quakeforge/include/QF/scene
Bill Currie b230fe18ce [ecs] Split component registration from pool creation
While this does require an extra call after registering components, it
allows for multiple component sets (ie, sub-systems) to be registered
before the component pools are created. The base id for the registered
component set is returned so it can be passed to the subsystem as
needed.
2022-12-13 22:58:44 +09:00
..
camera.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
entity.h [scene] Add a color map component 2022-11-15 15:30:35 +09:00
light.h [client] Clean up light loading 2022-05-05 23:49:31 +09:00
scene.h [ecs] Split component registration from pool creation 2022-12-13 22:58:44 +09:00
transform.h [ecs] Organize headers and code 2022-12-13 15:31:35 +09:00
types.h [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00