mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
612eb49d9c
This ensures that fov_y is not calculated until after the render view size is known and thus doesn't become some crazy angle (that happens to result in a negative tan). Fixes upside-down-quake :) |
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audio | ||
client | ||
console | ||
entity | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |