quakeforge/libs/video/renderer/vulkan/vkparse.plist
Bill Currie 3603fa75cd [vulkan] Make Vulkan_CreateRenderPass more generally useful
It now lives in vulkan_renderpass.c and takes most of its parameters
from plist configs (just the name (which is used to find the config),
output spec, and draw function from C). Even the debug colors and names
are taken from the config.
2022-09-22 09:35:56 +09:00

396 lines
10 KiB
Text

{
search = (
VkAttachmentDescription,
VkDebugUtilsMessageSeverityFlagBitsEXT,
VkPresentModeKHR,
VkSubpassDescription,
VkSubpassDependency,
VkSpecializationInfo,
VkPipelineShaderStageCreateInfo,
VkPipelineVertexInputStateCreateInfo,
VkPipelineInputAssemblyStateCreateInfo,
VkPipelineViewportStateCreateInfo,
VkPipelineRasterizationStateCreateInfo,
VkPipelineMultisampleStateCreateInfo,
VkPipelineDepthStencilStateCreateInfo,
VkPipelineColorBlendStateCreateInfo,
VkPipelineDynamicStateCreateInfo,
VkDescriptorSetLayoutBinding,
VkDescriptorSetLayoutCreateInfo,
VkPushConstantRange,
VkPipelineLayoutCreateInfo,
VkGraphicsPipelineCreateInfo,
VkComputePipelineCreateInfo,
VkDescriptorPoolCreateInfo,
VkSamplerCreateInfo,
VkImageCreateInfo,
VkImageViewCreateInfo,
VkFramebufferCreateInfo,
VkClearValue,
VkPhysicalDeviceLimits,
VkRenderPassCreateInfo,
VkRenderPassMultiviewCreateInfo,
qfv_subpass_t,
);
parse = {
VkSubpassDescription = {
flags = auto;
pipelineBindPoint = auto;
inputAttachments = {
type = (array, VkAttachmentReference);
size = inputAttachmentCount;
values = pInputAttachments;
};
colorAttachments = {
type = (array, VkAttachmentReference);
size = colorAttachmentCount;
values = pColorAttachments;
};
resolveAttachments = {
type = (array, VkAttachmentReference);
values = pResolveAttachments;
matchSize = colorAttachments;
};
depthStencilAttachment = {
type = (single, VkAttachmentReference);
value = pDepthStencilAttachment;
};
preserveAttachments = {
type = (array, uint32_t);
size = preserveAttachmentCount;
values = pPreserveAttachments;
};
};
VkRenderPassCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
attachments = {
type = (array, VkAttachmentDescription);
size = attachmentCount;
values = pAttachments;
};
subpasses = {
type = (array, VkSubpassDescription);
size = subpassCount;
values = pSubpasses;
};
dependencies = {
type = (array, VkSubpassDependency);
size = dependencyCount;
values = pDependencies;
};
};
VkSpecializationInfo = {
mapEntries = {
type = (array, VkSpecializationMapEntry);
size = mapEntryCount;
values = pMapEntries;
};
data = {
type = (custom, (QFBinary, QFString),
parse_specialization_data);
fields = (dataSize, pData);
};
};
VkPipelineShaderStageCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
stage = auto;
name = {
type = string;
string = pName;
};
module = {
type = (custom, QFString, parse_VkShaderModule);
fields = (module);
};
specializationInfo = {
type = (single, VkSpecializationInfo);
value = pSpecializationInfo;
};
};
VkShaderModuleCreateInfo = skip;
VkDescriptorSetLayoutBinding = {
binding = auto;
descriptorType = auto;
descriptorCount = auto;
stageFlags = auto;
// skip pImmutableSamplers (default to 0) until I know how it works
};
VkDescriptorSetLayoutCreateInfo = {
flags = auto;
bindings = {
type = (array, VkDescriptorSetLayoutBinding);
size = bindingCount;
values = pBindings;
};
};
VkDescriptorPoolCreateInfo = {
flags = auto;
maxSets = auto;
bindings = {
type = (array, VkDescriptorPoolSize);
size = poolSizeCount;
values = pPoolSizes;
};
};
VkPipelineVertexInputStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
bindings = {
type = (array, VkVertexInputBindingDescription);
size = vertexBindingDescriptionCount;
values = pVertexBindingDescriptions;
};
attributes = {
type = (array, VkVertexInputAttributeDescription);
size = vertexAttributeDescriptionCount;
values = pVertexAttributeDescriptions;
};
};
VkPipelineInputAssemblyStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
topology = auto;
primitiveRestartEnable = auto;
};
VkPipelineViewportStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
//FIXME redo as one array
viewports = {
type = (array, VkViewport);
size = viewportCount;
values = pViewports;
};
scissors = {
type = (array, VkRect2D);
size = scissorCount;
values = pScissors;
};
};
VkPipelineRasterizationStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
depthClampEnable = auto;
rasterizerDiscardEnable = auto;
polygonMode = auto;
cullMode = auto;
frontFace = auto;
depthBiasEnable = auto;
depthBiasConstantFactor = auto;
depthBiasClamp = auto;
depthBiasSlopeFactor = auto;
lineWidth = auto;
};
VkPipelineMultisampleStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
