quakeforge/include/QF/Vulkan/qf_lighting.h

99 lines
2.8 KiB
C

/*
qf_lighting.h
Vulkan lighting pass
Copyright (C) 2021 Bill Currie <bill@taniwha.org>
Author: Bill Currie <bill@taniwha.org>
Date: 2021/2/23
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifndef __QF_Vulkan_qf_lighting_h
#define __QF_Vulkan_qf_lighting_h
#include "QF/darray.h"
#include "QF/model.h"
#include "QF/modelgen.h"
#include "QF/Vulkan/qf_vid.h"
#include "QF/Vulkan/command.h"
typedef struct qfv_light_s {
vec3_t color;
int data;
vec3_t position;
float radius;
vec3_t direction;
float cone;
} qfv_light_t;
typedef struct qfv_lightset_s DARRAY_TYPE (qfv_light_t) qfv_lightset_t;
typedef struct qfv_lightleafset_s DARRAY_TYPE (int) qfv_lightleafset_t;
typedef struct qfv_lightvisset_s DARRAY_TYPE (byte) qfv_lightvisset_t;
#define NUM_LIGHTS 256
#define NUM_STYLES 64
typedef struct qfv_light_buffer_s {
float intensity[NUM_STYLES + 3];
int lightCount;
qfv_light_t lights[NUM_LIGHTS] __attribute__((aligned(16)));
} qfv_light_buffer_t;
#define LIGHTING_BUFFER_INFOS 1
#define LIGHTING_IMAGE_INFOS 5
typedef struct lightingframe_s {
VkCommandBuffer cmd;
VkBuffer light_buffer;
VkDescriptorBufferInfo bufferInfo[LIGHTING_BUFFER_INFOS];
VkDescriptorImageInfo imageInfo[LIGHTING_IMAGE_INFOS];
VkWriteDescriptorSet descriptors[LIGHTING_BUFFER_INFOS
+ LIGHTING_IMAGE_INFOS];
// A fat PVS of leafs visible from visible leafs so hidden lights can
// illuminate the leafs visible to the player
byte pvs[MAP_PVS_BYTES];
struct mleaf_s *leaf; // the last leaf used to generate the pvs
qfv_lightvisset_t lightvis;
} lightingframe_t;
typedef struct lightingframeset_s
DARRAY_TYPE (lightingframe_t) lightingframeset_t;
typedef struct lightingctx_s {
lightingframeset_t frames;
VkPipeline pipeline;
VkPipelineLayout layout;
VkDeviceMemory light_memory;
qfv_lightset_t lights;
qfv_lightleafset_t lightleafs;
} lightingctx_t;
struct vulkan_ctx_s;
void Vulkan_Lighting_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Lighting_Shutdown (struct vulkan_ctx_s *ctx);
void Vulkan_Lighting_Draw (struct vulkan_ctx_s *ctx);
void Vulkan_LoadLights (model_t *model, const char *entity_data,
struct vulkan_ctx_s *ctx);
#endif//__QF_Vulkan_qf_lighting_h