quakeforge/libs/audio/renderer/snd_mem.c
Bill Currie 930ba48862 other than sounds that are ment to loop not looping (due to losing that info
when converting to ogg (I've got some ideas on that)), ogg/vorbis support is
working. Doesn't seem to be too much of a load-time hit.
2002-06-15 05:43:56 +00:00

406 lines
8.6 KiB
C

/*
snd_mem.c
sound caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
static const char rcsid[] =
"$Id$";
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cvar.h"
#include "QF/qendian.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/vfs.h"
int cache_full_cycle;
byte *SND_Alloc (int size);
wavinfo_t SND_GetWavinfo (const char *name, byte * wav, int wavlength);
sfxcache_t *SND_LoadSound (sfx_t *sfx, cache_allocator_t allocator);
sfxcache_t *SND_LoadOgg (VFile *file, sfx_t *sfx, cache_allocator_t allocator);
sfxcache_t *
SND_GetCache (long samples, int rate, int inwidth, int channels,
sfx_t *sfx, cache_allocator_t allocator)
{
int size;
int width;
sfxcache_t *sc;
width = snd_loadas8bit->int_val ? 1 : 2;
size = samples / ((float) rate / shm->speed);
size *= width * channels;
sc = allocator (&sfx->cache, size + sizeof (sfxcache_t), sfx->name);
if (!sc)
return 0;
sc->length = samples;
sc->speed = rate;
sc->width = inwidth;
sc->stereo = channels;
sc->size = size;
memcpy (sc->data + size, "\xde\xad\xbe\xef", 4);
return sc;
}
void
SND_ResampleSfx (sfxcache_t *sc, byte * data)
{
unsigned char *ib, *ob;
int fracstep, outcount, sample, samplefrac, srcsample, i;
float stepscale;
short *is, *os;
int inwidth = sc->width;
int inrate = sc->speed;
is = (short *) data;
os = (short *) sc->data;
ib = data;
ob = sc->data;
stepscale = (float) inrate / shm->speed; // usually 0.5, 1, or 2
outcount = sc->length / stepscale;
sc->speed = shm->speed;
if (snd_loadas8bit->int_val)
sc->width = 1;
else
sc->width = 2;
sc->stereo = 0;
// resample / decimate to the current source rate
if (stepscale == 1) {
if (inwidth == 1 && sc->width == 1) {
for (i = 0; i < outcount; i++) {
*ob++ = *ib++ - 128;
}
} else if (inwidth == 1 && sc->width == 2) {
for (i = 0; i < outcount; i++) {
*os++ = (*ib++ - 128) << 8;
}
} else if (inwidth == 2 && sc->width == 1) {
for (i = 0; i < outcount; i++) {
*ob++ = LittleShort (*is++) >> 8;
}
} else if (inwidth == 2 && sc->width == 2) {
for (i = 0; i < outcount; i++) {
*os++ = LittleShort (*is++);
}
}
} else {
// general case
if (snd_interp->int_val && stepscale < 1) {
int j;
int points = 1 / stepscale;
for (i = 0; i < sc->length; i++) {
int s1, s2;
if (inwidth == 2) {
s2 = s1 = LittleShort (is[0]);
if (i < sc->length - 1)
s2 = LittleShort (is[1]);
is++;
} else {
s2 = s1 = (ib[0] - 128) << 8;
if (i < sc->length - 1)
s2 = (ib[1] - 128) << 8;
ib++;
}
for (j = 0; j < points; j++) {
sample = s1 + (s2 - s1) * ((float) j) / points;
if (sc->width == 2) {
os[j] = sample;
} else {
ob[j] = sample >> 8;
}
}
if (sc->width == 2) {
os += points;
} else {
ob += points;
}
}
} else {
samplefrac = 0;
fracstep = stepscale * 256;
for (i = 0; i < outcount; i++) {
srcsample = samplefrac >> 8;
samplefrac += fracstep;
if (inwidth == 2)
sample = LittleShort (((short *) data)[srcsample]);
else
sample =
(int) ((unsigned char) (data[srcsample]) - 128) << 8;
if (sc->width == 2)
((short *) sc->data)[i] = sample;
else
((signed char *) sc->data)[i] = sample >> 8;
}
}
}
sc->length = outcount;
if (sc->loopstart != -1)
sc->loopstart = sc->loopstart / stepscale;
if (memcmp (sc->data + sc->size, "\xde\xad\xbe\xef", 4))
Sys_Error ("SND_ResampleSfx screwed the pooch");
}
sfxcache_t *
SND_LoadSound (sfx_t *sfx, cache_allocator_t allocator)
{
char namebuffer[256];
char foundname[256];
byte *data;
wavinfo_t info;
int len;
float stepscale;
sfxcache_t *sc;
byte stackbuf[1 * 1024]; // avoid dirtying the cache heap
VFile *file;
// load it in
strcpy (namebuffer, "sound/");