rasterizationSamples = auto;
sampleShadingEnable = auto;
minSampleShading = auto;
//pSampleMask = auto; FIXME disabled until correct size is known
alphaToCoverageEnable = auto;
alphaToOneEnable = auto;
};
VkPipelineDepthStencilStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
depthTestEnable = auto;
depthWriteEnable = auto;
depthCompareOp = auto;
depthBoundsTestEnable = auto;
stencilTestEnable = auto;
front = auto;
back = auto;
minDepthBounds = auto;
maxDepthBounds = auto;
};
VkPipelineColorBlendStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
logicOpEnable = auto;
logicOp = auto;
attachments = {
type = (array, VkPipelineColorBlendAttachmentState);
size = attachmentCount;
values = pAttachments;
};
blendConstants = {
type = (custom, QFString, parse_RGBA);
fields = (blendConstants);
};
};
VkPipelineDynamicStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
dynamicState = {
type = (array, VkDynamicState);
size = dynamicStateCount;
values = pDynamicStates;
};
};
VkPipelineLayoutCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
setLayouts = {
type = (array, {
parse_type = (QFDictionary, QFString);
type = VkDescriptorSetLayout;
parser = parse_VkDescriptorSetLayout;
});
size = setLayoutCount;
values = pSetLayouts;
};
pushConstantRanges = {
type = (array, VkPushConstantRange);
size = pushConstantRangeCount;
values = pPushConstantRanges;
};
};
VkPipelineTessellationStateCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
patchControlPoints = auto;
};
VkGraphicsPipelineCreateInfo = {
flags = auto;
stages = {
type = (array, VkPipelineShaderStageCreateInfo);
size = stageCount;
values = pStages;
};
vertexInput = {
type = (single, VkPipelineVertexInputStateCreateInfo);
value = pVertexInputState;
};
inputAssembly = {
type = (single, VkPipelineInputAssemblyStateCreateInfo);
value = pInputAssemblyState;
};
tessellation = {
type = (single, VkPipelineTessellationStateCreateInfo);
value = pTessellationState;
};
viewport = {
type = (single, VkPipelineViewportStateCreateInfo);
value = pViewportState;
};
rasterization = {
type = (single, VkPipelineRasterizationStateCreateInfo);
value = pRasterizationState;
};
multisample = {
type = (single, VkPipelineMultisampleStateCreateInfo);
value = pMultisampleState;
};
depthStencil = {
type = (single, VkPipelineDepthStencilStateCreateInfo);
value = pDepthStencilState;
};
colorBlend = {
type = (single, VkPipelineColorBlendStateCreateInfo);
value = pColorBlendState;
};
dynamic = {
type = (single, VkPipelineDynamicStateCreateInfo);
value = pDynamicState;
};
layout = {
type = (custom, QFString, parse_VkPipelineLayout);
fields = (layout);
};
renderPass = {
type = (custom, QFString, parse_VkRenderPass);
fields = (renderPass);
};
subpass = auto;
basePipelineHandle = {
type = (custom, QFString, parse_BasePipeline);
fields = (basePipelineHandle);
};
basePipelineIndex = auto;
};
VkComputePipelineCreateInfo = {
flags = auto;
stage = auto;
layout = {
type = (custom, QFString, parse_VkPipelineLayout);
fields = (layout);
};
basePipelineHandle = {
type = (custom, QFString, parse_BasePipeline);
fields = (basePipelineHandle);
};
basePipelineIndex = auto;
};
VkImageCreateInfo = {
flags = auto;
imageType = auto;
format = auto;
extent = auto;
mipLevels = auto;
arrayLayers = auto;
samples = auto;
tiling = auto;
usage = auto;
sharingMode = skip; // FIXME for now
queueFamilyIndexCount = skip; // FIXME for now
pQueueFamilyIndices = skip; // FIXME for now
initialLayout = auto;
};
VkImageViewCreateInfo = {
flags = auto;
image = {
type = (custom, (QFDictionary, QFString),
parse_VkImage);
fields = (image);
};
viewType = auto;
format = auto;
components = auto;
subresourceRange = auto;
};
VkFramebufferCreateInfo = {
//flags = auto; reserved for future use (Bits enum does not exist)
renderPass = {
type = (custom, QFString, parse_VkRenderPass);
fields = (renderPass);
};
attachments = {
type = (array, VkImageView);
size = attachmentCount;
values = pAttachments;
};
width = auto;
height = auto;
layers = auto;
};
VkClearColorValue = skip;
VkClearValue = {
color = {
type = (custom, QFString, parse_RGBA);
fields = (color);
};
depthStencil = auto;
};
VkRenderPassMultiviewCreateInfo = {
viewMasks = {
type = (array, uint32_t);
size = subpassCount;
values = pViewMasks;
};
viewOffsets = {
type = (array, int32_t);
size = dependencyCount;
values = pViewOffsets;
};
correlationMasks = {
type = (array, uint32_t);
size = correlationMaskCount;
values = pCorrelationMasks;
};
};
qfv_subpass_s = {
.name = qfv_subpass_t;
color = {
type = (custom, QFString, parse_RGBA);
fields = (color);
};
name = {
type = string;
string = name;
};
};
};
}