mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
8401704c4e
The GL plugin now seems to work. GLSL still segs :(
24 lines
570 B
C
24 lines
570 B
C
#ifndef __vid_internal_h
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#define __vid_internal_h
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#include "QF/vid.h"
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#include "QF/plugin/vid_render.h"
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extern struct cvar_s *vid_fullscreen;
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extern struct cvar_s *vid_system_gamma;
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extern struct cvar_s *vid_gamma;
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extern unsigned short sw32_8to16table[256];
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void VID_GetWindowSize (int def_w, int def_h);
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void VID_InitGamma (unsigned char *);
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qboolean VID_SetGamma (double);
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void VID_UpdateGamma (struct cvar_s *);
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void VID_Update (vrect_t *rects);
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void VID_LockBuffer (void);
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void VID_UnlockBuffer (void);
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void VID_InitBuffers (void);
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#endif//__vid_internal_h
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