quakeforge/include/d_iface.h
Bill Currie 8e91fb7bc1 Get the basics linking.
Still, nothing will work: no plugins are loaded and they're all broken
anyway.

glx, sgl, glslx etc are going away, just the basics will be built: fbdev
(probably go away eventually), sdl, x11 and hopefully someday win. That's
actually the only reason anything links.
2012-04-11 14:58:53 +09:00

255 lines
6.6 KiB
C

/*
d_iface.h
Interface header file for rasterization driver modules
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _D_IFACE_H
#define _D_IFACE_H
#include "QF/mathlib.h"
#include "QF/model.h"
#include "QF/render.h"
#include "QF/vid.h"
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
#define MAX_LBM_HEIGHT 480
typedef struct
{
float u, v;
float s, t;
float zi;
} emitpoint_t;
typedef enum {
part_tex_dot,
part_tex_spark,
part_tex_smoke,
} ptextype_t;
typedef struct particle_s particle_t;
typedef void (*pt_phys_func)(particle_t *);
pt_phys_func R_ParticlePhysics (ptype_t type);
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
struct particle_s
{
// driver-usable fields
vec3_t org;
int color;
float alpha;
ptextype_t tex;
float scale;
// drivers never touch the following fields
vec3_t vel;
ptype_t type;
float die;
float ramp;
pt_phys_func phys;
particle_t *next;
};
#define PARTICLE_Z_CLIP 8.0
typedef struct polyvert_s {
float u, v, zi, s, t;
} polyvert_t;
typedef struct polydesc_s {
int numverts;
float nearzi;
msurface_t *pcurrentface;
polyvert_t *pverts;
} polydesc_t;
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
typedef struct finalvert_s {
int v[6]; // u, v, s, t, l, 1/z
int flags;
float reserved;
} finalvert_t;
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
typedef struct
{
void *pskin;
maliasskindesc_t *pskindesc;
int skinwidth;
int skinheight;
mtriangle_t *ptriangles;
finalvert_t *pfinalverts;
int numtriangles;
int drawtype;
int seamfixupX16;
} affinetridesc_t;
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
typedef struct {
float u, v, zi, color;
} screenpart_t;
typedef struct
{
int nump;
emitpoint_t *pverts; // there's room for an extra element at [nump],
// if the driver wants to duplicate element [0] at
// element [nump] to avoid dealing with wrapping
mspriteframe_t *pspriteframe;
vec3_t vup, vright, vpn; // in worldspace
float nearzi;
} spritedesc_t;
typedef struct
{
int u, v;
float zi;
int color;
} zpointdesc_t;
extern struct cvar_s *r_drawflat;
extern int r_framecount; // sequence # of current frame since Quake
// started
extern qboolean r_drawpolys; // 1 if driver wants clipped polygons
// rather than a span list
extern qboolean r_drawculledpolys; // 1 if driver wants clipped polygons that
// have been culled by the edge list
extern qboolean r_worldpolysbacktofront; // 1 if driver wants polygons
// delivered back to front rather
// than front to back
extern qboolean r_recursiveaffinetriangles; // true if a driver wants to use
// recursive triangular subdivison
// and vertex drawing via
// D_PolysetDrawFinalVerts() past
// a certain distance (normally
// used only by the software
// driver)
extern int r_pixbytes;
extern qboolean r_dowarp;
extern affinetridesc_t r_affinetridesc;
extern spritedesc_t r_spritedesc;
extern zpointdesc_t r_zpointdesc;
extern int d_con_indirect; // if 0, Quake will draw console directly
// to vid.buffer; if 1, Quake will
// draw console via D_DrawRect. Must be
// defined by driver
extern vec3_t r_pright, r_pup, r_ppn;
void D_Aff8Patch (void *pcolormap);
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height);
void D_DisableBackBufferAccess (void);
void D_EndDirectRect (int x, int y, int width, int height);
void D_PolysetDraw (void);
void D_PolysetDrawFinalVerts (finalvert_t *fv, int numverts);
void D_PolysetSetEdgeTable (void);
void D_DrawParticle (particle_t *pparticle);
void D_DrawPoly (void);
void D_DrawSprite (void);
void D_DrawSurfaces (void);
void D_DrawZPoint (void);
void D_EnableBackBufferAccess (void);
void D_Init (void);
void D_Init_Cvars (void);
void D_ViewChanged (void);
void D_SetupFrame (void);
void D_TurnZOn (void);
void D_WarpScreen (void);
void D_FillRect (vrect_t *vrect, int color);
void D_DrawRect (void);
void D_UpdateRects (vrect_t *prect);
// currently for internal use only, and should be a do-nothing function in
// hardware drivers
// FIXME: this should go away
void D_PolysetUpdateTables (void);
// these are currently for internal use only, and should not be used by drivers
extern byte *r_skysource;
// transparency types for D_DrawRect ()
#define DR_SOLID 0
#define DR_TRANSPARENT 1
// !!! must be kept the same as in quakeasm.h !!!
#define TRANSPARENT_COLOR 0xFF
extern void *acolormap; // FIXME: should go away
//=======================================================================//
// callbacks to Quake
typedef struct
{
byte *surfdat; // destination for generated surface
int rowbytes; // destination logical width in bytes
msurface_t *surf; // description for surface to generate
fixed8_t lightadj[MAXLIGHTMAPS];
// adjust for lightmap levels for dynamic lighting
texture_t *texture; // corrected for animating textures
int surfmip; // mipmapped ratio of surface texels / world pixels
int surfwidth; // in mipmapped texels
int surfheight; // in mipmapped texels
} drawsurf_t;
extern drawsurf_t r_drawsurf;
void R_DrawSurface (void);
void R_GenTile (msurface_t *psurf, void *pdest);
// !!! if this is changed, it must be changed in d_iface.h too !!!
#define CACHE_SIZE 32 // used to align key data structures
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
#define TURB_TEX_SIZE 64 // base turbulent texture size
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
#define CYCLE 128 // turbulent cycle size
#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
#define SKYSHIFT 7
#define SKYSIZE (1 << SKYSHIFT)
#define SKYMASK (SKYSIZE - 1)
extern float d_zitable[65536];
extern float skyspeed;
extern float skytime;
extern int c_surf;
extern vrect_t scr_vrect;
extern byte *r_warpbuffer;
#endif // _D_IFACE_H