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https://git.code.sf.net/p/quake/quakeforge
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cdc1f0c5e7
Now that qfcc actually supports them properly.
4 lines
172 B
R
4 lines
172 B
R
#include <sound.h>
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void (entity e, float chan, string samp, float vol, float atten) sound = #8;
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void (vector pos, string samp, float vol, float atten) ambientsound = #74;
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