quakeforge/include/client/particles.h

78 lines
2.6 KiB
C

/*
particles.h
Client particles handling
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __client_particles_h_
#define __client_particles_h_
#include "QF/render.h"
typedef struct cl_particle_funcs_s {
void (*RocketTrail) (vec4f_t start, vec4f_t end);
void (*GrenadeTrail) (vec4f_t start, vec4f_t end);
void (*BloodTrail) (vec4f_t start, vec4f_t end);
void (*SlightBloodTrail) (vec4f_t start, vec4f_t end);
void (*WizTrail) (vec4f_t start, vec4f_t end);
void (*FlameTrail) (vec4f_t start, vec4f_t end);
void (*VoorTrail) (vec4f_t start, vec4f_t end);
void (*GlowTrail) (vec4f_t start, vec4f_t end, int glow_color);
void (*RunParticleEffect) (vec4f_t org, vec4f_t dir, int color, int count);
void (*BloodPuffEffect) (vec4f_t org, int count);
void (*GunshotEffect) (vec4f_t org, int count);
void (*LightningBloodEffect) (vec4f_t org);
void (*SpikeEffect) (vec4f_t org);
void (*KnightSpikeEffect) (vec4f_t org);
void (*SuperSpikeEffect) (vec4f_t org);
void (*WizSpikeEffect) (vec4f_t org);
void (*BlobExplosion) (vec4f_t org);
void (*ParticleExplosion) (vec4f_t org);
void (*ParticleExplosion2) (vec4f_t org, int colorStart, int colorLength);
void (*LavaSplash) (vec4f_t org);
void (*TeleportSplash) (vec4f_t org);
void (*DarkFieldParticles) (vec4f_t org);
void (*EntityParticles) (vec4f_t org);
void (*Particle_New) (ptype_t type, int texnum, vec4f_t org,
float scale, vec4f_t vel, float die,
int color, float alpha, float ramp);
void (*Particle_NewRandom) (ptype_t type, int texnum, vec4f_t org,
int org_fuzz, float scale, int vel_fuzz,
float die, int color, float alpha,
float ramp);
} cl_particle_funcs_t;
extern cl_particle_funcs_t *clp_funcs;
extern float cl_frametime;
extern float cl_realtime;
void CL_Particles_Init (void);
struct model_s;
void CL_LoadPointFile (const struct model_s *model);
#endif // __client_particles_h_