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pkglibexecdir=@sharepath@/QF
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# this will eventually go into pkglibexecdir, but for now...
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noinst_PROGRAMS= $(game_libexec)
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EXTRA_PROGRAMS= $(game_libexec)
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QCFLAGS=-qq -O -g -Werror -Wall -Wno-integer-divide
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QCPPFLAGS=--no-default-paths -I$(top_srcdir)/ruamoko/include
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QCLINKFLAGS=--no-default-paths -L$(top_builddir)/ruamoko/lib
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QCOMPILE=$(QFCC) $(QCFLAGS) $(QCPPFLAGS)
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QLINK=$(QFCC) $(QCFLAGS) $(QCLINKFLAGS)
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MKDIR_P = @MKDIR_P@
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am__mv = mv -f
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GZIP=if echo $@ | grep -q .gz; then gzip -f `basename $@ .gz`; if test -f `basename $@ .dat.gz`.sym; then gzip -f `basename $@ .dat.gz`.sym; fi; fi
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# BSD make can't handle $(shell foo) directives, and GNU make can't handle |=
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# so we have to bite the bullet and pass this to the shell every time.
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STRIP=`echo -n $(srcdir)/ | sed -e 's/[^/]//g' | wc -c`
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SUFFIXES=.o .r
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.r.o:
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$(QCOMPILE) -MT $@ -MD -MP -MF $(DEPDIR)/$*.Tqo -p $(STRIP) -c -o $@ $<
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@sed -i -e '1s@:@: $(QFCC_DEP)@' $(DEPDIR)/$*.Tqo
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@$(am__mv) $(DEPDIR)/$*.Tqo $(DEPDIR)/$*.Qo
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game_src= Axe.r GameEntity.r World.r tempent.r
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r_depfiles_remade=
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game_dat_SOURCES=$(game_src)
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game_obj=$(game_src:.r=.o)
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game_dep=$(addprefix ./$(DEPDIR)/,$(game_obj:.o=.Qo))
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game.dat: $(game_obj) $(QFCC_DEP) ../lib/libr.a ../lib/libqw.a
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$(QLINK) -p $(STRIP) -o game.dat $(game_obj) ../lib/libr.a ../lib/libqw.a ../lib/libr.a
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include $(game_dep) # am--include-marker
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r_depfiles_remade += $(game_dep)
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game.sym: game.dat
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$(r_depfiles_remade):
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$(MKDIR_P) $(@D)
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echo '# dummy' >$@-t && $(am__mv) $@-t $@
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am--depfiles: $(am__depfiles_remade) $(r_depfiles_remade)
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EXTRA_DIST= $(game_src) Axe.h GameEntity.h tempent.h Weapon.h World.h
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CLEANFILES= *.dat *.sym *.gz *.o *.qfo
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