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b230fe18ce
While this does require an extra call after registering components, it allows for multiple component sets (ie, sub-systems) to be registered before the component pools are created. The base id for the registered component set is returned so it can be passed to the subsystem as needed. |
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.. | ||
camera.h | ||
entity.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |