quakeforge/libs
Bill Currie 612eb49d9c [render] Separate fov x and y calculations
This ensures that fov_y is not calculated until after the render view
size is known and thus doesn't become some crazy angle (that happens to
result in a negative tan). Fixes upside-down-quake :)
2021-04-01 19:40:25 +09:00
..
audio [win] Clean up a pile of messy externs 2021-03-31 10:36:30 +09:00
client [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
console [nq] Sort out some of the issues with keydest 2021-03-29 22:39:43 +09:00
entity [build] Get make distcheck working again 2021-03-29 17:35:30 +09:00
gamecode [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gib [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
image [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
models [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
net [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
qw [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
ruamoko [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
util [util] Add Sys_PageSize 2021-04-01 18:20:56 +09:00
video [render] Separate fov x and y calculations 2021-04-01 19:40:25 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00