mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 01:11:27 +00:00
7d4c1d79b1
This makes it much easier to share items between property lists (eg, targets and the main entity list in cl_light).
235 lines
5.3 KiB
C
235 lines
5.3 KiB
C
/*
|
|
cl_entities.c
|
|
|
|
Client side entity management
|
|
|
|
Copyright (C) 2012 Bill Currie <bill@taniwha.org>
|
|
|
|
Author: Bill Currie <bill@taniwha.org>
|
|
Date: 2012/6/28
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/cbuf.h"
|
|
#include "QF/cmd.h"
|
|
#include "QF/idparse.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/plist.h"
|
|
#include "QF/progs.h"
|
|
#include "QF/msg.h"
|
|
|
|
#include "QF/scene/entity.h"
|
|
#include "QF/scene/light.h"
|
|
#include "QF/scene/scene.h"
|
|
#include "QF/simd/vec4f.h"
|
|
|
|
#include "QF/plugin/vid_render.h" //FIXME
|
|
|
|
#include "client/entities.h"
|
|
#include "client/temp_entities.h"
|
|
#include "client/world.h"
|
|
|
|
worldscene_t cl_world = {
|
|
.models = DARRAY_STATIC_INIT (32),
|
|
};
|
|
|
|
void
|
|
CL_World_Init (void)
|
|
{
|
|
cl_world.scene = Scene_NewScene ();
|
|
cl_world.scene->lights = Light_CreateLightingData (cl_world.scene);
|
|
}
|
|
|
|
void
|
|
CL_ParseBaseline (qmsg_t *msg, entity_state_t *baseline, int version)
|
|
{
|
|
int bits = 0;
|
|
|
|
if (version == 2)
|
|
bits = MSG_ReadByte (msg);
|
|
|
|
if (bits & B_LARGEMODEL)
|
|
baseline->modelindex = MSG_ReadShort (msg);
|
|
else
|
|
baseline->modelindex = MSG_ReadByte (msg);
|
|
|
|
if (bits & B_LARGEFRAME)
|
|
baseline->frame = MSG_ReadShort (msg);
|
|
else
|
|
baseline->frame = MSG_ReadByte (msg);
|
|
|
|
baseline->colormap = MSG_ReadByte (msg);
|
|
baseline->skinnum = MSG_ReadByte (msg);
|
|
|
|
MSG_ReadCoordAngleV (msg, (vec_t*)&baseline->origin, baseline->angles);//FIXME
|
|
baseline->origin[3] = 1;//FIXME
|
|
|
|
if (bits & B_ALPHA)
|
|
baseline->alpha = MSG_ReadByte (msg);
|
|
else
|
|
baseline->alpha = 255;//FIXME alpha
|
|
baseline->scale = 16;
|
|
baseline->glow_size = 0;
|
|
baseline->glow_color = 254;
|
|
baseline->colormod = 255;
|
|
}
|
|
|
|
void
|
|
CL_ParseStatic (qmsg_t *msg, int version)
|
|
{
|
|
entity_t ent;
|
|
entity_state_t es;
|
|
|
|
ent = Scene_CreateEntity (cl_world.scene);
|
|
CL_Init_Entity (ent);
|
|
|
|
CL_ParseBaseline (msg, &es, version);
|
|
DARRAY_APPEND (&cl_static_entities, es);
|
|
|
|
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, cl_world.scene->reg);
|
|
animation_t *animation = Ent_GetComponent (ent.id, scene_animation, cl_world.scene->reg);
|
|
|
|
// copy it to the current state
|
|
renderer->model = cl_world.models.a[es.modelindex];
|
|
animation->frame = es.frame;
|
|
renderer->skinnum = es.skinnum;
|
|
|
|
