quakeforge/libs/video/renderer/sw32/d_edge.c
Bill Currie 5bf21931c7 [renderer] Remove more old fields from entity_t
The only transform related field remaining is old_origin. This also
brings the renderer closer to using simd (lots of stuff to fix still,
though).
2021-03-20 00:08:21 +09:00

323 lines
7.9 KiB
C

/*
d_edge.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#define NH_DEFINE
#include "namehack.h"
#include "QF/cvar.h"
#include "QF/entity.h"
#include "QF/render.h"
#include "QF/sys.h"
#include "d_local.h"
#include "r_internal.h"
#include "vid_internal.h"
static int miplevel;
float sw32_scale_for_mip;
static vec3_t transformed_modelorg;
void
sw32_D_DrawPoly (void)
{
// this driver takes spans, not polygons
}
int
sw32_D_MipLevelForScale (float scale)
{
int lmiplevel;
if (scale >= sw32_d_scalemip[0])
lmiplevel = 0;
else if (scale >= sw32_d_scalemip[1])
lmiplevel = 1;
else if (scale >= sw32_d_scalemip[2])
lmiplevel = 2;
else
lmiplevel = 3;
if (lmiplevel < sw32_d_minmip)
lmiplevel = sw32_d_minmip;
return lmiplevel;
}
// FIXME: clean this up
static void
D_DrawSolidSurface (surf_t *surf, int color)
{
espan_t *span;
switch(sw32_r_pixbytes) {
case 1:
{
byte *pdest, pix;
int u, u2;
pix = color;
for (span = surf->spans; span; span = span->pnext)
{
pdest = (byte *) sw32_d_viewbuffer + sw32_screenwidth * span->v;
u = span->u;
u2 = span->u + span->count - 1;
for (;u <= u2; u++)
pdest[u] = pix;
}
}
break;
case 2:
{
short *pdest, pix;
int u, u2;
pix = sw32_8to16table[color];
for (span = surf->spans; span; span = span->pnext)
{
pdest = (short *) sw32_d_viewbuffer + sw32_screenwidth * span->v;
u = span->u;
u2 = span->u + span->count - 1;
for (;u <= u2; u++)
pdest[u] = pix;
}
}
break;
case 4:
{
int *pdest, pix;
int u, u2;
pix = d_8to24table[color];
for (span = surf->spans; span; span = span->pnext)
{
pdest = (int *) sw32_d_viewbuffer + sw32_screenwidth * span->v;
u = span->u;
u2 = span->u + span->count - 1;
for (;u <= u2; u++)
pdest[u] = pix;
}
}
break;
default:
Sys_Error("D_DrawSolidSurface: unsupported r_pixbytes %i",
sw32_r_pixbytes);
}
}
static void
D_CalcGradients (msurface_t *pface)
{
float mipscale, t;
vec3_t p_temp1, p_saxis, p_taxis;
mipscale = 1.0 / (float) (1 << miplevel);
sw32_TransformVector (pface->texinfo->vecs[0], p_saxis);
sw32_TransformVector (pface->texinfo->vecs[1], p_taxis);
t = sw32_xscaleinv * mipscale;
sw32_d_sdivzstepu = p_saxis[0] * t;
sw32_d_tdivzstepu = p_taxis[0] * t;
t = sw32_yscaleinv * mipscale;
sw32_d_sdivzstepv = -p_saxis[1] * t;
sw32_d_tdivzstepv = -p_taxis[1] * t;
sw32_d_sdivzorigin = p_saxis[2] * mipscale -
sw32_xcenter * sw32_d_sdivzstepu -
sw32_ycenter * sw32_d_sdivzstepv;
sw32_d_tdivzorigin = p_taxis[2] * mipscale -
sw32_xcenter * sw32_d_tdivzstepu -
sw32_ycenter * sw32_d_tdivzstepv;
VectorScale (transformed_modelorg, mipscale, p_temp1);
t = 0x10000 * mipscale;
sw32_sadjust = ((fixed16_t) (DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -
((pface->texturemins[0] << 16) >> miplevel)
+ pface->texinfo->vecs[0][3] * t;
sw32_tadjust = ((fixed16_t) (DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
((pface->texturemins[1] << 16) >> miplevel)
+ pface->texinfo->vecs[1][3] * t;
// -1 (-epsilon) so we never wander off the edge of the texture
sw32_bbextents = ((pface->extents[0] << 16) >> miplevel) - 1;
sw32_bbextentt = ((pface->extents[1] << 16) >> miplevel) - 1;
