mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-12 00:01:43 +00:00
ef37ed39a9
Where possible, symbols have been made static, prefixed with glsl_/GLSL_ or moved into the code shared by all renderers. This will make doing plugins easier but done now for link testing. The moving was done via the gl commit.
473 lines
12 KiB
C
473 lines
12 KiB
C
/*
|
|
glsl_textures.c
|
|
|
|
Texture format setup.
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
Copyright (C) 2001 Ragnvald Maartmann-Moe IV
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
*/
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
|
|
static __attribute__ ((used)) const char rcsid[] = "$Id$";
|
|
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include "QF/cmd.h"
|
|
#include "QF/mathlib.h"
|
|
#include "QF/model.h"
|
|
#include "QF/sys.h"
|
|
#include "QF/vrect.h"
|
|
|
|
#include "QF/GLSL/defines.h"
|
|
#include "QF/GLSL/funcs.h"
|
|
#include "QF/GLSL/qf_textures.h"
|
|
|
|
struct scrap_s {
|
|
GLuint tnum;
|
|
int size; // in pixels, for now, always square, power of 2
|
|
int format;
|
|
int bpp;
|
|
vrect_t *free_rects;
|
|
vrect_t *rects;
|
|
subpic_t *subpics;
|
|
struct scrap_s *next;
|
|
};
|
|
|
|
static scrap_t *scrap_list;
|
|
|
|
static int max_tex_size;
|
|
|
|
int
|
|
GLSL_LoadQuakeTexture (const char *identifier, int width, int height,
|
|
byte *data)
|
|
{
|
|
GLuint tnum;
|
|
|
|
qfglGenTextures (1, &tnum);
|
|
qfglBindTexture (GL_TEXTURE_2D, tnum);
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
|
|
width, height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
qfglGenerateMipmap (GL_TEXTURE_2D);
|
|
|
|
return tnum;
|
|
}
|
|
|
|
static void
|
|
GLSL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
|
|
unsigned char *out, int outwidth, int outheight)
|
|
{
|
|
// Improvements here should be mirrored in build_skin_8 in gl_skin.c
|
|
unsigned char *inrow;
|
|
int i, j;
|
|
unsigned int frac, fracstep;
|
|
|
|
if (!outwidth || !outheight)
|
|
return;
|
|
fracstep = inwidth * 0x10000 / outwidth;
|
|
for (i = 0; i < outheight; i++, out += outwidth) {
|
|
inrow = in + inwidth * (i * inheight / outheight);
|
|
frac = fracstep >> 1;
|
|
for (j = 0; j < outwidth; j ++) {
|
|
out[j] = inrow[frac >> 16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
GLSL_Mipmap8BitTexture (const byte *src, unsigned width, unsigned height,
|
|
byte *mip)
|
|
{
|
|
unsigned mw = width >> 1;
|
|
unsigned mh = height >> 1;
|
|
unsigned i, j;
|
|
|
|
mw = max (mw, 1);
|
|
mh = max (mh, 1);
|
|
|
|
for (j = 0; j < mh; j++) {
|
|
for (i = 0; i < mw; i++) {
|
|
*mip++ = src [j * 2 * width + i * 2];
|
|
}
|
|
}
|
|
}
|
|
|
|
int
|
|
GLSL_LoadQuakeMipTex (const texture_t *tex)
|
|
{
|
|
unsigned swidth, sheight;
|
|
GLuint tnum;
|
|
byte *data = (byte *) tex;
|
|
byte *buffer = 0;
|
|
byte *scaled;
|
|
int lod;
|
|
|
|
