mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
71 lines
3.3 KiB
Text
71 lines
3.3 KiB
Text
//unfortunately, have to wrap the docs in a C comment for doxygen
|
|
// vim:tw=74:formatoptions-=l
|
|
/**
|
|
\page faq Frequently Asked Questions
|
|
|
|
\li \ref gfx_wad
|
|
\li \ref pak0_pak
|
|
\li \ref git_compile_error
|
|
\li \ref no_music
|
|
\li \ref no_mp3
|
|
\li \ref faq_cvar_rom
|
|
|
|
\section gfx_wad What does "W_LoadWadFile: unable to load gfx.wad" mean?
|
|
The most common cause of this error is \QF is unable to find
|
|
pak0.pak. \QF looks for pak0.pak in both the $fs_userpath/id1 and
|
|
$fs_sharepath/id1 directories. In Windows, both fs_userpath and fs_sharepath
|
|
default to "." (ie, the current directory: the same as id's Quake clients). In
|
|
Linux (and other UNIX like operating systems), fs_userpath defaults to
|
|
~/.quakeforge and fs_sharepath defaults to $prefix/share/games/quakeforge
|
|
(distribution packages might alter the exact path).
|
|
|
|
See \ref filesystem for more details.
|
|
|
|
\section pak0_pak Where can I get pak0.pak?
|
|
See \ref game_data
|
|
|
|
\section game_data Why doesn't \QF come with the game data?
|
|
While \QF itself (and the Quake source code in general) is Free
|
|
Software, the game itself is not free. You need to either purchase it from <a
|
|
href="http://www.idsoftware.com/store/index.php?view=quake">id Software</a> or
|
|
you can use <a href="http://openquartz.sourceforge.net/">OpenQuartz</a>, a
|
|
project developing GPL-compatible game data for Quake.
|
|
|
|
\section git_compile_error Checking out git and running ./bootstrap creates a configure that syntax errors when I run it! What's wrong?
|
|
Unlike downloading and compiling a release, when you checkout from git, you
|
|
must have all the dependencies of \QF already installed as when
|
|
configure is being created autotools sources m4 files... If the files do not
|
|
exist, you get the errors you have seen. Try installing packages which contain
|
|
the libraries that caused the syntax error, including the -dev versions, then
|
|
recreate configure using bootstrap and try again.
|
|
|
|
\section no_music Why doesn't \QF play the background music even though I have the CD in the drive?
|
|
By default, \QF no longer uses the CD drive to play music. Instead, \QF now
|
|
looks for a \ref tracklist to map Quake's cd tracks to sound files. If you
|
|
wish to continue using the CD instead, you may set the \c cd_plugin cvar to
|
|
the value appropriate for your system:
|
|
<dl>
|
|
<dt><code>file</code></dt> <dd>The default CD plugin. Uses sound files
|
|
for the BGM.</dd>
|
|
<dt><code>linux</code></dt> <dd>Use this plugin on a Linux system.</dd>
|
|
<dt><code>sdl</code></dt> <dd>This plugin can be used on most
|
|
systems.</dd>
|
|
<!-- <dt><code>sgi</code></dt> <dd>Use this plugin on SGI systems.</dd>-->
|
|
<dt><code>win</code></dt> <dd>Use this plugin on Windows
|
|
systems.</dd>
|
|
<dt><code>xmms</code></dt> <dd>The predecessor to the \c file plugin.
|
|
Not always available, and expects xmms
|
|
to be available (but not necessarily
|
|
running) on the system. Useful if you
|
|
absolutely must have MP3 support.</dd>
|
|
</dl>
|
|
|
|
\section no_mp3 Why doesn't \QF support MP3s?
|
|
Because they are not free. MP3 support is a patent minefield, and we really
|
|
don't want to wind up with lawyers at ten paces, especially since we'd be
|
|
unarmed with no armor, and they have rocket launchers and quad-damage.
|
|
|
|
\section faq_cvar_rom How do I set a read-only cvar (eg, snd_rate)?
|
|
Read-only cvars can be set by creating them before the engine does. See
|
|
\ref cvar_rom for details.
|
|
*/
|