strncat (namebuffer, sfx->name, sizeof (namebuffer) - strlen (namebuffer));
_COM_FOpenFile (namebuffer, &file, foundname, 1);
if (!file) {
Sys_Printf ("Couldn't load %s\n", namebuffer);
return 0;
}
if (strcmp (".ogg", COM_FileExtension (foundname)) == 0) {
return SND_LoadOgg (file, sfx, allocator);
}
Qclose (file); //FIXME this is a dumb way to do this
data = COM_LoadStackFile (namebuffer, stackbuf, sizeof (stackbuf));
if (!data) {
Sys_Printf ("Couldn't load %s\n", namebuffer);
return NULL;
}
info = SND_GetWavinfo (sfx->name, data, com_filesize);
if (info.channels != 1) {
Sys_Printf ("%s is a stereo sample\n", sfx->name);
return NULL;
}
stepscale = (float) info.rate / shm->speed;
len = info.samples / stepscale;
if (snd_loadas8bit->int_val) {
len = len * info.channels;
} else {
len = len * 2 * info.channels;
}
sc = SND_GetCache (info.samples, info.rate, info.width, info.channels,
sfx, allocator);
if (!sc)
return NULL;
sc->loopstart = info.loopstart;
SND_ResampleSfx (sc, data + info.dataofs);
return sc;
}
void
SND_CallbackLoad (void *object, cache_allocator_t allocator)
{
SND_LoadSound (object, allocator);
}
/* WAV loading */
byte *data_p;
byte *iff_end;
byte *last_chunk;
byte *iff_data;
int iff_chunk_len;
short
SND_GetLittleShort (void)
{
short val = 0;
val = *data_p;
val = val + (*(data_p + 1) << 8);
data_p += 2;
return val;
}
int
SND_GetLittleLong (void)
{
int val = 0;
val = *data_p;
val = val + (*(data_p + 1) << 8);
val = val + (*(data_p + 2) << 16);
val = val + (*(data_p + 3) << 24);
data_p += 4;
return val;
}
void
SND_FindNexctChunk (char *name)
{
while (1) {
data_p = last_chunk;
if (data_p >= iff_end) { // didn't find the chunk
data_p = NULL;
return;
}
data_p += 4;
iff_chunk_len = SND_GetLittleLong ();
if (iff_chunk_len < 0) {
data_p = NULL;
return;
}
data_p -= 8;
last_chunk = data_p + 8 + ((iff_chunk_len + 1) & ~1);
if (!strncmp (data_p, name, 4))
return;
}
}
void
SND_FindChunk (char *name)
{
last_chunk = iff_data;
SND_FindNexctChunk (name);
}
void
SND_DumpChunks (void)
{
char str[5];
str[4] = 0;
data_p = iff_data;
do {
memcpy (str, data_p, 4);
data_p += 4;
iff_chunk_len = SND_GetLittleLong ();
Sys_Printf ("0x%lx : %s (%d)\n", (long) (data_p - 4), str,
iff_chunk_len);
data_p += (iff_chunk_len + 1) & ~1;
} while (data_p < iff_end);
}
wavinfo_t
SND_GetWavinfo (const char *name, byte * wav, int wavlength)
{
int format, samples, i;
wavinfo_t info;
memset (&info, 0, sizeof (info));
if (!wav)
return info;
iff_data = wav;
iff_end = wav + wavlength;
// find "RIFF" chunk
SND_FindChunk ("RIFF");
if (!(data_p && !strncmp (data_p + 8, "WAVE", 4))) {
Sys_Printf ("Missing RIFF/WAVE chunks\n");
return info;
}
// get "fmt " chunk
iff_data = data_p + 12;
// SND_DumpChunks ();
SND_FindChunk ("fmt ");
if (!data_p) {
Sys_Printf ("Missing fmt chunk\n");
return info;
}
data_p += 8;
format = SND_GetLittleShort ();
if (format != 1) {
Sys_Printf ("Microsoft PCM format only\n");
return info;
}
info.channels = SND_GetLittleShort ();
info.rate = SND_GetLittleLong ();
data_p += 4 + 2;
info.width = SND_GetLittleShort () / 8;
// get cue chunk
SND_FindChunk ("cue ");
if (data_p) {
data_p += 32;
info.loopstart = SND_GetLittleLong ();
// if the next chunk is a LIST chunk, look for a cue length marker
SND_FindNexctChunk ("LIST");
if (data_p) {
if (!strncmp (data_p + 28, "mark", 4)) {
// this is not a proper parse, but it works with cooledit...
data_p += 24;
i = SND_GetLittleLong (); // samples in loop
info.samples = info.loopstart + i;
}
}
} else
info.loopstart = -1;
// find data chunk
SND_FindChunk ("data");
if (!data_p) {
Sys_Printf ("Missing data chunk\n");
return info;
}
data_p += 4;
samples = SND_GetLittleLong () / info.width;
if (info.samples) {
if (samples < info.samples)
Sys_Error ("Sound %s has a bad loop length", name);
} else
info.samples = samples;
info.dataofs = data_p - wav;
return info;
}