for (swidth = 1; swidth < tex->width; swidth <<= 1);
|
|
for (sheight = 1; sheight < tex->height; sheight <<= 1);
|
|
|
|
qfglGenTextures (1, &tnum);
|
|
qfglBindTexture (GL_TEXTURE_2D, tnum);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
|
GL_NEAREST_MIPMAP_NEAREST);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
if (swidth != tex->width || sheight != tex->height)
|
|
buffer = malloc (swidth * sheight);
|
|
|
|
// preshift so swidth and sheight are the correct sizes end the end of
|
|
// the loop
|
|
swidth <<= 1;
|
|
sheight <<= 1;
|
|
for (lod = 0; lod < MIPLEVELS; lod++) {
|
|
// preshift so swidth and sheight are the correct sizes end the end of
|
|
// the loop
|
|
swidth >>= 1;
|
|
sheight >>= 1;
|
|
swidth = max (swidth, 1);
|
|
sheight = max (sheight, 1);
|
|
if (buffer) {
|
|
unsigned w = tex->width;
|
|
unsigned h = tex->height;
|
|
|
|
w = max (w >> lod, 1);
|
|
h = max (h >> lod, 1);
|
|
GLSL_Resample8BitTexture (data + tex->offsets[lod], w, h,
|
|
buffer, swidth, sheight);
|
|
scaled = buffer;
|
|
} else {
|
|
scaled = data + tex->offsets[lod];
|
|
}
|
|
qfglTexImage2D (GL_TEXTURE_2D, lod, GL_LUMINANCE, swidth, sheight,
|
|
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
if (swidth > 1 || sheight > 1) {
|
|
// mipmap will hold the reduced image, so this is more than enough
|
|
byte *mipmap = malloc (swidth * sheight);
|
|
byte *mip = mipmap;
|
|
while (swidth > 1 || sheight > 1) {
|
|
// scaled holds the source of the last lod uploaded
|
|
GLSL_Mipmap8BitTexture (scaled, swidth, sheight, mip);
|
|
swidth >>= 1;
|
|
sheight >>= 1;
|
|
swidth = max (swidth, 1);
|
|
sheight = max (sheight, 1);
|
|
qfglTexImage2D (GL_TEXTURE_2D, lod, GL_LUMINANCE, swidth, sheight,
|
|
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, mip);
|
|
scaled = mip;
|
|
mip += swidth * sheight;
|
|
lod++;
|
|
}
|
|
free (mipmap);
|
|
}
|
|
if (buffer)
|
|
free (buffer);
|
|
return tnum;
|
|
}
|
|
|
|
int
|
|
GLSL_LoadRGBTexture (const char *identifier, int width, int height, byte *data)
|
|
{
|
|
GLuint tnum;
|
|
|
|
qfglGenTextures (1, &tnum);
|
|
qfglBindTexture (GL_TEXTURE_2D, tnum);
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, GL_RGB,
|
|
width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
qfglGenerateMipmap (GL_TEXTURE_2D);
|
|
|
|
return tnum;
|
|
}
|
|
|
|
void
|
|
GLSL_ReleaseTexture (int tex)
|
|
{
|
|
GLuint tnum = tex;
|
|
qfglDeleteTextures (1, &tnum);
|
|
}
|
|
|
|
static void
|
|
glsl_scraps_f (void)
|
|
{
|
|
scrap_t *scrap;
|
|
vrect_t *rect;
|
|
int area;
|
|
|
|
if (!scrap_list) {
|
|
Sys_Printf ("No scraps\n");
|
|
return;
|
|
}
|
|
for (scrap = scrap_list; scrap; scrap = scrap->next) {
|
|
for (rect = scrap->free_rects, area = 0; rect; rect = rect->next)
|
|
area += rect->width * rect->height;
|
|
Sys_Printf ("tnum=%u size=%d format=%04x bpp=%d free=%d%%\n",
|
|
