quakeforge/include/sbar.h
2002-11-05 19:12:51 +00:00

60 lines
1.5 KiB
C

/*
sbar.h
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
// the status bar is only redrawn if something has changed, but if anything
// does, the entire thing will be redrawn for the next vid.numpages frames.
#ifndef _SBAR_H
#define _SBAR_H
#define SBAR_HEIGHT 24
extern int sb_lines; // scan lines to draw
void Sbar_Init (void);
struct cvar_s;
void Sbar_DMO_Init_f (struct cvar_s *var);
void Sbar_Changed (void);
// call whenever any of the client stats represented on the sbar changes
void Sbar_Draw (void);
// called every frame by screen
void Sbar_IntermissionOverlay (void);
// called each frame after the level has been completed
void Sbar_FinaleOverlay (void);
void Sbar_LogFrags (void);
void Sbar_TeamOverlay (void);
void Sbar_DeathmatchOverlay (int start);
void Sbar_MiniDeathmatchOverlay (void);
#endif