quakeforge/libs/audio
Bill Currie 962438bddc [sound] Flush sfx hash table on gamedir change
Along with "releasing" all the sfx entries, need to flush the name
lookup so correct names don't get the wrong sounds. Fixes the ricochet
sound for rocket explosions (and shotgun sounds for nail guns) in
quakeworld.
2024-01-13 01:03:23 +09:00
..
renderer [sound] Flush sfx hash table on gamedir change 2024-01-13 01:03:23 +09:00
targets [alsa] Fix a missing \n in a message 2023-12-27 16:05:24 +09:00
test [build] Implement tracy memory zones 2024-01-05 11:50:48 +09:00
cd.c Clean up about 12000 allocations 2024-01-05 11:50:48 +09:00
cd_file.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_linux.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_sdl.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_sgi.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
cd_win.c [win] Clean up event handling and a pile of dead code 2023-11-24 12:28:06 +09:00
cd_xmms.c Nuke qboolean from orbit 2023-06-13 18:06:11 +09:00
Makemodule.am [audio] Get testsound working again 2021-06-21 16:40:40 +09:00
snd.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
snd_progs.c [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00