quakeforge/ruamoko/lib/List.r

146 lines
2.1 KiB
R

#include "List.h"
struct list_bucket_s = {
struct list_bucket_s [] next;
struct list_bucket_s [][] prev;
id obj;
};
typedef struct list_bucket_s list_bucket_t;
@implementation List
- (id) init
{
count = 0;
head = NIL;
tail = &head;
return self;
}
- (void) free
{
local list_bucket_t [] e, t = NIL; //FIXME t uninitialized
for (e = head; e; e = t) {
t = e.next;
[e.obj free];
obj_free (e);
}
[super free];
}
- (id) getItemAt: (integer) index
{
local list_bucket_t [] e;
if (index < 0 || index >= count)
return NIL;
for (e = head; e && index; index--)
e = e.next;
return e.obj;
}
-(id) head
{
if (!head)
return NIL;
return head.obj;
}
-(id) tail
{
local list_bucket_t [] e = (list_bucket_t []) tail;
if (!e)
return NIL;
return e.obj;
}
-(void) addItemAtHead: (id) item
{
local list_bucket_t [] e = obj_malloc (@sizeof (list_bucket_t));
e.obj = item;
e.next = head;
e.prev = &head;
if (head)
head.prev = &e.next;
head = e;
}
-(void) addItemAtTail: (id) item
{
local list_bucket_t [] e = obj_malloc (@sizeof (list_bucket_t));
e.obj = item;
e.next = NIL;
e.prev = tail;
tail[0] = e;
tail = &e.next;
}
- (id) removeItem: (id) item
{
local list_bucket_t [] e;
for (e = head; e; e = e.next) {
if (e.obj == item) {
e.prev[0] = e.next;
if (e.next)
e.next.prev = e.prev;
obj_free (e);
return item;
}
}
return NIL;
}
- (id) removeItemAtHead
{
local list_bucket_t [] e;
local id obj;
if (!count)
return NIL;
e = head;
obj = e.obj;
e.prev[0] = e.next;
if (e.next)
e.next.prev = e.prev;
obj_free (e);
return obj;
}
- (id) removeItemAtTail
{
local list_bucket_t [] e;
local id obj;
if (!count)
return NIL;
e = (list_bucket_t []) tail;
obj = e.obj;
e.prev[0] = e.next;
if (e.next)
e.next.prev = e.prev;
obj_free (e);
return obj;
}
- (integer) count
{
return count;
}
-(void)makeObjectsPerformSelector:(SEL)selector
{
local list_bucket_t [] e;
for (e = head; e; e = e.next)
[e.obj performSelector:selector];
}
-(void)makeObjectsPerformSelector:(SEL)selector withObject:(id)arg
{
local list_bucket_t [] e;
for (e = head; e; e = e.next)
[e.obj performSelector:selector withObject:arg];
}
@end