CL_TransformEntity (ent, es.scale / 16.0, es.angles, es.origin);
|
|
|
|
R_AddEfrags (&cl_world.scene->worldmodel->brush, ent);
|
|
}
|
|
|
|
static void
|
|
map_cfg (const char *mapname, int all)
|
|
{
|
|
char *name = malloc (strlen (mapname) + 4 + 1);
|
|
cbuf_t *cbuf = Cbuf_New (&id_interp);
|
|
QFile *f;
|
|
|
|
QFS_StripExtension (mapname, name);
|
|
strcat (name, ".cfg");
|
|
f = QFS_FOpenFile (name);
|
|
if (f) {
|
|
Qclose (f);
|
|
Cmd_Exec_File (cbuf, name, 1);
|
|
} else {
|
|
Cmd_Exec_File (cbuf, "maps_default.cfg", 1);
|
|
}
|
|
if (all) {
|
|
Cbuf_Execute_Stack (cbuf);
|
|
} else {
|
|
Cbuf_Execute_Sets (cbuf);
|
|
}
|
|
free (name);
|
|
Cbuf_Delete (cbuf);
|
|
}
|
|
|
|
void
|
|
CL_MapCfg (const char *mapname)
|
|
{
|
|
map_cfg (mapname, 0);
|
|
}
|
|
|
|
static plitem_t *
|
|
map_ent (const char *mapname)
|
|
{
|
|
static progs_t edpr;
|
|
char *name = malloc (strlen (mapname) + 4 + 1);
|
|
char *buf;
|
|
plitem_t *edicts = 0;
|
|
QFile *ent_file;
|
|
|
|
QFS_StripExtension (mapname, name);
|
|
strcat (name, ".ent");
|
|
ent_file = QFS_VOpenFile (name, 0, cl_world.models.a[1]->vpath);
|
|
if ((buf = (char *) QFS_LoadFile (ent_file, 0))) {
|
|
edicts = ED_Parse (&edpr, buf);
|
|
free (buf);
|
|
} else {
|
|
edicts = ED_Parse (&edpr, cl_world.models.a[1]->brush.entities);
|
|
}
|
|
free (name);
|
|
return edicts;
|
|
}
|
|
|
|
static void
|
|
CL_LoadSky (const char *name)
|
|
{
|
|
plitem_t *worldspawn = cl_world.worldspawn;
|
|
plitem_t *item;
|
|
static const char *sky_keys[] = {
|
|
"sky", // Q2/DarkPlaces
|
|
"skyname", // old QF
|
|
"qlsky", // QuakeLives
|
|
0
|
|
};
|
|
|
|
if (!name) {
|
|
if (!worldspawn) {
|
|
r_funcs->R_LoadSkys (0);
|
|
return;
|
|
}
|
|
for (const char **key = sky_keys; *key; key++) {
|
|
if ((item = PL_ObjectForKey (cl_world.worldspawn, *key))) {
|
|
name = PL_String (item);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
r_funcs->R_LoadSkys (name);
|
|
}
|
|
|
|
void
|
|
CL_World_NewMap (const char *mapname, const char *skyname)
|
|
{
|
|
model_t *worldmodel = cl_world.models.a[1];
|
|
cl_world.scene->worldmodel = worldmodel;
|
|
|
|
cl_static_entities.size = 0;
|
|
|
|
if (cl_world.models.a[1] && cl_world.models.a[1]->brush.entities) {
|
|
if (cl_world.edicts) {
|
|
PL_Release (cl_world.edicts);
|
|
}
|
|
cl_world.edicts = map_ent (mapname);
|
|
if (cl_world.edicts) {
|
|
cl_world.worldspawn = PL_ObjectAtIndex (cl_world.edicts, 0);
|
|
CL_LoadSky (skyname);
|
|
Fog_ParseWorldspawn (cl_world.worldspawn);
|
|
}
|
|
}
|
|
CL_LoadLights (cl_world.edicts, cl_world.scene);
|
|
|
|
cl_world.scene->models = cl_world.models.a;
|
|
cl_world.scene->num_models = cl_world.models.size;
|
|
SCR_NewScene (cl_world.scene);
|
|
map_cfg (mapname, 1);
|
|
}
|