scrap->tnum, scrap->size, scrap->format, scrap->bpp,
|
|
area * 100 / (scrap->size * scrap->size));
|
|
if (Cmd_Argc () > 1) {
|
|
for (rect = scrap->rects, area = 0; rect; rect = rect->next)
|
|
Sys_Printf ("%d %d %d %d\n", rect->x, rect->y,
|
|
rect->width, rect->height);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
GLSL_TextureInit (void)
|
|
{
|
|
qfglGetIntegerv (GL_MAX_TEXTURE_SIZE, &max_tex_size);
|
|
Sys_MaskPrintf (SYS_GLSL, "max texture size: %d\n", max_tex_size);
|
|
|
|
Cmd_AddCommand ("glsl_scraps", glsl_scraps_f, "Dump GLSL scrap stats");
|
|
}
|
|
|
|
scrap_t *
|
|
GLSL_CreateScrap (int size, int format)
|
|
{
|
|
int i;
|
|
int bpp;
|
|
scrap_t *scrap;
|
|
byte *data;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
if (size <= 1 << i)
|
|
break;
|
|
size = 1 << i;
|
|
size = min (size, max_tex_size);
|
|
switch (format) {
|
|
case GL_ALPHA:
|
|
case GL_LUMINANCE:
|
|
bpp = 1;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
bpp = 2;
|
|
break;
|
|
case GL_RGB:
|
|
bpp = 3;
|
|
break;
|
|
case GL_RGBA:
|
|
bpp = 4;
|
|
break;
|
|
default:
|
|
Sys_Error ("GL_CreateScrap: Invalid texture format");
|
|
}
|
|
scrap = malloc (sizeof (scrap_t));
|
|
qfglGenTextures (1, &scrap->tnum);
|
|
scrap->size = size;
|
|
scrap->format = format;
|
|
scrap->bpp = bpp;
|
|
scrap->free_rects = VRect_New (0, 0, size, size);
|
|
scrap->rects = 0;
|
|
scrap->subpics = 0;
|
|
scrap->next = scrap_list;
|
|
scrap_list = scrap;
|
|
|
|
data = calloc (1, size * size * bpp);
|
|
|
|
qfglBindTexture (GL_TEXTURE_2D, scrap->tnum);
|
|
qfglTexImage2D (GL_TEXTURE_2D, 0, format,
|
|
size, size, 0, format, GL_UNSIGNED_BYTE, data);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
//FIXME parameterize (linear for lightmaps)
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
qfglTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
qfglGenerateMipmap (GL_TEXTURE_2D);
|
|
free (data);
|
|
|
|
return scrap;
|
|
}
|
|
|
|
void
|
|
GLSL_ScrapClear (scrap_t *scrap)
|
|
{
|
|
vrect_t *t;
|
|
subpic_t *sp;
|
|
|
|
while (scrap->free_rects) {
|
|
t = scrap->free_rects;
|
|
scrap->free_rects = t->next;
|
|
VRect_Delete (t);
|
|
}
|
|
while (scrap->rects) {
|
|
t = scrap->rects;
|
|
scrap->rects = t->next;
|
|
VRect_Delete (t);
|
|
}
|
|
while (scrap->subpics) {
|
|
sp = scrap->subpics;
|
|
scrap->subpics = (subpic_t *) sp->next;
|
|
free (sp);
|
|
}
|
|
|
|
scrap->free_rects = VRect_New (0, 0, scrap->size, scrap->size);
|
|
}
|
|
|
|
void
|
|
GLSL_DestroyScrap (scrap_t *scrap)
|
|
{
|
|
scrap_t **s;
|
|
|
|
for (s = &scrap_list; *s; s = &(*s)->next) {
|
|
if (*s == scrap) {
|
|
*s = scrap->next;
|
|
break;
|
|
}
|
|
}
|
|
GLSL_ScrapClear (scrap);
|
|
VRect_Delete (scrap->free_rects);
|
|
GLSL_ReleaseTexture (scrap->tnum);
|
|
free (scrap);
|
|
}
|
|
|
|
int
|
|
GLSL_ScrapTexture (scrap_t *scrap)
|
|
{
|
|
return scrap->tnum;
|
|
}
