quakeforge/libs/video/targets/context_sdl.c
Bill Currie dbd3d6502a Nuke qboolean from orbit
I never liked it, but with C2x coming out, it's best to handle bools
properly. I haven't gone through all the uses of int as bool (I'll leave
that for fixing when I encounter them), but this gets QF working with
both c2x (really, gnu2x because of raw strings).
2023-06-13 18:06:11 +09:00

71 lines
1.4 KiB
C

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <stdlib.h>
#include <SDL.h>
#include "QF/cvar.h"
#include "QF/input.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#include "context_sdl.h"
#include "vid_internal.h"
void
VID_SDL_GammaCheck (void)
{
Uint16 redtable[256], greentable[256], bluetable[256];
if (SDL_GetGammaRamp(redtable, greentable, bluetable) < 0)
vid_gamma_avail = false;
else
vid_gamma_avail = true;
}
void
VID_SetCaption (const char *text)
{
if (text && *text) {
char *temp = strdup (text);
SDL_WM_SetCaption (va (0, "%s: %s", PACKAGE_STRING, temp), NULL);
free (temp);
} else {
SDL_WM_SetCaption (va (0, "%s", PACKAGE_STRING), NULL);
}
}
bool
VID_SetGamma (double gamma)
{
return SDL_SetGamma((float) gamma, (float) gamma, (float) gamma);
}
static void
VID_UpdateFullscreen (void *data, const cvar_t *cvar)
{
if (!r_data || !viddef.initialized)
return;
if ((cvar && !(sdl_screen->flags & SDL_FULLSCREEN))
|| (!cvar && sdl_screen->flags & SDL_FULLSCREEN))
if (!SDL_WM_ToggleFullScreen (sdl_screen))
Sys_Printf ("VID_UpdateFullscreen: error setting fullscreen\n");
IN_UpdateGrab (in_grab);
}
void
SDL_Init_Cvars (void)
{
Cvar_Register (&vid_fullscreen_cvar, VID_UpdateFullscreen, 0);
Cvar_Register (&vid_system_gamma_cvar, 0, 0);
}