}
void
sw32_D_DrawSurfaces (void)
{
surf_t *s;
msurface_t *pface;
surfcache_t *pcurrentcache;
vec3_t world_transformed_modelorg;
vec3_t local_modelorg;
currententity = &r_worldentity;
sw32_TransformVector (modelorg, transformed_modelorg);
VectorCopy (transformed_modelorg, world_transformed_modelorg);
// TODO: could preset a lot of this at mode set time
if (r_drawflat->int_val) {
for (s = &sw32_surfaces[1]; s < sw32_surface_p; s++) {
if (!s->spans)
continue;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
D_DrawSolidSurface (s, ((intptr_t) s->data & 0xFF));
sw32_D_DrawZSpans (s->spans);
}
} else {
for (s = &sw32_surfaces[1]; s < sw32_surface_p; s++) {
if (!s->spans)
continue;
sw32_r_drawnpolycount++;
d_zistepu = s->d_zistepu;
d_zistepv = s->d_zistepv;
d_ziorigin = s->d_ziorigin;
if (s->flags & SURF_DRAWSKY) {
if (!sw32_r_skymade) {
sw32_R_MakeSky ();
}
sw32_D_DrawSkyScans (s->spans);
sw32_D_DrawZSpans (s->spans);
} else if (s->flags & SURF_DRAWBACKGROUND) {
// set up a gradient for the background surface that places
// it effectively at infinity distance from the viewpoint
d_zistepu = 0;
d_zistepv = 0;
d_ziorigin = -0.9;
D_DrawSolidSurface (s, r_clearcolor->int_val & 0xFF);
sw32_D_DrawZSpans (s->spans);
} else if (s->flags & SURF_DRAWTURB) {
pface = s->data;
miplevel = 0;
sw32_cacheblock = ((byte *) pface->texinfo->texture +
pface->texinfo->texture->offsets[0]);
sw32_cachewidth = 64;
if (s->insubmodel) {
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
currententity = s->entity; // FIXME: make this passed in
// to sw32_R_RotateBmodel ()
VectorSubtract (r_origin,
Transform_GetWorldPosition (currententity->transform),
local_modelorg);
sw32_TransformVector (local_modelorg, transformed_modelorg);
sw32_R_RotateBmodel (); // FIXME: don't mess with the
// frustum, make entity passed in
}
D_CalcGradients (pface);
sw32_Turbulent (s->spans);
sw32_D_DrawZSpans (s->spans);
if (s->insubmodel) {
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
currententity = &r_worldentity;
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
sw32_R_TransformFrustum ();
}
} else {
if (s->insubmodel) {
// FIXME: we don't want to do all this for every polygon!
// TODO: store once at start of frame
currententity = s->entity; // FIXME: make this passed in
// to sw32_R_RotateBmodel ()
VectorSubtract (r_origin,
Transform_GetWorldPosition (currententity->transform),
local_modelorg);
sw32_TransformVector (local_modelorg, transformed_modelorg);
sw32_R_RotateBmodel (); // FIXME: don't mess with the
// frustum, make entity passed in
}
pface = s->data;
miplevel = sw32_D_MipLevelForScale (s->nearzi * sw32_scale_for_mip
* pface->texinfo->mipadjust);
// FIXME: make this passed in to D_CacheSurface
pcurrentcache = sw32_D_CacheSurface (pface, miplevel);
sw32_cacheblock = (byte *) pcurrentcache->data;
sw32_cachewidth = pcurrentcache->width;
D_CalcGradients (pface);
sw32_D_DrawSpans (s->spans);
sw32_D_DrawZSpans (s->spans);
if (s->insubmodel) {
// restore the old drawing state
// FIXME: we don't want to do this every time!
// TODO: speed up
VectorCopy (world_transformed_modelorg,
transformed_modelorg);
VectorCopy (base_vpn, vpn);
VectorCopy (base_vup, vup);
VectorCopy (base_vright, vright);
VectorCopy (base_modelorg, modelorg);
sw32_R_TransformFrustum ();
currententity = &r_worldentity;
}
}
}
}
}