mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 16:37:30 +00:00
5f93c115ff
They're now an enum, and the flag part of the name is all lowercase, but now the flag definitions and names list will never get out of sync.
184 lines
5.1 KiB
C
184 lines
5.1 KiB
C
/*
|
|
gl_model_alias.c
|
|
|
|
alias model loading and caching for gl
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
// models are the only shared resource between a client and server running
|
|
// on the same machine.
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "QF/dstring.h"
|
|
#include "QF/image.h"
|
|
#include "QF/qendian.h"
|
|
#include "QF/quakefs.h"
|
|
#include "QF/skin.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/va.h"
|
|
#include "QF/vid.h"
|
|
#include "QF/GL/qf_textures.h"
|
|
|
|
#include "mod_internal.h"
|
|
|
|
#include "compat.h"
|
|
|
|
void *
|
|
gl_Mod_LoadSkin (mod_alias_ctx_t *alias_ctx, byte *skin, int skinsize,
|
|
int snum, int gnum, qboolean group,
|
|
maliasskindesc_t *skindesc)
|
|
{
|
|
aliashdr_t *header = alias_ctx->header;
|
|
byte *pskin;
|
|
char modname[MAX_QPATH + 4];
|
|
int fb_texnum = 0, texnum = 0;
|
|
dstring_t *name = dstring_new ();
|
|
|
|
pskin = Hunk_AllocName (skinsize, alias_ctx->mod->name);
|
|
skindesc->skin = (byte *) pskin - (byte *) header;
|
|
|
|
memcpy (pskin, skin, skinsize);
|
|
|
|
Mod_FloodFillSkin (pskin, header->mdl.skinwidth, header->mdl.skinheight);
|
|
// save 8 bit texels for the player model to remap
|
|
// FIXME remove model restriction
|
|
if (strequal (alias_ctx->mod->path, "progs/player.mdl"))
|
|
gl_Skin_SetPlayerSkin (header->mdl.skinwidth, header->mdl.skinheight,
|
|
pskin);
|
|
|
|
QFS_StripExtension (alias_ctx->mod->path, modname);
|
|
|
|
if (!alias_ctx->mod->fullbright) {
|
|
if (group) {
|
|
dsprintf (name, "fb_%s_%i_%i", modname, snum, gnum);
|
|
} else {
|
|
dsprintf (name, "fb_%s_%i", modname, snum);
|
|
}
|
|
fb_texnum = Mod_Fullbright (pskin, header->mdl.skinwidth,
|
|
header->mdl.skinheight, name->str);
|
|
Sys_MaskPrintf (SYS_glt, "%s %d\n", name->str, fb_texnum);
|
|
}
|
|
if (group) {
|
|
dsprintf (name, "%s_%i_%i", modname, snum, gnum);
|
|
} else {
|
|
dsprintf (name, "%s_%i", modname, snum);
|
|
}
|
|
texnum = GL_LoadTexture (name->str, header->mdl.skinwidth,
|
|
header->mdl.skinheight, pskin, true, false, 1);
|
|
Sys_MaskPrintf (SYS_glt, "%s %d\n", name->str, texnum);
|
|
skindesc->texnum = texnum;
|
|
skindesc->fb_texnum = fb_texnum;
|
|
alias_ctx->mod->hasfullbrights = fb_texnum;
|
|
dstring_delete (name);
|
|
// alpha param was true for non group skins
|
|
return skin + skinsize;
|
|
}
|
|
|
|
void
|
|
gl_Mod_FinalizeAliasModel (mod_alias_ctx_t *alias_ctx)
|
|
{
|
|
aliashdr_t *header = alias_ctx->header;
|
|
|
|
if (strequal (alias_ctx->mod->path, "progs/eyes.mdl")) {
|
|
header->mdl.scale_origin[2] -= (22 + 8);
|
|
VectorScale (header->mdl.scale, 2, header->mdl.scale);
|
|
}
|
|
}
|
|
|
|
static void
|
|
Mod_LoadExternalSkin (maliasskindesc_t *pskindesc, char *filename)
|
|
{
|
|
tex_t *tex, *glow;
|
|
char *ptr;
|
|
|
|
ptr = strrchr (filename, '/');
|
|
if (!ptr)
|
|
ptr = filename;
|
|
|
|
tex = LoadImage (filename, 1);
|
|
if (!tex)
|
|
tex = LoadImage (va (0, "textures/%s", ptr + 1), 1);
|
|
if (tex) {
|
|
pskindesc->texnum = GL_LoadTexture (filename, tex->width, tex->height,
|
|
tex->data, true, false,
|
|
tex->format > 2 ? tex->format : 1);
|
|
|
|
pskindesc->fb_texnum = 0;
|
|
|
|
glow = LoadImage (va (0, "%s_luma", filename), 1);
|
|
if (!glow)
|
|
glow = LoadImage (va (0, "%s_glow", filename), 1);
|
|
if (!glow)
|
|
glow = LoadImage (va (0, "textures/%s_luma", ptr + 1), 1);
|
|
if (!glow)
|
|
glow = LoadImage (va (0, "textures/%s_glow", ptr + 1), 1);
|
|
if (glow)
|
|
pskindesc->fb_texnum =
|
|
GL_LoadTexture (va (0, "fb_%s", filename), glow->width,
|
|
glow->height, glow->data, true, true,
|
|
glow->format > 2 ? glow->format : 1);
|
|
else if (tex->format < 3)
|
|
pskindesc->fb_texnum = Mod_Fullbright (tex->data, tex->width,
|
|
tex->height,
|
|
va (0, "fb_%s", filename));
|
|
}
|
|
}
|
|
|
|
void
|
|
gl_Mod_LoadExternalSkins (mod_alias_ctx_t *alias_ctx)
|
|
{
|
|
aliashdr_t *header = alias_ctx->header;
|
|
char modname[MAX_QPATH + 4];
|
|
int i, j;
|
|
maliasskindesc_t *pskindesc;
|
|
maliasskingroup_t *pskingroup;
|
|
dstring_t *filename = dstring_new ();
|
|
|
|
QFS_StripExtension (alias_ctx->mod->path, modname);
|
|
|
|
for (i = 0; i < header->mdl.numskins; i++) {
|
|
pskindesc = ((maliasskindesc_t *)
|
|
((byte *) header + header->skindesc)) + i;
|
|
if (pskindesc->type == ALIAS_SKIN_SINGLE) {
|
|
dsprintf (filename, "%s_%i", modname, i);
|
|
Mod_LoadExternalSkin (pskindesc, filename->str);
|
|
} else {
|
|
pskingroup = (maliasskingroup_t *)
|
|
((byte *) header + pskindesc->skin);
|
|
|
|
for (j = 0; j < pskingroup->numskins; j++) {
|
|
dsprintf (filename, "%s_%i_%i", modname, i, j);
|
|
Mod_LoadExternalSkin (pskingroup->skindescs + j, filename->str);
|
|
}
|
|
}
|
|
}
|
|
}
|