quakeforge/include/QF/Vulkan/qf_renderpass.h
Bill Currie 5e1ce5b46e [vulkan] Move main render pass setup to Vulkan_Main
And support sorting of render passes by an order index.
2022-09-22 09:35:57 +09:00

68 lines
1.8 KiB
C

#ifndef __QF_Vulkan_renderpass_h
#define __QF_Vulkan_renderpass_h
#include "QF/darray.h"
#include "QF/simd/types.h"
typedef struct qfv_framebufferset_s
DARRAY_TYPE (VkFramebuffer) qfv_framebufferset_t;
#define QFV_AllocFrameBuffers(num, allocator) \
DARRAY_ALLOCFIXED (qfv_framebufferset_t, num, allocator)
typedef struct qfv_subpass_s {
vec4f_t color;
const char *name;
} qfv_subpass_t;
typedef struct qfv_subpassset_s
DARRAY_TYPE (qfv_subpass_t) qfv_subpassset_t;
typedef struct qfv_renderframe_s {
struct vulkan_ctx_s *vulkan_ctx;
struct qfv_renderpass_s *renderpass;
VkSubpassContents subpassContents;
int subpassCount;
qfv_subpass_t *subpassInfo;
struct qfv_cmdbufferset_s *subpassCmdSets;
} qfv_renderframe_t;
typedef struct qfv_renderframeset_s
DARRAY_TYPE (qfv_renderframe_t) qfv_renderframeset_t;
typedef struct clearvalueset_s
DARRAY_TYPE (VkClearValue) clearvalueset_t;
typedef void (*qfv_draw_t) (qfv_renderframe_t *rFrame);
typedef struct qfv_renderpass_s {
vec4f_t color; // for debugging
const char *name; // for debugging
struct plitem_s *renderpassDef;
VkRenderPass renderpass;
clearvalueset_t *clearValues;
struct qfv_imageset_s *attachment_images;
struct qfv_imageviewset_s *attachment_views;
VkDeviceMemory attachmentMemory;
qfv_framebufferset_t *framebuffers;
VkViewport viewport;
VkRect2D scissor;
int order;
size_t subpassCount;
qfv_subpassset_t *subpass_info;
qfv_renderframeset_t frames;
qfv_draw_t draw;
} qfv_renderpass_t;
struct qfv_output_s;
qfv_renderpass_t *Vulkan_CreateRenderPass (struct vulkan_ctx_s *ctx,
const char *name,
struct qfv_output_s *output,
qfv_draw_t draw);
void Vulkan_DestroyRenderPass (struct vulkan_ctx_s *ctx,
qfv_renderpass_t *renderpass);
#endif//__QF_Vulkan_renderpass_h