quakeforge/libs/video/renderer/glsl/quakebsp.frag

19 lines
395 B
GLSL

uniform sampler2D palette;
uniform sampler2D colormap;
uniform sampler2D texture;
uniform sampler2D lightmap;
varying vec2 tst;
varying vec2 lst;
void
main (void)
{
float pix = texture2D (texture, tst).r;
float light = texture2D (lightmap, lst).r;
float col;
col = texture2D (colormap, vec2 (pix, light * 4.0)).r;
gl_FragColor = texture2D (palette, vec2 (col, 0.5));
}