|
|
|
|
subpic_t *
|
|
GLSL_ScrapSubpic (scrap_t *scrap, int width, int height)
|
|
{
|
|
int i, w, h;
|
|
vrect_t **t, **best;
|
|
vrect_t *old, *frags, *rect;
|
|
subpic_t *subpic;
|
|
|
|
for (i = 0; i < 16; i++)
|
|
if (width <= (1 << i))
|
|
break;
|
|
w = 1 << i;
|
|
for (i = 0; i < 16; i++)
|
|
if (height <= (1 << i))
|
|
break;
|
|
h = 1 << i;
|
|
|
|
best = 0;
|
|
for (t = &scrap->free_rects; *t; t = &(*t)->next) {
|
|
if ((*t)->width < w || (*t)->height < h)
|
|
continue; // won't fit
|
|
if (!best) {
|
|
best = t;
|
|
continue;
|
|
}
|
|
if ((*t)->width <= (*best)->width || (*t)->height <= (*best)->height)
|
|
best = t;
|
|
}
|
|
if (!best)
|
|
return 0; // couldn't find a spot
|
|
old = *best;
|
|
*best = old->next;
|
|
rect = VRect_New (old->x, old->y, w, h);
|
|
frags = VRect_Difference (old, rect);
|
|
VRect_Delete (old);
|
|
if (frags) {
|
|
// old was bigger than the requested size
|
|
for (old = frags; old->next; old = old->next)
|
|
;
|
|
old->next = scrap->free_rects;
|
|
scrap->free_rects = frags;
|
|
}
|
|
rect->next = scrap->rects;
|
|
scrap->rects = rect;
|
|
|
|
subpic = malloc (sizeof (subpic_t));
|
|
*((subpic_t **) &subpic->next) = scrap->subpics;
|
|
scrap->subpics = subpic;
|
|
*((scrap_t **) &subpic->scrap) = scrap;
|
|
*((vrect_t **) &subpic->rect) = rect;
|
|
*((int *) &subpic->tnum) = scrap->tnum;
|
|
*((int *) &subpic->width) = width;
|
|
*((int *) &subpic->height) = height;
|
|
*((float *) &subpic->size) = 1.0 / scrap->size;
|
|
return subpic;
|
|
}
|
|
|
|
void
|
|
GLSL_SubpicDelete (subpic_t *subpic)
|
|
{
|
|
scrap_t *scrap = (scrap_t *) subpic->scrap;
|
|
vrect_t *rect = (vrect_t *) subpic->rect;
|
|
vrect_t *old, *merge;
|
|
vrect_t **t;
|
|
subpic_t **sp;
|
|
|
|
for (sp = &scrap->subpics; *sp; sp = (subpic_t **) &(*sp)->next)
|
|
if (*sp == subpic)
|
|
break;
|
|
if (*sp != subpic)
|
|
Sys_Error ("GLSL_ScrapDelSubpic: broken subpic");
|
|
*sp = (subpic_t *) subpic->next;
|
|
free (subpic);
|
|
for (t = &scrap->rects; *t; t = &(*t)->next)
|
|
if (*t == rect)
|
|
break;
|
|
if (*t != rect)
|
|
Sys_Error ("GLSL_ScrapDelSubpic: broken subpic");
|
|
*t = rect->next;
|
|
|
|
do {
|
|
merge = 0;
|
|
for (t = &scrap->free_rects; *t; t = &(*t)->next) {
|
|
merge = VRect_Merge (*t, rect);
|
|
if (merge) {
|
|
old = *t;
|
|
*t = (*t)->next;
|
|
VRect_Delete (old);
|
|
VRect_Delete (rect);
|
|
rect = merge;
|
|
break;
|
|
}
|
|
}
|
|
} while (merge);
|
|
rect->next = scrap->free_rects;
|
|
scrap->free_rects = rect;
|
|
}
|
|
|
|
void
|
|
GLSL_SubpicUpdate (subpic_t *subpic, byte *data)
|
|
{
|
|
scrap_t *scrap = (scrap_t *) subpic->scrap;
|
|
vrect_t *rect = (vrect_t *) subpic->rect;
|
|
|
|
qfglBindTexture (GL_TEXTURE_2D, scrap->tnum);
|
|
qfglTexSubImage2D (GL_TEXTURE_2D, 0, rect->x, rect->y,
|
|
subpic->width, subpic->height, scrap->format,
|
|
GL_UNSIGNED_BYTE, data);
|
|
}
|