quakeforge/tools/Forge/Bundles/MapEdit/InspectorControl.m
Bill Currie 931900fbd3 Pass .m files through indent.
The result isn't perfect, but it cleans up the whitespace and makes the
code more consistent with the rest of the project.
2010-09-26 13:50:17 +09:00

130 lines
3 KiB
Objective-C

#include "InspectorControl.h"
// Add .h-files here for new inspectors
#include "Things.h"
#include "TexturePalette.h"
#include "Preferences.h"
id inspcontrol_i;
@implementation InspectorControl
-awakeFromNib {
inspcontrol_i = self;
currentInspectorType = -1;
contentList =[[NSArray alloc] init];
windowList =[[NSArray alloc] init];
itemList =[[NSArray alloc] init];
// ADD NEW INSPECTORS HERE...
[windowList addObject:win_project_i];
[contentList addObject:[win_project_i contentView]];
[itemProject_i setKeyEquivalent:@"1"];
[itemList addObject:itemProject_i];
[windowList addObject:win_textures_i];
[contentList addObject:[win_textures_i contentView]];
[itemTextures_i setKeyEquivalent:@"2"];
[itemList addObject:itemTextures_i];
[windowList addObject:win_things_i];
[contentList addObject:[win_things_i contentView]];
[itemThings_i setKeyEquivalent:@"3"];
[itemList addObject:itemThings_i];
[windowList addObject:win_prefs_i];
[contentList addObject:[win_prefs_i contentView]];
[itemPrefs_i setKeyEquivalent:@"4"];
[itemList addObject:itemPrefs_i];
[windowList addObject:win_settings_i];
[contentList addObject:[win_settings_i contentView]];
[itemSettings_i setKeyEquivalent:@"5"];
[itemList addObject:itemSettings_i];
[windowList addObject:win_output_i];
[contentList addObject:[win_output_i contentView]];
[itemOutput_i setKeyEquivalent:@"6"];
[itemList addObject:itemOutput_i];
[windowList addObject:win_help_i];
[contentList addObject:[win_help_i contentView]];
[itemHelp_i setKeyEquivalent:@"7"];
[itemList addObject:itemHelp_i];
// Setup inspector window with project subview first
[inspectorView_i setAutoresizesSubviews:YES];
inspectorSubview_i =[contentList objectAtIndex:i_project];
[inspectorView_i addSubview:inspectorSubview_i];
currentInspectorType = -1;
[self changeInspectorTo:i_project];
return self;
}
//
// Sent by the PopUpList in the Inspector
// Each cell in the PopUpList must have the correct tag
//
-changeInspector:sender
{
id cell;
cell =[sender selectedCell];
[self changeInspectorTo:[cell tag]];
return self;
}
//
// Change to specific Inspector
//
-changeInspectorTo:(insp_e) which
{
id newView;
NSRect r;
id cell;
NSRect f;
if (which == currentInspectorType)
return self;
currentInspectorType = which;
newView =[contentList objectAtIndex:which];
cell =[itemList objectAtIndex:which];// set PopUpButton title
[popUpButton_i setTitle:[cell title]];
[inspectorView_i replaceSubview: inspectorSubview_i with:newView];
r =[inspectorView_i frame];
inspectorSubview_i = newView;
[inspectorSubview_i setAutoresizingMask:NSViewWidthSizable |
NSViewHeightSizable];
r.size.width -= 4;
r.size.height -= 4;
[inspectorSubview_i setFrameSize:r.size];
[inspectorSubview_i lockFocus];
f =[inspectorSubview_i bounds];
PSsetgray (NSLightGray);
NSRectFill (f);
[inspectorSubview_i unlockFocus];
[inspectorView_i display];
return self;
}
-(insp_e) getCurrentInspector
{
return currentInspectorType;
}
@end