mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-27 06:34:11 +00:00
90 lines
2.5 KiB
C
90 lines
2.5 KiB
C
/*
|
|
render.h
|
|
|
|
public interface to refresh functions
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifndef _R_DYNAMIC_H
|
|
#define _R_DYNAMIC_H
|
|
|
|
#include "QF/mathlib.h"
|
|
|
|
typedef enum {
|
|
PE_UNKNOWN,
|
|
PE_GUNSHOT,
|
|
PE_BLOOD,
|
|
PE_LIGHTNINGBLOOD,
|
|
PE_SPIKE,
|
|
PE_SUPERSPIKE,
|
|
PE_KNIGHTSPIKE,
|
|
PE_WIZSPIKE,
|
|
} particle_effect_t;
|
|
|
|
void R_ParseParticleEffect (void);
|
|
struct entity_s;
|
|
void R_RocketTrail (struct entity_s *ent);
|
|
void R_GrenadeTrail (struct entity_s *ent);
|
|
void R_BloodTrail (struct entity_s *ent);
|
|
void R_SlightBloodTrail (struct entity_s *ent);
|
|
void R_GreenTrail (struct entity_s *ent);
|
|
void R_FlameTrail (struct entity_s *ent);
|
|
void R_VoorTrail (struct entity_s *ent);
|
|
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count);
|
|
void R_RunPuffEffect (vec3_t org, particle_effect_t type, byte count);
|
|
void R_RunSpikeEffect (vec3_t org, particle_effect_t type);
|
|
|
|
void R_DarkFieldParticles (struct entity_s *ent);
|
|
void R_EntityParticles (struct entity_s *ent);
|
|
void R_BlobExplosion (vec3_t org);
|
|
void R_ParticleExplosion (vec3_t org);
|
|
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength);
|
|
void R_LavaSplash (vec3_t org);
|
|
void R_TeleportSplash (vec3_t org);
|
|
void R_PushDlights (vec3_t entorigin);
|
|
|
|
void R_InitParticles (void);
|
|
inline void R_ClearParticles (void);
|
|
void R_DrawParticles (void);
|
|
|
|
#define MAX_FIRES 128 // rocket flames
|
|
|
|
typedef struct {
|
|
int key; // allows reusability
|
|
vec3_t origin, owner;
|
|
float size;
|
|
float die, decay; // duration settings
|
|
float minlight; // lighting threshold
|
|
float color[3]; // RGB
|
|
} fire_t;
|
|
|
|
extern fire_t r_fires[];
|
|
|
|
void R_AddFire (vec3_t start, vec3_t end, struct entity_s *ent);
|
|
void R_DrawFire (fire_t *f);
|
|
void R_UpdateFires (void);
|
|
fire_t *R_AllocFire (int key);
|
|
void R_ClearFires (void);
|
|
|
|
#endif // _R_DYNAMIC_H
|